2020-10-17 14:38:12 +01:00
|
|
|
// Copyright 2020 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
2020-10-20 18:55:25 +01:00
|
|
|
#include <algorithm>
|
|
|
|
#include <unordered_map>
|
|
|
|
|
|
|
|
#include <fmt/format.h>
|
|
|
|
|
|
|
|
#include "common/param_package.h"
|
2021-04-15 00:07:40 +01:00
|
|
|
#include "common/settings.h"
|
2020-10-17 14:38:12 +01:00
|
|
|
#include "ui_configure_vibration.h"
|
|
|
|
#include "yuzu/configuration/configure_vibration.h"
|
|
|
|
|
|
|
|
ConfigureVibration::ConfigureVibration(QWidget* parent)
|
|
|
|
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) {
|
|
|
|
ui->setupUi(this);
|
|
|
|
|
|
|
|
vibration_groupboxes = {
|
|
|
|
ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3,
|
|
|
|
ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6,
|
|
|
|
ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8,
|
|
|
|
};
|
|
|
|
|
|
|
|
vibration_spinboxes = {
|
|
|
|
ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3,
|
|
|
|
ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6,
|
|
|
|
ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8,
|
|
|
|
};
|
|
|
|
|
|
|
|
const auto& players = Settings::values.players.GetValue();
|
|
|
|
|
|
|
|
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
|
|
|
|
vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
|
|
|
|
vibration_spinboxes[i]->setValue(players[i].vibration_strength);
|
|
|
|
}
|
|
|
|
|
|
|
|
ui->checkBoxAccurateVibration->setChecked(
|
|
|
|
Settings::values.enable_accurate_vibrations.GetValue());
|
|
|
|
|
|
|
|
if (!Settings::IsConfiguringGlobal()) {
|
|
|
|
ui->checkBoxAccurateVibration->setDisabled(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
RetranslateUI();
|
|
|
|
}
|
|
|
|
|
|
|
|
ConfigureVibration::~ConfigureVibration() = default;
|
|
|
|
|
|
|
|
void ConfigureVibration::ApplyConfiguration() {
|
|
|
|
auto& players = Settings::values.players.GetValue();
|
|
|
|
|
|
|
|
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
|
|
|
|
players[i].vibration_enabled = vibration_groupboxes[i]->isChecked();
|
|
|
|
players[i].vibration_strength = vibration_spinboxes[i]->value();
|
|
|
|
}
|
|
|
|
|
|
|
|
Settings::values.enable_accurate_vibrations.SetValue(
|
|
|
|
ui->checkBoxAccurateVibration->isChecked());
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConfigureVibration::changeEvent(QEvent* event) {
|
|
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
|
|
RetranslateUI();
|
|
|
|
}
|
|
|
|
|
|
|
|
QDialog::changeEvent(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConfigureVibration::RetranslateUI() {
|
|
|
|
ui->retranslateUi(this);
|
|
|
|
}
|