yuzu-fork/src/web_service/verify_login.cpp

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 01:06:02 +01:00
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <nlohmann/json.hpp>
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#include "web_service/verify_login.h"
#include "web_service/web_backend.h"
#include "web_service/web_result.h"
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namespace WebService {
bool VerifyLogin(const std::string& host, const std::string& username, const std::string& token) {
Client client(host, username, token);
auto reply = client.GetJson("/profile", false).returned_data;
if (reply.empty()) {
return false;
}
nlohmann::json json = nlohmann::json::parse(reply);
const auto iter = json.find("username");
if (iter == json.end()) {
return username.empty();
}
return username == *iter;
}
} // namespace WebService