2021-01-09 06:30:07 +00:00
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#pragma once
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2021-02-17 03:59:28 +00:00
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#include <array>
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2021-01-09 06:30:07 +00:00
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#include "common/common_types.h"
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2021-03-19 22:28:31 +00:00
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#include "shader_recompiler/program_header.h"
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2021-03-26 21:45:38 +00:00
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#include "shader_recompiler/shader_info.h"
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2021-03-23 00:03:20 +00:00
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#include "shader_recompiler/stage.h"
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2021-01-09 06:30:07 +00:00
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namespace Shader {
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class Environment {
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public:
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virtual ~Environment() = default;
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2021-02-17 03:59:28 +00:00
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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2021-03-27 21:30:24 +00:00
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[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
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2021-03-26 21:45:38 +00:00
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[[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
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2021-03-23 00:03:20 +00:00
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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2021-03-08 21:31:53 +00:00
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2021-03-28 23:53:34 +01:00
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
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2021-03-23 00:03:20 +00:00
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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2021-03-19 22:28:31 +00:00
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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}
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[[nodiscard]] Stage ShaderStage() const noexcept {
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return stage;
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}
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2021-03-23 00:03:20 +00:00
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[[nodiscard]] u32 StartAddress() const noexcept {
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return start_address;
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}
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2021-03-19 22:28:31 +00:00
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protected:
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ProgramHeader sph{};
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Stage stage{};
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2021-03-23 00:03:20 +00:00
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u32 start_address{};
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2021-01-09 06:30:07 +00:00
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};
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} // namespace Shader
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