mirror of
https://github.com/superseriousbusiness/gotosocial.git
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116 lines
4.4 KiB
Go
116 lines
4.4 KiB
Go
// +build amd64,go1.16,!go1.23
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/*
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* Copyright 2023 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package encoder
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import (
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`github.com/bytedance/sonic/internal/encoder`
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)
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// Encoder represents a specific set of encoder configurations.
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type Encoder = encoder.Encoder
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// StreamEncoder uses io.Writer as input.
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type StreamEncoder = encoder.StreamEncoder
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// Options is a set of encoding options.
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type Options = encoder.Options
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const (
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// SortMapKeys indicates that the keys of a map needs to be sorted
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// before serializing into JSON.
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// WARNING: This hurts performance A LOT, USE WITH CARE.
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SortMapKeys Options = encoder.SortMapKeys
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// EscapeHTML indicates encoder to escape all HTML characters
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// after serializing into JSON (see https://pkg.go.dev/encoding/json#HTMLEscape).
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// WARNING: This hurts performance A LOT, USE WITH CARE.
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EscapeHTML Options = encoder.EscapeHTML
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// CompactMarshaler indicates that the output JSON from json.Marshaler
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// is always compact and needs no validation
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CompactMarshaler Options = encoder.CompactMarshaler
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// NoQuoteTextMarshaler indicates that the output text from encoding.TextMarshaler
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// is always escaped string and needs no quoting
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NoQuoteTextMarshaler Options = encoder.NoQuoteTextMarshaler
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// NoNullSliceOrMap indicates all empty Array or Object are encoded as '[]' or '{}',
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// instead of 'null'
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NoNullSliceOrMap Options = encoder.NoNullSliceOrMap
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// ValidateString indicates that encoder should validate the input string
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// before encoding it into JSON.
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ValidateString Options = encoder.ValidateString
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// NoValidateJSONMarshaler indicates that the encoder should not validate the output string
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// after encoding the JSONMarshaler to JSON.
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NoValidateJSONMarshaler Options = encoder.NoValidateJSONMarshaler
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// NoEncoderNewline indicates that the encoder should not add a newline after every message
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NoEncoderNewline Options = encoder.NoEncoderNewline
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// CompatibleWithStd is used to be compatible with std encoder.
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CompatibleWithStd Options = encoder.CompatibleWithStd
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)
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var (
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// Encode returns the JSON encoding of val, encoded with opts.
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Encode = encoder.Encode
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// EncodeInto is like Encode but uses a user-supplied buffer instead of allocating a new one.
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EncodeIndented = encoder.EncodeIndented
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// EncodeIndented is like Encode but applies Indent to format the output.
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// Each JSON element in the output will begin on a new line beginning with prefix
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// followed by one or more copies of indent according to the indentation nesting.
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EncodeInto = encoder.EncodeInto
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// HTMLEscape appends to dst the JSON-encoded src with <, >, &, U+2028 and U+2029
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// characters inside string literals changed to \u003c, \u003e, \u0026, \u2028, \u2029
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// so that the JSON will be safe to embed inside HTML <script> tags.
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// For historical reasons, web browsers don't honor standard HTML
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// escaping within <script> tags, so an alternative JSON encoding must
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// be used.
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HTMLEscape = encoder.HTMLEscape
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// Pretouch compiles vt ahead-of-time to avoid JIT compilation on-the-fly, in
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// order to reduce the first-hit latency.
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//
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// Opts are the compile options, for example, "option.WithCompileRecursiveDepth" is
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// a compile option to set the depth of recursive compile for the nested struct type.
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Pretouch = encoder.Pretouch
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// Quote returns the JSON-quoted version of s.
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Quote = encoder.Quote
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// Valid validates json and returns first non-blank character position,
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// if it is only one valid json value.
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// Otherwise returns invalid character position using start.
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//
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// Note: it does not check for the invalid UTF-8 characters.
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Valid = encoder.Valid
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// NewStreamEncoder adapts to encoding/json.NewDecoder API.
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//
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// NewStreamEncoder returns a new encoder that write to w.
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NewStreamEncoder = encoder.NewStreamEncoder
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)
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