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Fix runDev when running on windows (#33)
Extract default output file to a function and reuse it in both runBuild and runDev
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1 changed files with 9 additions and 6 deletions
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@ -99,11 +99,7 @@ func runBuild(ctx context.Context, args []string) error {
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// ensure an output file is always specified
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if output == "" {
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if runtime.GOOS == "windows" {
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output = "caddy.exe"
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} else {
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output = "caddy"
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}
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output = getCaddyOutputFile()
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}
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// perform the build
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@ -141,8 +137,15 @@ func runBuild(ctx context.Context, args []string) error {
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return nil
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}
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func getCaddyOutputFile() string {
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if runtime.GOOS == "windows" {
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return "caddy.exe"
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}
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return "caddy"
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}
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func runDev(ctx context.Context, args []string) error {
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const binOutput = "./caddy"
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binOutput := getCaddyOutputFile()
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// get current/main module name
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cmd := exec.Command("go", "list", "-m")
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