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29 lines
781 B
C++
29 lines
781 B
C++
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Shader::IR {
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enum class FmzMode {
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None, // Denorms are not flushed, NAN is propagated (nouveau)
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FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
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FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
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};
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enum class FpRounding {
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RN, // Round to nearest even,
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RM, // Round towards negative infinity
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RP, // Round towards positive infinity
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RZ, // Round towards zero
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};
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struct FpControl {
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bool no_contraction{false};
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FpRounding rounding : 8 = FpRounding::RN;
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FmzMode fmz_mode : 8 = FmzMode::FTZ;
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};
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static_assert(sizeof(FpControl) <= sizeof(u64));
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} // namespace Shader::IR
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