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b3ba1516a7
Bumps codeberg.org/gruf/go-mutexes from 1.3.1 to 1.4.0. --- updated-dependencies: - dependency-name: codeberg.org/gruf/go-mutexes dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
252 lines
5.9 KiB
Go
252 lines
5.9 KiB
Go
package mutexes
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import (
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"sync"
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"sync/atomic"
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)
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const (
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// possible lock types.
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lockTypeRead = uint8(1) << 0
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lockTypeWrite = uint8(1) << 1
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// frequency of GC cycles
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// per no. unlocks. i.e.
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// every 'gcfreq' unlocks.
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gcfreq = 1024
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)
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// MutexMap is a structure that allows read / write locking
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// per key, performing as you'd expect a map[string]*RWMutex
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// to perform, without you needing to worry about deadlocks
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// between competing read / write locks and the map's own mutex.
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// It uses memory pooling for the internal "mutex" (ish) types
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// and performs self-eviction of keys.
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//
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// Under the hood this is achieved using a single mutex for the
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// map, state tracking for individual keys, and some sync.Cond{}
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// like structures for sleeping / awaking awaiting goroutines.
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type MutexMap struct {
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mapmu sync.Mutex
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mumap map[string]*rwmutex
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mupool rwmutexPool
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count uint32
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}
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// checkInit ensures MutexMap is initialized (UNSAFE).
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func (mm *MutexMap) checkInit() {
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if mm.mumap == nil {
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mm.mumap = make(map[string]*rwmutex)
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}
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}
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// Lock acquires a write lock on key in map, returning unlock function.
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func (mm *MutexMap) Lock(key string) func() {
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return mm.lock(key, lockTypeWrite)
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}
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// RLock acquires a read lock on key in map, returning runlock function.
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func (mm *MutexMap) RLock(key string) func() {
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return mm.lock(key, lockTypeRead)
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}
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func (mm *MutexMap) lock(key string, lt uint8) func() {
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// Perform first map lock
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// and check initialization
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// OUTSIDE the main loop.
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mm.mapmu.Lock()
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mm.checkInit()
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for {
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// Check map for mu.
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mu := mm.mumap[key]
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if mu == nil {
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// Allocate new mutex.
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mu = mm.mupool.Acquire()
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mm.mumap[key] = mu
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}
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if !mu.Lock(lt) {
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// Wait on mutex unlock, after
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// immediately relocking map mu.
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mu.WaitRelock(&mm.mapmu)
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continue
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}
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// Done with map.
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mm.mapmu.Unlock()
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// Return mutex unlock function.
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return func() { mm.unlock(key, mu) }
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}
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}
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func (mm *MutexMap) unlock(key string, mu *rwmutex) {
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// Get map lock.
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mm.mapmu.Lock()
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// Unlock mutex.
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if mu.Unlock() {
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// Mutex fully unlocked
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// with zero waiters. Self
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// evict and release it.
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delete(mm.mumap, key)
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mm.mupool.Release(mu)
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}
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if mm.count++; mm.count%gcfreq == 0 {
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// Every 'gcfreq' unlocks perform
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// a garbage collection to keep
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// us squeaky clean :]
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mm.mupool.GC()
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}
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// Done with map.
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mm.mapmu.Unlock()
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}
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// rwmutexPool is a very simply memory rwmutexPool.
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type rwmutexPool struct {
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current []*rwmutex
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victim []*rwmutex
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}
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// Acquire will returns a rwmutexState from rwmutexPool (or alloc new).
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func (p *rwmutexPool) Acquire() *rwmutex {
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// First try the current queue
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if l := len(p.current) - 1; l >= 0 {
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mu := p.current[l]
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p.current = p.current[:l]
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return mu
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}
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// Next try the victim queue.
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if l := len(p.victim) - 1; l >= 0 {
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mu := p.victim[l]
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p.victim = p.victim[:l]
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return mu
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}
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// Lastly, alloc new.
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mu := new(rwmutex)
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return mu
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}
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// Release places a sync.rwmutexState back in the rwmutexPool.
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func (p *rwmutexPool) Release(mu *rwmutex) {
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p.current = append(p.current, mu)
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}
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// GC will clear out unused entries from the rwmutexPool.
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func (p *rwmutexPool) GC() {
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current := p.current
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p.current = nil
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p.victim = current
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}
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// rwmutex represents a RW mutex when used correctly within
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// a MapMutex. It should ONLY be access when protected by
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// the outer map lock, except for the 'notifyList' which is
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// a runtime internal structure borrowed from the sync.Cond{}.
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//
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// this functions very similarly to a sync.Cond{}, but with
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// lock state tracking, and returning on 'Broadcast()' whether
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// any goroutines were actually awoken. it also has a less
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// confusing API than sync.Cond{} with the outer locking
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// mechanism we use, otherwise all Cond{}.L would reference
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// the same outer map mutex.
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type rwmutex struct {
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n notifyList // 'trigger' mechanism
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l int32 // no. locks
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t uint8 // lock type
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}
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// Lock will lock the mutex for given lock type, in the
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// sense that it will update the internal state tracker
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// accordingly. Return value is true on successful lock.
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func (mu *rwmutex) Lock(lt uint8) bool {
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switch mu.t {
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case lockTypeRead:
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// already read locked,
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// only permit more reads.
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if lt != lockTypeRead {
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return false
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}
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case lockTypeWrite:
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// already write locked,
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// no other locks allowed.
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return false
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default:
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// Fully unlocked,
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// set incoming type.
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mu.t = lt
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}
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// Update
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// count.
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mu.l++
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return true
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}
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// Unlock will unlock the mutex, in the sense that it
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// will update the internal state tracker accordingly.
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// On totally unlocked state, it will awaken all
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// sleeping goroutines waiting on this mutex.
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func (mu *rwmutex) Unlock() bool {
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switch mu.l--; {
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case mu.l > 0 && mu.t == lockTypeWrite:
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panic("BUG: multiple writer locks")
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case mu.l < 0:
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panic("BUG: negative lock count")
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case mu.l == 0:
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// Fully unlocked.
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mu.t = 0
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// Awake all blocked goroutines and check
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// for change in the last notified ticket.
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before := atomic.LoadUint32(&mu.n.notify)
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runtime_notifyListNotifyAll(&mu.n)
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after := atomic.LoadUint32(&mu.n.notify)
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// If ticket changed, this indicates
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// AT LEAST one goroutine was awoken.
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//
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// (before != after) => (waiters > 0)
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// (before == after) => (waiters = 0)
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return (before == after)
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default:
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// i.e. mutex still
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// locked by others.
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return false
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}
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}
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// WaitRelock expects a mutex to be passed in, already in the
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// locked state. It incr the notifyList waiter count before
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// unlocking the outer mutex and blocking on notifyList wait.
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// On awake it will decr wait count and relock outer mutex.
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func (mu *rwmutex) WaitRelock(outer *sync.Mutex) {
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// add ourselves to list while still
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// under protection of outer map lock.
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t := runtime_notifyListAdd(&mu.n)
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// Finished with
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// outer map lock.
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outer.Unlock()
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// Block until awoken by another
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// goroutine within mu.Unlock().
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runtime_notifyListWait(&mu.n, t)
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// Relock!
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outer.Lock()
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}
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