yuzu-fork/src/yuzu/multiplayer/message.cpp

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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QMessageBox>
#include <QString>
#include "yuzu/multiplayer/message.h"
namespace NetworkMessage {
const ConnectionError ErrorManager::USERNAME_NOT_VALID(
QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
const ConnectionError ErrorManager::ROOMNAME_NOT_VALID(
QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER(
QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
QT_TR_NOOP("IP is not a valid IPv4 address."));
const ConnectionError ErrorManager::PORT_NOT_VALID(
QT_TR_NOOP("Port must be a number between 0 to 65535."));
const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
"You must choose a Preferred Game to host a room. If you do not have any games in your game "
"list yet, add a game folder by clicking on the plus icon in the game list."));
const ConnectionError ErrorManager::NO_INTERNET(
QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
"you still cannot connect, contact the room host and verify that the host is "
"properly configured with the external port forwarded."));
const ConnectionError ErrorManager::ROOM_IS_FULL(
QT_TR_NOOP("Unable to connect to the room because it is already full."));
const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
QT_TR_NOOP("Creating a room failed. Please retry. Restarting yuzu might be necessary."));
const ConnectionError ErrorManager::HOST_BANNED(
QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
"or try a different room."));
const ConnectionError ErrorManager::WRONG_VERSION(
QT_TR_NOOP("Version mismatch! Please update to the latest version of yuzu. If the problem "
"persists, contact the room host and ask them to update the server."));
const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
const ConnectionError ErrorManager::GENERIC_ERROR(QT_TR_NOOP(
"An unknown error occurred. If this error continues to occur, please open an issue"));
const ConnectionError ErrorManager::LOST_CONNECTION(
QT_TR_NOOP("Connection to room lost. Try to reconnect."));
const ConnectionError ErrorManager::HOST_KICKED(
QT_TR_NOOP("You have been kicked by the room host."));
const ConnectionError ErrorManager::IP_COLLISION(
QT_TR_NOOP("IP address is already in use. Please choose another."));
const ConnectionError ErrorManager::PERMISSION_DENIED(
QT_TR_NOOP("You do not have enough permission to perform this action."));
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
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const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(QT_TR_NOOP(
"No valid network interface is selected.\nPlease go to Configure -> System -> Network and "
"make a selection."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
QObject::tr(text.c_str()),
QMessageBox::Ok | QMessageBox::Cancel);
}
void ErrorManager::ShowError(const ConnectionError& e) {
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
}
bool WarnGameRunning() {
return WarnMessage(
QT_TR_NOOP("Game already running"),
QT_TR_NOOP("Joining a room when the game is already running is discouraged "
"and can cause the room feature not to work correctly.\nProceed anyway?"));
}
bool WarnCloseRoom() {
return WarnMessage(
QT_TR_NOOP("Leave Room"),
QT_TR_NOOP("You are about to close the room. Any network connections will be closed."));
}
bool WarnDisconnect() {
return WarnMessage(
QT_TR_NOOP("Disconnect"),
QT_TR_NOOP("You are about to leave the room. Any network connections will be closed."));
}
} // namespace NetworkMessage