yuzu-fork/src/citra_qt/configure_input.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QKeyEvent>
#include <QWidget>
#include <boost/optional.hpp>
#include "core/settings.h"
#include "ui_configure_input.h"
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInput;
}
class ConfigureInput : public QWidget {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
/// Save all button configurations to settings file
void applyConfiguration();
private:
std::unique_ptr<Ui::ConfigureInput> ui;
/// This input is currently awaiting configuration.
/// (i.e.: its corresponding QPushButton has been pressed.)
boost::optional<Settings::NativeInput::Values> current_input_id;
std::unique_ptr<QTimer> timer;
/// Each input is represented by a QPushButton.
std::map<Settings::NativeInput::Values, QPushButton*> button_map;
/// Each input is configured to respond to the press of a Qt::Key.
std::map<Settings::NativeInput::Values, Qt::Key> key_map;
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
/// Update UI to reflect current configuration.
void updateButtonLabels();
/// Called when the button corresponding to input_id was pressed.
void handleClick(Settings::NativeInput::Values input_id);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
/// Configure input input_id to respond to key key_pressed.
void setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed);
};