2020-09-23 14:52:25 +01:00
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <string_view>
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#include <unordered_map>
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2021-09-03 02:40:55 +01:00
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namespace Core {
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class System;
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}
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2020-09-23 14:52:25 +01:00
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class Config;
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class InputProfiles {
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public:
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2021-09-03 02:40:55 +01:00
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explicit InputProfiles(Core::System& system_);
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2020-09-23 14:52:25 +01:00
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virtual ~InputProfiles();
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std::vector<std::string> GetInputProfileNames();
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static bool IsProfileNameValid(std::string_view profile_name);
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bool CreateProfile(const std::string& profile_name, std::size_t player_index);
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bool DeleteProfile(const std::string& profile_name);
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bool LoadProfile(const std::string& profile_name, std::size_t player_index);
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bool SaveProfile(const std::string& profile_name, std::size_t player_index);
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private:
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bool ProfileExistsInMap(const std::string& profile_name) const;
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std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
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2021-09-03 02:40:55 +01:00
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Core::System& system;
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2020-09-23 14:52:25 +01:00
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};
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