2015-09-01 05:35:33 +01:00
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2018-08-10 01:53:30 +01:00
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#include <regex>
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2017-04-18 03:53:40 +01:00
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#include <QApplication>
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2018-06-14 17:02:32 +01:00
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#include <QDir>
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2017-02-12 20:28:56 +00:00
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#include <QFileInfo>
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2015-09-01 05:35:33 +01:00
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#include <QHeaderView>
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2018-08-29 14:42:53 +01:00
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonObject>
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2017-04-30 03:04:39 +01:00
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#include <QKeyEvent>
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2016-12-15 09:55:03 +00:00
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#include <QMenu>
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2015-09-01 05:35:33 +01:00
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#include <QThreadPool>
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2018-08-29 14:42:53 +01:00
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#include <fmt/format.h>
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2015-09-01 05:35:33 +01:00
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#include "common/common_paths.h"
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2018-09-02 15:53:06 +01:00
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#include "common/common_types.h"
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2015-09-01 05:35:33 +01:00
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#include "common/logging/log.h"
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2018-08-26 00:06:16 +01:00
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#include "core/file_sys/patch_manager.h"
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2019-03-04 17:40:53 +00:00
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#include "core/file_sys/registered_cache.h"
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2018-09-10 00:09:37 +01:00
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#include "yuzu/compatibility_list.h"
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2018-08-31 17:21:34 +01:00
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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2018-09-07 21:08:08 +01:00
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#include "yuzu/game_list_worker.h"
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2018-08-31 17:21:34 +01:00
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#include "yuzu/main.h"
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#include "yuzu/ui_settings.h"
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2015-09-01 05:35:33 +01:00
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2018-07-23 11:43:34 +01:00
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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2017-04-30 03:04:39 +01:00
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// EventFilter in order to process systemkeys while editing the searchfield
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2018-07-23 11:43:34 +01:00
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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2017-04-30 03:04:39 +01:00
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// If it isn't a KeyRelease event then continue with standard event processing
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if (event->type() != QEvent::KeyRelease)
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return QObject::eventFilter(obj, event);
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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int rowCount = gamelist->tree_view->model()->rowCount();
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QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
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// If the searchfield's text hasn't changed special function keys get checked
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// If no function key changes the searchfield's text the filter doesn't need to get reloaded
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if (edit_filter_text == edit_filter_text_old) {
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switch (keyEvent->key()) {
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// Escape: Resets the searchfield
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case Qt::Key_Escape: {
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if (edit_filter_text_old.isEmpty()) {
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return QObject::eventFilter(obj, event);
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} else {
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gamelist->search_field->edit_filter->clear();
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edit_filter_text = "";
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}
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break;
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}
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// Return and Enter
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2017-05-02 22:55:27 +01:00
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// If the enter key gets pressed first checks how many and which entry is visible
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2017-04-30 03:04:39 +01:00
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// If there is only one result launch this game
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case Qt::Key_Return:
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case Qt::Key_Enter: {
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QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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QStandardItem* child_file;
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QString file_path;
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int resultCount = 0;
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for (int i = 0; i < rowCount; ++i) {
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if (!gamelist->tree_view->isRowHidden(i, root_index)) {
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++resultCount;
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child_file = gamelist->item_model->item(i, 0);
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file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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}
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}
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if (resultCount == 1) {
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a diffrent game after closing one
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gamelist->search_field->edit_filter->setText("");
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edit_filter_text = "";
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emit gamelist->GameChosen(file_path);
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} else {
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return QObject::eventFilter(obj, event);
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}
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break;
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}
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default:
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return QObject::eventFilter(obj, event);
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}
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}
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edit_filter_text_old = edit_filter_text;
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return QObject::eventFilter(obj, event);
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}
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2018-07-23 11:43:34 +01:00
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void GameListSearchField::setFilterResult(int visible, int total) {
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game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.
For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"
---
For example:
English: "0 results"
French: "0 résultat" (uses the singular form)
In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.
---
For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:
English: "Zero results"
Irish: "Toradh ar bith"
English: "One result"
Irish: "Toradh amháin"
English: "Two results"
Irish: "Dhá thorthaí" <- Dual case
Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.
It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.
In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):
- "of"
- "result"
- "results"
There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-20 04:04:59 +01:00
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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2017-04-30 03:04:39 +01:00
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}
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2015-09-01 05:35:33 +01:00
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2018-07-23 11:43:34 +01:00
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void GameListSearchField::clear() {
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2017-04-30 03:04:39 +01:00
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edit_filter->setText("");
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}
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2018-07-23 11:43:34 +01:00
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void GameListSearchField::setFocus() {
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2017-04-30 03:04:39 +01:00
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if (edit_filter->isVisible()) {
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edit_filter->setFocus();
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}
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}
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2018-07-23 11:43:34 +01:00
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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2017-04-30 03:04:39 +01:00
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KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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label_filter = new QLabel;
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label_filter->setText(tr("Filter:"));
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edit_filter = new QLineEdit;
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edit_filter->setText("");
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edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
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edit_filter->installEventFilter(keyReleaseEater);
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edit_filter->setClearButtonEnabled(true);
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2018-01-19 01:03:13 +00:00
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
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2017-04-30 03:04:39 +01:00
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label_filter_result = new QLabel;
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button_filter_close = new QToolButton(this);
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button_filter_close->setText("X");
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button_filter_close->setCursor(Qt::ArrowCursor);
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button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
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"#000000; font-weight: bold; background: #F0F0F0; }"
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"QToolButton:hover{ border: none; padding: 0px; color: "
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"#EEEEEE; font-weight: bold; background: #E81123}");
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2018-01-19 01:03:13 +00:00
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connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
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2017-04-30 03:04:39 +01:00
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layout_filter->setSpacing(10);
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layout_filter->addWidget(label_filter);
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layout_filter->addWidget(edit_filter);
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layout_filter->addWidget(label_filter_result);
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layout_filter->addWidget(button_filter_close);
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setLayout(layout_filter);
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}
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/**
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2017-05-02 22:55:27 +01:00
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* Checks if all words separated by spaces are contained in another string
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* This offers a word order insensitive search function
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*
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2018-01-18 00:51:14 +00:00
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* @param haystack String that gets checked if it contains all words of the userinput string
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* @param userinput String containing all words getting checked
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2017-05-02 22:55:27 +01:00
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* @return true if the haystack contains all words of userinput
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*/
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2018-07-18 21:52:12 +01:00
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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2018-07-18 05:12:39 +01:00
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const QStringList userinput_split =
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userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
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2017-04-30 03:04:39 +01:00
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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2018-07-18 05:12:39 +01:00
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[&haystack](const QString& s) { return haystack.contains(s); });
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2017-04-30 03:04:39 +01:00
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}
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& newText) {
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int rowCount = tree_view->model()->rowCount();
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QString edit_filter_text = newText.toLower();
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QModelIndex root_index = item_model->invisibleRootItem()->index();
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < rowCount; ++i) {
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tree_view->setRowHidden(i, root_index, false);
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}
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search_field->setFilterResult(rowCount, rowCount);
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} else {
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int result_count = 0;
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for (int i = 0; i < rowCount; ++i) {
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2018-08-06 18:48:14 +01:00
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const QStandardItem* child_file = item_model->item(i, 0);
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const QString file_path =
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child_file->data(GameListItemPath::FullPathRole).toString().toLower();
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QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1);
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const QString file_title =
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child_file->data(GameListItemPath::TitleRole).toString().toLower();
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const QString file_programmid =
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2017-04-30 03:04:39 +01:00
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child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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2018-01-16 16:55:06 +00:00
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// that are in the searchfield will be visible in the gamelist
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2017-04-30 03:04:39 +01:00
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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2018-07-18 05:15:46 +01:00
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if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
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2017-04-30 03:04:39 +01:00
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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tree_view->setRowHidden(i, root_index, false);
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++result_count;
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} else {
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tree_view->setRowHidden(i, root_index, true);
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}
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search_field->setFilterResult(result_count, rowCount);
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}
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}
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}
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void GameList::onFilterCloseClicked() {
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main_window->filterBarSetChecked(false);
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}
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2019-03-04 17:40:53 +00:00
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GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
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GMainWindow* parent)
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: QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
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2017-04-18 03:53:40 +01:00
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watcher = new QFileSystemWatcher(this);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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2017-04-30 03:04:39 +01:00
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this->main_window = parent;
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layout = new QVBoxLayout;
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2015-09-01 05:35:33 +01:00
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tree_view = new QTreeView;
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2018-07-23 11:43:34 +01:00
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search_field = new GameListSearchField(this);
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2015-09-01 05:35:33 +01:00
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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tree_view->setAlternatingRowColors(true);
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tree_view->setSelectionMode(QHeaderView::SingleSelection);
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tree_view->setSelectionBehavior(QHeaderView::SelectRows);
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tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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2016-12-15 09:55:03 +00:00
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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2018-11-30 22:35:08 +00:00
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tree_view->setStyleSheet("QTreeView{ border: none; }");
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2015-09-01 05:35:33 +01:00
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2018-11-02 00:27:12 +00:00
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item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
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2018-10-24 13:20:32 +01:00
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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2018-11-02 00:27:12 +00:00
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if (UISettings::values.show_add_ons) {
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item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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} else {
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item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
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}
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2015-09-01 05:35:33 +01:00
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2016-12-11 02:20:34 +00:00
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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2016-12-15 09:55:03 +00:00
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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2015-09-01 05:35:33 +01:00
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2016-09-18 01:38:01 +01:00
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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2016-12-15 09:55:03 +00:00
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// with signals/slots. In this case, QList falls under the umbrells of custom types.
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2015-09-01 05:35:33 +01:00
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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2017-02-18 20:09:14 +00:00
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layout->setContentsMargins(0, 0, 0, 0);
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2017-04-30 03:04:39 +01:00
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layout->setSpacing(0);
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2015-09-01 05:35:33 +01:00
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layout->addWidget(tree_view);
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2017-04-30 03:04:39 +01:00
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layout->addWidget(search_field);
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2015-09-01 05:35:33 +01:00
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setLayout(layout);
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}
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2016-09-18 01:38:01 +01:00
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GameList::~GameList() {
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2015-09-01 05:35:33 +01:00
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emit ShouldCancelWorker();
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}
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2017-04-30 03:04:39 +01:00
|
|
|
void GameList::setFilterFocus() {
|
2017-05-06 11:08:28 +01:00
|
|
|
if (tree_view->model()->rowCount() > 0) {
|
|
|
|
search_field->setFocus();
|
|
|
|
}
|
2017-04-30 03:04:39 +01:00
|
|
|
}
|
|
|
|
|
2017-05-02 23:23:20 +01:00
|
|
|
void GameList::setFilterVisible(bool visibility) {
|
|
|
|
search_field->setVisible(visibility);
|
2017-04-30 03:04:39 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void GameList::clearFilter() {
|
|
|
|
search_field->clear();
|
|
|
|
}
|
|
|
|
|
2016-12-11 02:27:38 +00:00
|
|
|
void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
|
2015-09-01 05:35:33 +01:00
|
|
|
item_model->invisibleRootItem()->appendRow(entry_items);
|
|
|
|
}
|
|
|
|
|
2016-09-18 01:38:01 +01:00
|
|
|
void GameList::ValidateEntry(const QModelIndex& item) {
|
2015-09-01 05:35:33 +01:00
|
|
|
// We don't care about the individual QStandardItem that was selected, but its row.
|
2018-08-06 19:57:14 +01:00
|
|
|
const int row = item_model->itemFromIndex(item)->row();
|
|
|
|
const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
|
|
|
const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
|
2015-09-01 05:35:33 +01:00
|
|
|
|
|
|
|
if (file_path.isEmpty())
|
|
|
|
return;
|
2018-08-06 19:57:14 +01:00
|
|
|
|
|
|
|
if (!QFileInfo::exists(file_path))
|
2015-09-01 05:35:33 +01:00
|
|
|
return;
|
2018-08-06 19:57:14 +01:00
|
|
|
|
|
|
|
const QFileInfo file_info{file_path};
|
|
|
|
if (file_info.isDir()) {
|
|
|
|
const QDir dir{file_path};
|
|
|
|
const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
2018-06-14 22:25:40 +01:00
|
|
|
if (matching_main.size() == 1) {
|
|
|
|
emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2017-04-30 03:04:39 +01:00
|
|
|
// Users usually want to run a diffrent game after closing one
|
|
|
|
search_field->clear();
|
2015-09-01 05:35:33 +01:00
|
|
|
emit GameChosen(file_path);
|
|
|
|
}
|
|
|
|
|
2017-04-18 03:53:40 +01:00
|
|
|
void GameList::DonePopulating(QStringList watch_list) {
|
|
|
|
// Clear out the old directories to watch for changes and add the new ones
|
|
|
|
auto watch_dirs = watcher->directories();
|
|
|
|
if (!watch_dirs.isEmpty()) {
|
|
|
|
watcher->removePaths(watch_dirs);
|
|
|
|
}
|
|
|
|
// Workaround: Add the watch paths in chunks to allow the gui to refresh
|
|
|
|
// This prevents the UI from stalling when a large number of watch paths are added
|
|
|
|
// Also artificially caps the watcher to a certain number of directories
|
|
|
|
constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
|
|
|
|
constexpr int SLICE_SIZE = 25;
|
|
|
|
int len = std::min(watch_list.length(), LIMIT_WATCH_DIRECTORIES);
|
|
|
|
for (int i = 0; i < len; i += SLICE_SIZE) {
|
|
|
|
watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE));
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
}
|
2015-09-01 05:35:33 +01:00
|
|
|
tree_view->setEnabled(true);
|
2017-04-30 03:04:39 +01:00
|
|
|
int rowCount = tree_view->model()->rowCount();
|
|
|
|
search_field->setFilterResult(rowCount, rowCount);
|
2017-05-06 11:08:28 +01:00
|
|
|
if (rowCount > 0) {
|
|
|
|
search_field->setFocus();
|
|
|
|
}
|
2015-09-01 05:35:33 +01:00
|
|
|
}
|
|
|
|
|
2016-12-15 09:55:03 +00:00
|
|
|
void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|
|
|
QModelIndex item = tree_view->indexAt(menu_location);
|
|
|
|
if (!item.isValid())
|
|
|
|
return;
|
|
|
|
|
|
|
|
int row = item_model->itemFromIndex(item)->row();
|
|
|
|
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
|
|
|
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
|
2018-09-20 03:09:23 +01:00
|
|
|
std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
|
2016-12-15 09:55:03 +00:00
|
|
|
|
|
|
|
QMenu context_menu;
|
|
|
|
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
2018-09-20 03:09:23 +01:00
|
|
|
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
|
2019-02-08 08:05:51 +00:00
|
|
|
QAction* open_transferable_shader_cache =
|
|
|
|
context_menu.addAction(tr("Open Transferable Shader Cache"));
|
2018-09-20 03:09:23 +01:00
|
|
|
context_menu.addSeparator();
|
|
|
|
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
|
|
|
|
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
2018-08-29 14:42:53 +01:00
|
|
|
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
2018-12-04 18:34:46 +00:00
|
|
|
context_menu.addSeparator();
|
|
|
|
QAction* properties = context_menu.addAction(tr("Properties"));
|
2018-08-29 14:42:53 +01:00
|
|
|
|
2016-12-15 09:55:03 +00:00
|
|
|
open_save_location->setEnabled(program_id != 0);
|
2018-08-29 14:42:53 +01:00
|
|
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
|
|
|
|
2016-12-15 09:55:03 +00:00
|
|
|
connect(open_save_location, &QAction::triggered,
|
2018-08-21 05:46:40 +01:00
|
|
|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
2018-09-20 03:09:23 +01:00
|
|
|
connect(open_lfs_location, &QAction::triggered,
|
|
|
|
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
|
2019-02-08 08:05:51 +00:00
|
|
|
connect(open_transferable_shader_cache, &QAction::triggered,
|
|
|
|
[&]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
2018-09-20 03:09:23 +01:00
|
|
|
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
|
|
|
|
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
|
2018-08-29 14:42:53 +01:00
|
|
|
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
|
|
|
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
2018-12-04 18:34:46 +00:00
|
|
|
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
|
2018-08-29 14:42:53 +01:00
|
|
|
|
2016-12-15 09:55:03 +00:00
|
|
|
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
|
|
|
}
|
|
|
|
|
2018-08-29 14:42:53 +01:00
|
|
|
void GameList::LoadCompatibilityList() {
|
|
|
|
QFile compat_list{":compatibility_list/compatibility_list.json"};
|
|
|
|
|
|
|
|
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
|
|
|
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (compat_list.size() == 0) {
|
|
|
|
LOG_WARNING(Frontend, "Game compatibility list is empty");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const QByteArray content = compat_list.readAll();
|
|
|
|
if (content.isEmpty()) {
|
|
|
|
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const QString string_content = content;
|
|
|
|
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
|
|
|
QJsonArray arr = json.array();
|
|
|
|
|
2018-12-03 18:26:36 +00:00
|
|
|
for (const QJsonValueRef value : arr) {
|
2018-08-29 14:42:53 +01:00
|
|
|
QJsonObject game = value.toObject();
|
|
|
|
|
|
|
|
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
|
|
|
int compatibility = game["compatibility"].toInt();
|
|
|
|
QString directory = game["directory"].toString();
|
|
|
|
QJsonArray ids = game["releases"].toArray();
|
|
|
|
|
2018-12-03 18:26:36 +00:00
|
|
|
for (const QJsonValueRef id_ref : ids) {
|
2018-09-12 03:34:07 +01:00
|
|
|
QJsonObject id_object = id_ref.toObject();
|
|
|
|
QString id = id_object["id"].toString();
|
2018-08-29 14:42:53 +01:00
|
|
|
compatibility_list.emplace(
|
|
|
|
id.toUpper().toStdString(),
|
|
|
|
std::make_pair(QString::number(compatibility), directory));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-09-18 01:38:01 +01:00
|
|
|
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
2018-10-24 13:38:41 +01:00
|
|
|
const QFileInfo dir_info{dir_path};
|
|
|
|
if (!dir_info.exists() || !dir_info.isDir()) {
|
|
|
|
LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
|
2017-05-02 22:55:27 +01:00
|
|
|
search_field->setFilterResult(0, 0);
|
2015-09-01 05:35:33 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
tree_view->setEnabled(false);
|
2018-11-02 00:27:12 +00:00
|
|
|
|
|
|
|
// Update the columns in case UISettings has changed
|
|
|
|
item_model->removeColumns(0, item_model->columnCount());
|
|
|
|
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
|
|
|
|
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
|
|
|
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
|
|
|
|
|
|
|
|
if (UISettings::values.show_add_ons) {
|
|
|
|
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
|
|
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
|
|
|
|
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
|
|
|
|
} else {
|
|
|
|
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
|
|
|
|
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
|
|
|
|
item_model->removeColumns(COLUMN_COUNT - 1, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
LoadInterfaceLayout();
|
|
|
|
|
2015-09-01 05:35:33 +01:00
|
|
|
// Delete any rows that might already exist if we're repopulating
|
|
|
|
item_model->removeRows(0, item_model->rowCount());
|
|
|
|
|
|
|
|
emit ShouldCancelWorker();
|
2017-02-23 21:29:00 +00:00
|
|
|
|
2019-03-04 17:40:53 +00:00
|
|
|
GameListWorker* worker =
|
|
|
|
new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
|
2015-09-01 05:35:33 +01:00
|
|
|
|
2016-12-11 02:20:34 +00:00
|
|
|
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
|
|
|
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
|
|
|
Qt::QueuedConnection);
|
2016-09-18 01:38:01 +01:00
|
|
|
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
|
|
|
|
// without delay.
|
2016-12-11 02:20:34 +00:00
|
|
|
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
|
|
|
|
Qt::DirectConnection);
|
2015-09-01 05:35:33 +01:00
|
|
|
|
|
|
|
QThreadPool::globalInstance()->start(worker);
|
|
|
|
current_worker = std::move(worker);
|
2015-09-07 07:51:57 +01:00
|
|
|
}
|
|
|
|
|
2016-09-18 01:38:01 +01:00
|
|
|
void GameList::SaveInterfaceLayout() {
|
2016-01-24 20:23:55 +00:00
|
|
|
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
|
2015-09-07 07:51:57 +01:00
|
|
|
}
|
|
|
|
|
2016-09-18 01:38:01 +01:00
|
|
|
void GameList::LoadInterfaceLayout() {
|
2015-09-07 07:51:57 +01:00
|
|
|
auto header = tree_view->header();
|
2016-04-30 00:40:54 +01:00
|
|
|
if (!header->restoreState(UISettings::values.gamelist_header_state)) {
|
|
|
|
// We are using the name column to display icons and titles
|
|
|
|
// so make it as large as possible as default.
|
|
|
|
header->resizeSection(COLUMN_NAME, header->width());
|
|
|
|
}
|
2015-09-07 07:51:57 +01:00
|
|
|
|
|
|
|
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
|
2015-09-01 05:35:33 +01:00
|
|
|
}
|
|
|
|
|
2018-08-25 16:50:15 +01:00
|
|
|
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
|
2017-02-12 20:28:56 +00:00
|
|
|
|
2017-02-23 21:29:00 +00:00
|
|
|
void GameList::RefreshGameDirectory() {
|
2019-04-11 18:55:56 +01:00
|
|
|
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
2018-07-02 17:13:26 +01:00
|
|
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
2017-04-30 03:04:39 +01:00
|
|
|
search_field->clear();
|
2019-04-11 18:55:56 +01:00
|
|
|
PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
|
2017-02-23 21:29:00 +00:00
|
|
|
}
|
|
|
|
}
|