chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 01:06:02 +01:00
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2016-01-24 17:34:05 +00:00
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2023-11-12 07:03:01 +00:00
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#include <QSettings>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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2019-07-29 21:06:33 +01:00
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#include "yuzu/uisettings.h"
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2016-01-24 17:34:05 +00:00
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2023-06-21 00:26:12 +01:00
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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2023-06-11 04:40:39 +01:00
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namespace Settings {
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template class Setting<bool>;
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template class Setting<std::string>;
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template class Setting<u16, true>;
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template class Setting<u32>;
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template class Setting<u8, true>;
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template class Setting<u8>;
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template class Setting<unsigned long long>;
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} // namespace Settings
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2023-06-19 00:57:14 +01:00
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#endif
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2023-06-11 04:40:39 +01:00
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2023-11-12 07:03:01 +00:00
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namespace FS = Common::FS;
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2016-01-24 17:34:05 +00:00
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namespace UISettings {
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2018-10-04 11:33:17 +01:00
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const Themes themes{{
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2021-11-14 03:14:30 +00:00
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{"Default", "default"},
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{"Default Colorful", "colorful"},
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2018-10-04 11:33:17 +01:00
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{"Dark", "qdarkstyle"},
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2020-01-22 20:12:45 +00:00
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{"Dark Colorful", "colorful_dark"},
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2020-07-18 14:23:20 +01:00
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{"Midnight Blue", "qdarkstyle_midnight_blue"},
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{"Midnight Blue Colorful", "colorful_midnight_blue"},
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2018-10-04 11:33:17 +01:00
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}};
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2022-04-10 22:04:50 +01:00
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bool IsDarkTheme() {
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const auto& theme = UISettings::values.theme;
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2023-11-12 07:03:01 +00:00
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return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
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theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
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2022-04-10 22:04:50 +01:00
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}
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2016-01-24 17:34:05 +00:00
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Values values = {};
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2020-07-22 15:39:53 +01:00
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2023-08-16 03:42:28 +01:00
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
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switch (ratio) {
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case Settings::AspectRatio::R4_3:
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return height * 4 / 3;
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case Settings::AspectRatio::R21_9:
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return height * 21 / 9;
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case Settings::AspectRatio::R16_10:
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return height * 16 / 10;
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case Settings::AspectRatio::R16_9:
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case Settings::AspectRatio::Stretch:
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2023-08-17 03:57:19 +01:00
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// TODO: Move this function wherever appropriate to implement Stretched aspect
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2023-08-16 03:42:28 +01:00
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break;
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}
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return height * 16 / 9;
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}
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2023-11-12 07:03:01 +00:00
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void SaveWindowState() {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
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void(FS::CreateParentDir(window_state_config_loc));
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QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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config.setValue(QStringLiteral("geometry"), values.geometry);
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config.setValue(QStringLiteral("state"), values.state);
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config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
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config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
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config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
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config.sync();
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}
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
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const auto window_state_config_loc =
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FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
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// Migrate window state from old location
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if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
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const auto config_loc =
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FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
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QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
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config.beginGroup(QStringLiteral("UI"));
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config.beginGroup(QStringLiteral("UILayout"));
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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config.endGroup();
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config.endGroup();
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return;
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}
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void(FS::CreateParentDir(window_state_config_loc));
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const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
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values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
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values.state = config.value(QStringLiteral("state")).toByteArray();
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values.renderwindow_geometry =
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config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
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values.gamelist_header_state =
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config.value(QStringLiteral("gameListHeaderState")).toByteArray();
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values.microprofile_geometry =
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config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
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}
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2018-10-04 11:33:17 +01:00
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} // namespace UISettings
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