yuzu-fork/src/web_service/telemetry_json.cpp

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <nlohmann/json.hpp>
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#include "common/detached_tasks.h"
#include "web_service/telemetry_json.h"
#include "web_service/web_backend.h"
#include "web_service/web_result.h"
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namespace WebService {
namespace Telemetry = Common::Telemetry;
struct TelemetryJson::Impl {
Impl(std::string host_, std::string username_, std::string token_)
: host{std::move(host_)}, username{std::move(username_)}, token{std::move(token_)} {}
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nlohmann::json& TopSection() {
return sections[static_cast<u8>(Telemetry::FieldType::None)];
}
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const nlohmann::json& TopSection() const {
return sections[static_cast<u8>(Telemetry::FieldType::None)];
}
template <class T>
void Serialize(Telemetry::FieldType type, const std::string& name, T value) {
sections[static_cast<u8>(type)][name] = value;
}
void SerializeSection(Telemetry::FieldType type, const std::string& name) {
TopSection()[name] = sections[static_cast<unsigned>(type)];
}
nlohmann::json output;
std::array<nlohmann::json, 7> sections;
std::string host;
std::string username;
std::string token;
};
TelemetryJson::TelemetryJson(std::string host, std::string username, std::string token)
: impl{std::make_unique<Impl>(std::move(host), std::move(username), std::move(token))} {}
TelemetryJson::~TelemetryJson() = default;
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void TelemetryJson::Visit(const Telemetry::Field<bool>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<double>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<float>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<u8>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<u16>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<u32>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<u64>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<s8>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<s16>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<s32>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<s64>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<std::string>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue());
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}
void TelemetryJson::Visit(const Telemetry::Field<const char*>& field) {
impl->Serialize(field.GetType(), field.GetName(), std::string(field.GetValue()));
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}
void TelemetryJson::Visit(const Telemetry::Field<std::chrono::microseconds>& field) {
impl->Serialize(field.GetType(), field.GetName(), field.GetValue().count());
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}
void TelemetryJson::Complete() {
impl->SerializeSection(Telemetry::FieldType::App, "App");
impl->SerializeSection(Telemetry::FieldType::Session, "Session");
impl->SerializeSection(Telemetry::FieldType::Performance, "Performance");
impl->SerializeSection(Telemetry::FieldType::UserConfig, "UserConfig");
impl->SerializeSection(Telemetry::FieldType::UserSystem, "UserSystem");
auto content = impl->TopSection().dump();
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// Send the telemetry async but don't handle the errors since they were written to the log
Common::DetachedTasks::AddTask([host{impl->host}, content]() {
Client{host, "", ""}.PostJson("/telemetry", content, true);
});
}
bool TelemetryJson::SubmitTestcase() {
impl->SerializeSection(Telemetry::FieldType::App, "App");
impl->SerializeSection(Telemetry::FieldType::Session, "Session");
impl->SerializeSection(Telemetry::FieldType::UserFeedback, "UserFeedback");
impl->SerializeSection(Telemetry::FieldType::UserSystem, "UserSystem");
impl->SerializeSection(Telemetry::FieldType::UserConfig, "UserConfig");
auto content = impl->TopSection().dump();
Client client(impl->host, impl->username, impl->token);
auto value = client.PostJson("/gamedb/testcase", content, false);
return value.result_code == WebResult::Code::Success;
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}
} // namespace WebService