<string><html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html></string>
<div style="white-space: nowrap">This optimization speeds up memory accesses by the guest program.</div>
<div style="white-space: nowrap">Enabling it inlines accesses to PageTable::pointers into emitted code.</div>
<div style="white-space: nowrap">Disabling this forces all memory accesses to go through the Memory::Read/Memory::Write functions.</div>
<div>This optimization avoids dispatcher lookups by allowing emitted basic blocks to jump directly to other basic blocks if the destination PC is static.</div>
<div>This optimization avoids dispatcher lookups by keeping track potential return addresses of BL instructions. This approximates what happens with a return stack buffer on a real CPU.</div>
<div>Enable a two-tiered dispatch system. A faster dispatcher written in assembly has a small MRU cache of jump destinations is used first. If that fails, dispatch falls back to the slower C++ dispatcher.</div>
<div style="white-space: nowrap">This optimization speeds up memory accesses by the guest program.</div>
<div style="white-space: nowrap">Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.</div>
<div style="white-space: nowrap">Disabling this forces all memory accesses to use Software MMU Emulation.</div>
<div style="white-space: nowrap">This optimization speeds up exclusive memory accesses by the guest program.</div>
<div style="white-space: nowrap">Enabling it causes guest exclusive memory reads/writes to be done directly into memory and make use of Host's MMU.</div>
<div style="white-space: nowrap">Disabling this forces all exclusive memory accesses to use Software MMU Emulation.</div>