yuzu-fork/src/core/loader/smdh.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace Loader {
/**
* Tests if data is a valid SMDH by its length and magic number.
* @param smdh_data data buffer to test
* @return bool test result
*/
bool IsValidSMDH(const std::vector<u8>& smdh_data);
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
struct SMDH {
u32_le magic;
u16_le version;
INSERT_PADDING_BYTES(2);
struct Title {
std::array<u16, 0x40> short_title;
std::array<u16, 0x80> long_title;
std::array<u16, 0x40> publisher;
};
std::array<Title, 16> titles;
std::array<u8, 16> ratings;
u32_le region_lockout;
u32_le match_maker_id;
u64_le match_maker_bit_id;
u32_le flags;
u16_le eula_version;
INSERT_PADDING_BYTES(2);
float_le banner_animation_frame;
u32_le cec_id;
INSERT_PADDING_BYTES(8);
std::array<u8, 0x480> small_icon;
std::array<u8, 0x1200> large_icon;
/// indicates the language used for each title entry
enum class TitleLanguage {
Japanese = 0,
English = 1,
French = 2,
German = 3,
Italian = 4,
Spanish = 5,
SimplifiedChinese = 6,
Korean = 7,
Dutch = 8,
Portuguese = 9,
Russian = 10,
TraditionalChinese = 11
};
/**
* Gets game icon from SMDH
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return vector of RGB565 data
*/
std::vector<u16> GetIcon(bool large) const;
/**
* Gets the short game title from SMDH
* @param language title language
* @return UTF-16 array of the short title
*/
std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
};
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
} // namespace