chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 01:06:02 +01:00
|
|
|
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2018-09-16 19:05:51 +01:00
|
|
|
|
|
|
|
#pragma once
|
2018-10-02 15:04:10 +01:00
|
|
|
|
2018-09-16 19:05:51 +01:00
|
|
|
#include <condition_variable>
|
|
|
|
#include <functional>
|
|
|
|
|
|
|
|
namespace Common {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A background manager which ensures that all detached task is finished before program exits.
|
|
|
|
*
|
|
|
|
* Some tasks, telemetry submission for example, prefer executing asynchronously and don't care
|
|
|
|
* about the result. These tasks are suitable for std::thread::detach(). However, this is unsafe if
|
|
|
|
* the task is launched just before the program exits (which is a common case for telemetry), so we
|
|
|
|
* need to block on these tasks on program exit.
|
|
|
|
*
|
|
|
|
* To make detached task safe, a single DetachedTasks object should be placed in the main(), and
|
|
|
|
* call WaitForAllTasks() after all program execution but before global/static variable destruction.
|
|
|
|
* Any potentially unsafe detached task should be executed via DetachedTasks::AddTask.
|
|
|
|
*/
|
|
|
|
class DetachedTasks {
|
|
|
|
public:
|
|
|
|
DetachedTasks();
|
|
|
|
~DetachedTasks();
|
|
|
|
void WaitForAllTasks();
|
|
|
|
|
|
|
|
static void AddTask(std::function<void()> task);
|
|
|
|
|
|
|
|
private:
|
|
|
|
static DetachedTasks* instance;
|
|
|
|
|
|
|
|
std::condition_variable cv;
|
|
|
|
std::mutex mutex;
|
|
|
|
int count = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace Common
|