mirror of
https://github.com/superseriousbusiness/gotosocial.git
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2300d5e73b
* updates the simple queue memory pool to actually self-clean + limit growth * update memory pool cleaning frequency
202 lines
3.9 KiB
Go
202 lines
3.9 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package queue
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import (
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"context"
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"sync"
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"codeberg.org/gruf/go-list"
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)
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// frequency of GC cycles
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// per no. unlocks. i.e.
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// every 'gcfreq' unlocks.
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const gcfreq = 1024
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// SimpleQueue provides a simple concurrency safe
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// queue using generics and a memory pool of list
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// elements to reduce overall memory usage.
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type SimpleQueue[T any] struct {
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l list.List[T]
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p elemPool[T]
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w chan struct{}
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m sync.Mutex
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n uint32 // pop counter (safely wraps around)
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}
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// Push will push given value to the queue.
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func (q *SimpleQueue[T]) Push(value T) {
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q.m.Lock()
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// Wrap in element.
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elem := q.p.alloc()
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elem.Value = value
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// Push new elem to queue.
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q.l.PushElemFront(elem)
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if q.w != nil {
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// Notify any goroutines
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// blocking on q.Wait(),
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// or on PopCtx(...).
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close(q.w)
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q.w = nil
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}
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q.m.Unlock()
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}
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// Pop will attempt to pop value from the queue.
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func (q *SimpleQueue[T]) Pop() (value T, ok bool) {
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q.m.Lock()
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// Check for a tail (i.e. not empty).
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if ok = (q.l.Tail != nil); ok {
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// Extract value.
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tail := q.l.Tail
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value = tail.Value
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// Remove tail.
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q.l.Remove(tail)
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q.p.free(tail)
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// Every 'gcfreq' pops perform
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// a garbage collection to keep
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// us squeaky clean :]
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if q.n++; q.n%gcfreq == 0 {
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q.p.GC()
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}
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}
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q.m.Unlock()
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return
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}
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// PopCtx will attempt to pop value from queue, else blocking on context.
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func (q *SimpleQueue[T]) PopCtx(ctx context.Context) (value T, ok bool) {
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// Acquire lock.
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q.m.Lock()
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var elem *list.Elem[T]
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for {
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// Get next elem.
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elem = q.l.Tail
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if ok = (elem != nil); ok {
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break
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}
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if q.w == nil {
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// Create new wait channel.
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q.w = make(chan struct{})
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}
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// Get current
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// ch pointer.
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ch := q.w
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// Done with lock.
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q.m.Unlock()
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select {
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// Context canceled.
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case <-ctx.Done():
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return
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// Pushed!
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case <-ch:
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}
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// Relock queue.
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q.m.Lock()
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}
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// Extract value.
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value = elem.Value
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// Remove element.
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q.l.Remove(elem)
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q.p.free(elem)
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// Every 'gcfreq' pops perform
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// a garbage collection to keep
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// us squeaky clean :]
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if q.n++; q.n%gcfreq == 0 {
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q.p.GC()
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}
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// Done with lock.
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q.m.Unlock()
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return
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}
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// Len returns the current length of the queue.
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func (q *SimpleQueue[T]) Len() int {
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q.m.Lock()
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l := q.l.Len()
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q.m.Unlock()
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return l
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}
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// elemPool is a very simple
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// list.Elem[T] memory pool.
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type elemPool[T any] struct {
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current []*list.Elem[T]
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victim []*list.Elem[T]
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}
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func (p *elemPool[T]) alloc() *list.Elem[T] {
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// First try the current queue
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if l := len(p.current) - 1; l >= 0 {
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mu := p.current[l]
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p.current = p.current[:l]
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return mu
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}
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// Next try the victim queue.
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if l := len(p.victim) - 1; l >= 0 {
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mu := p.victim[l]
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p.victim = p.victim[:l]
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return mu
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}
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// Lastly, alloc new.
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mu := new(list.Elem[T])
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return mu
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}
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// free will release given element to pool.
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func (p *elemPool[T]) free(elem *list.Elem[T]) {
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var zero T
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elem.Next = nil
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elem.Prev = nil
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elem.Value = zero
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p.current = append(p.current, elem)
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}
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// GC will clear out unused entries from the elemPool.
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func (p *elemPool[T]) GC() {
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current := p.current
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p.current = nil
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p.victim = current
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}
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