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https://github.com/superseriousbusiness/gotosocial.git
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98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
591 lines
18 KiB
Go
591 lines
18 KiB
Go
// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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import (
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"fmt"
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"io"
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"sort"
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"github.com/golang/geo/s1"
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)
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// A CellUnion is a collection of CellIDs.
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//
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// It is normalized if it is sorted, and does not contain redundancy.
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// Specifically, it may not contain the same CellID twice, nor a CellID that
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// is contained by another, nor the four sibling CellIDs that are children of
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// a single higher level CellID.
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//
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// CellUnions are not required to be normalized, but certain operations will
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// return different results if they are not (e.g. Contains).
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type CellUnion []CellID
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// CellUnionFromRange creates a CellUnion that covers the half-open range
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// of leaf cells [begin, end). If begin == end the resulting union is empty.
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// This requires that begin and end are both leaves, and begin <= end.
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// To create a closed-ended range, pass in end.Next().
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func CellUnionFromRange(begin, end CellID) CellUnion {
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// We repeatedly add the largest cell we can.
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var cu CellUnion
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for id := begin.MaxTile(end); id != end; id = id.Next().MaxTile(end) {
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cu = append(cu, id)
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}
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// The output is normalized because the cells are added in order by the iteration.
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return cu
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}
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// CellUnionFromUnion creates a CellUnion from the union of the given CellUnions.
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func CellUnionFromUnion(cellUnions ...CellUnion) CellUnion {
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var cu CellUnion
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for _, cellUnion := range cellUnions {
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cu = append(cu, cellUnion...)
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}
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cu.Normalize()
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return cu
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}
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// CellUnionFromIntersection creates a CellUnion from the intersection of the given CellUnions.
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func CellUnionFromIntersection(x, y CellUnion) CellUnion {
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var cu CellUnion
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// This is a fairly efficient calculation that uses binary search to skip
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// over sections of both input vectors. It takes constant time if all the
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// cells of x come before or after all the cells of y in CellID order.
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var i, j int
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for i < len(x) && j < len(y) {
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iMin := x[i].RangeMin()
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jMin := y[j].RangeMin()
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if iMin > jMin {
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// Either j.Contains(i) or the two cells are disjoint.
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if x[i] <= y[j].RangeMax() {
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cu = append(cu, x[i])
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i++
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} else {
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// Advance j to the first cell possibly contained by x[i].
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j = y.lowerBound(j+1, len(y), iMin)
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// The previous cell y[j-1] may now contain x[i].
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if x[i] <= y[j-1].RangeMax() {
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j--
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}
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}
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} else if jMin > iMin {
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// Identical to the code above with i and j reversed.
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if y[j] <= x[i].RangeMax() {
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cu = append(cu, y[j])
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j++
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} else {
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i = x.lowerBound(i+1, len(x), jMin)
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if y[j] <= x[i-1].RangeMax() {
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i--
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}
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}
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} else {
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// i and j have the same RangeMin(), so one contains the other.
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if x[i] < y[j] {
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cu = append(cu, x[i])
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i++
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} else {
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cu = append(cu, y[j])
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j++
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}
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}
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}
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// The output is generated in sorted order.
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cu.Normalize()
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return cu
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}
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// CellUnionFromIntersectionWithCellID creates a CellUnion from the intersection
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// of a CellUnion with the given CellID. This can be useful for splitting a
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// CellUnion into chunks.
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func CellUnionFromIntersectionWithCellID(x CellUnion, id CellID) CellUnion {
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var cu CellUnion
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if x.ContainsCellID(id) {
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cu = append(cu, id)
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cu.Normalize()
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return cu
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}
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idmax := id.RangeMax()
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for i := x.lowerBound(0, len(x), id.RangeMin()); i < len(x) && x[i] <= idmax; i++ {
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cu = append(cu, x[i])
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}
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cu.Normalize()
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return cu
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}
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// CellUnionFromDifference creates a CellUnion from the difference (x - y)
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// of the given CellUnions.
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func CellUnionFromDifference(x, y CellUnion) CellUnion {
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// TODO(roberts): This is approximately O(N*log(N)), but could probably
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// use similar techniques as CellUnionFromIntersectionWithCellID to be more efficient.
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var cu CellUnion
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for _, xid := range x {
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cu.cellUnionDifferenceInternal(xid, &y)
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}
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// The output is generated in sorted order, and there should not be any
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// cells that can be merged (provided that both inputs were normalized).
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return cu
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}
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// The C++ constructor methods FromNormalized and FromVerbatim are not necessary
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// since they don't call Normalize, and just set the CellIDs directly on the object,
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// so straight casting is sufficient in Go to replicate this behavior.
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// IsValid reports whether the cell union is valid, meaning that the CellIDs are
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// valid, non-overlapping, and sorted in increasing order.
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func (cu *CellUnion) IsValid() bool {
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for i, cid := range *cu {
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if !cid.IsValid() {
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return false
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}
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if i == 0 {
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continue
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}
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if (*cu)[i-1].RangeMax() >= cid.RangeMin() {
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return false
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}
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}
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return true
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}
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// IsNormalized reports whether the cell union is normalized, meaning that it is
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// satisfies IsValid and that no four cells have a common parent.
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// Certain operations such as Contains will return a different
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// result if the cell union is not normalized.
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func (cu *CellUnion) IsNormalized() bool {
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for i, cid := range *cu {
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if !cid.IsValid() {
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return false
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}
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if i == 0 {
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continue
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}
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if (*cu)[i-1].RangeMax() >= cid.RangeMin() {
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return false
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}
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if i < 3 {
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continue
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}
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if areSiblings((*cu)[i-3], (*cu)[i-2], (*cu)[i-1], cid) {
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return false
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}
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}
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return true
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}
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// Normalize normalizes the CellUnion.
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func (cu *CellUnion) Normalize() {
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sortCellIDs(*cu)
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output := make([]CellID, 0, len(*cu)) // the list of accepted cells
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// Loop invariant: output is a sorted list of cells with no redundancy.
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for _, ci := range *cu {
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// The first two passes here either ignore this new candidate,
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// or remove previously accepted cells that are covered by this candidate.
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// Ignore this cell if it is contained by the previous one.
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// We only need to check the last accepted cell. The ordering of the
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// cells implies containment (but not the converse), and output has no redundancy,
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// so if this candidate is not contained by the last accepted cell
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// then it cannot be contained by any previously accepted cell.
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if len(output) > 0 && output[len(output)-1].Contains(ci) {
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continue
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}
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// Discard any previously accepted cells contained by this one.
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// This could be any contiguous trailing subsequence, but it can't be
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// a discontiguous subsequence because of the containment property of
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// sorted S2 cells mentioned above.
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j := len(output) - 1 // last index to keep
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for j >= 0 {
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if !ci.Contains(output[j]) {
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break
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}
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j--
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}
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output = output[:j+1]
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// See if the last three cells plus this one can be collapsed.
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// We loop because collapsing three accepted cells and adding a higher level cell
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// could cascade into previously accepted cells.
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for len(output) >= 3 && areSiblings(output[len(output)-3], output[len(output)-2], output[len(output)-1], ci) {
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// Replace four children by their parent cell.
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output = output[:len(output)-3]
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ci = ci.immediateParent() // checked !ci.isFace above
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}
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output = append(output, ci)
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}
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*cu = output
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}
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// IntersectsCellID reports whether this CellUnion intersects the given cell ID.
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func (cu *CellUnion) IntersectsCellID(id CellID) bool {
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// Find index of array item that occurs directly after our probe cell:
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i := sort.Search(len(*cu), func(i int) bool { return id < (*cu)[i] })
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if i != len(*cu) && (*cu)[i].RangeMin() <= id.RangeMax() {
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return true
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}
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return i != 0 && (*cu)[i-1].RangeMax() >= id.RangeMin()
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}
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// ContainsCellID reports whether the CellUnion contains the given cell ID.
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// Containment is defined with respect to regions, e.g. a cell contains its 4 children.
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//
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// CAVEAT: If you have constructed a non-normalized CellUnion, note that groups
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// of 4 child cells are *not* considered to contain their parent cell. To get
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// this behavior you must use one of the call Normalize() explicitly.
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func (cu *CellUnion) ContainsCellID(id CellID) bool {
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// Find index of array item that occurs directly after our probe cell:
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i := sort.Search(len(*cu), func(i int) bool { return id < (*cu)[i] })
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if i != len(*cu) && (*cu)[i].RangeMin() <= id {
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return true
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}
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return i != 0 && (*cu)[i-1].RangeMax() >= id
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}
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// Denormalize replaces this CellUnion with an expanded version of the
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// CellUnion where any cell whose level is less than minLevel or where
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// (level - minLevel) is not a multiple of levelMod is replaced by its
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// children, until either both of these conditions are satisfied or the
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// maximum level is reached.
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func (cu *CellUnion) Denormalize(minLevel, levelMod int) {
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var denorm CellUnion
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for _, id := range *cu {
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level := id.Level()
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newLevel := level
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if newLevel < minLevel {
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newLevel = minLevel
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}
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if levelMod > 1 {
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newLevel += (maxLevel - (newLevel - minLevel)) % levelMod
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if newLevel > maxLevel {
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newLevel = maxLevel
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}
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}
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if newLevel == level {
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denorm = append(denorm, id)
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} else {
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end := id.ChildEndAtLevel(newLevel)
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for ci := id.ChildBeginAtLevel(newLevel); ci != end; ci = ci.Next() {
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denorm = append(denorm, ci)
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}
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}
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}
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*cu = denorm
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}
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// RectBound returns a Rect that bounds this entity.
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func (cu *CellUnion) RectBound() Rect {
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bound := EmptyRect()
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for _, c := range *cu {
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bound = bound.Union(CellFromCellID(c).RectBound())
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}
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return bound
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}
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// CapBound returns a Cap that bounds this entity.
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func (cu *CellUnion) CapBound() Cap {
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if len(*cu) == 0 {
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return EmptyCap()
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}
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// Compute the approximate centroid of the region. This won't produce the
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// bounding cap of minimal area, but it should be close enough.
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var centroid Point
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for _, ci := range *cu {
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area := AvgAreaMetric.Value(ci.Level())
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centroid = Point{centroid.Add(ci.Point().Mul(area))}
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}
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if zero := (Point{}); centroid == zero {
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centroid = PointFromCoords(1, 0, 0)
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} else {
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centroid = Point{centroid.Normalize()}
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}
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// Use the centroid as the cap axis, and expand the cap angle so that it
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// contains the bounding caps of all the individual cells. Note that it is
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// *not* sufficient to just bound all the cell vertices because the bounding
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// cap may be concave (i.e. cover more than one hemisphere).
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c := CapFromPoint(centroid)
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for _, ci := range *cu {
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c = c.AddCap(CellFromCellID(ci).CapBound())
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}
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return c
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}
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// ContainsCell reports whether this cell union contains the given cell.
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func (cu *CellUnion) ContainsCell(c Cell) bool {
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return cu.ContainsCellID(c.id)
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}
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// IntersectsCell reports whether this cell union intersects the given cell.
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func (cu *CellUnion) IntersectsCell(c Cell) bool {
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return cu.IntersectsCellID(c.id)
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}
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// ContainsPoint reports whether this cell union contains the given point.
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func (cu *CellUnion) ContainsPoint(p Point) bool {
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return cu.ContainsCell(CellFromPoint(p))
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}
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// CellUnionBound computes a covering of the CellUnion.
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func (cu *CellUnion) CellUnionBound() []CellID {
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return cu.CapBound().CellUnionBound()
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}
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// LeafCellsCovered reports the number of leaf cells covered by this cell union.
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// This will be no more than 6*2^60 for the whole sphere.
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func (cu *CellUnion) LeafCellsCovered() int64 {
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var numLeaves int64
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for _, c := range *cu {
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numLeaves += 1 << uint64((maxLevel-int64(c.Level()))<<1)
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}
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return numLeaves
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}
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// Returns true if the given four cells have a common parent.
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// This requires that the four CellIDs are distinct.
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func areSiblings(a, b, c, d CellID) bool {
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// A necessary (but not sufficient) condition is that the XOR of the
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// four cell IDs must be zero. This is also very fast to test.
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if (a ^ b ^ c) != d {
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return false
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}
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// Now we do a slightly more expensive but exact test. First, compute a
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// mask that blocks out the two bits that encode the child position of
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// "id" with respect to its parent, then check that the other three
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// children all agree with "mask".
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mask := d.lsb() << 1
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mask = ^(mask + (mask << 1))
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idMasked := (uint64(d) & mask)
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return ((uint64(a)&mask) == idMasked &&
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(uint64(b)&mask) == idMasked &&
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(uint64(c)&mask) == idMasked &&
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!d.isFace())
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}
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// Contains reports whether this CellUnion contains all of the CellIDs of the given CellUnion.
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func (cu *CellUnion) Contains(o CellUnion) bool {
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// TODO(roberts): Investigate alternatives such as divide-and-conquer
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// or alternating-skip-search that may be significantly faster in both
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// the average and worst case. This applies to Intersects as well.
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for _, id := range o {
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if !cu.ContainsCellID(id) {
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return false
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}
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}
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return true
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}
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// Intersects reports whether this CellUnion intersects any of the CellIDs of the given CellUnion.
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func (cu *CellUnion) Intersects(o CellUnion) bool {
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for _, c := range *cu {
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if o.IntersectsCellID(c) {
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return true
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}
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}
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return false
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}
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// lowerBound returns the index in this CellUnion to the first element whose value
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// is not considered to go before the given cell id. (i.e., either it is equivalent
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// or comes after the given id.) If there is no match, then end is returned.
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func (cu *CellUnion) lowerBound(begin, end int, id CellID) int {
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for i := begin; i < end; i++ {
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if (*cu)[i] >= id {
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return i
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}
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}
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return end
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}
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// cellUnionDifferenceInternal adds the difference between the CellID and the union to
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// the result CellUnion. If they intersect but the difference is non-empty, it divides
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// and conquers.
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func (cu *CellUnion) cellUnionDifferenceInternal(id CellID, other *CellUnion) {
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if !other.IntersectsCellID(id) {
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(*cu) = append((*cu), id)
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return
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}
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if !other.ContainsCellID(id) {
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for _, child := range id.Children() {
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cu.cellUnionDifferenceInternal(child, other)
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}
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}
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}
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// ExpandAtLevel expands this CellUnion by adding a rim of cells at expandLevel
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// around the unions boundary.
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//
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// For each cell c in the union, we add all cells at level
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// expandLevel that abut c. There are typically eight of those
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// (four edge-abutting and four sharing a vertex). However, if c is
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// finer than expandLevel, we add all cells abutting
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// c.Parent(expandLevel) as well as c.Parent(expandLevel) itself,
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// as an expandLevel cell rarely abuts a smaller cell.
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//
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// Note that the size of the output is exponential in
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// expandLevel. For example, if expandLevel == 20 and the input
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// has a cell at level 10, there will be on the order of 4000
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// adjacent cells in the output. For most applications the
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// ExpandByRadius method below is easier to use.
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func (cu *CellUnion) ExpandAtLevel(level int) {
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var output CellUnion
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levelLsb := lsbForLevel(level)
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for i := len(*cu) - 1; i >= 0; i-- {
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id := (*cu)[i]
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if id.lsb() < levelLsb {
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id = id.Parent(level)
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// Optimization: skip over any cells contained by this one. This is
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// especially important when very small regions are being expanded.
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for i > 0 && id.Contains((*cu)[i-1]) {
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i--
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}
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}
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output = append(output, id)
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output = append(output, id.AllNeighbors(level)...)
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}
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sortCellIDs(output)
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*cu = output
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cu.Normalize()
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}
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// ExpandByRadius expands this CellUnion such that it contains all points whose
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// distance to the CellUnion is at most minRadius, but do not use cells that
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// are more than maxLevelDiff levels higher than the largest cell in the input.
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// The second parameter controls the tradeoff between accuracy and output size
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// when a large region is being expanded by a small amount (e.g. expanding Canada
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// by 1km). For example, if maxLevelDiff == 4 the region will always be expanded
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// by approximately 1/16 the width of its largest cell. Note that in the worst case,
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// the number of cells in the output can be up to 4 * (1 + 2 ** maxLevelDiff) times
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// larger than the number of cells in the input.
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func (cu *CellUnion) ExpandByRadius(minRadius s1.Angle, maxLevelDiff int) {
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minLevel := maxLevel
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for _, cid := range *cu {
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minLevel = minInt(minLevel, cid.Level())
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}
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// Find the maximum level such that all cells are at least "minRadius" wide.
|
|
radiusLevel := MinWidthMetric.MaxLevel(minRadius.Radians())
|
|
if radiusLevel == 0 && minRadius.Radians() > MinWidthMetric.Value(0) {
|
|
// The requested expansion is greater than the width of a face cell.
|
|
// The easiest way to handle this is to expand twice.
|
|
cu.ExpandAtLevel(0)
|
|
}
|
|
cu.ExpandAtLevel(minInt(minLevel+maxLevelDiff, radiusLevel))
|
|
}
|
|
|
|
// Equal reports whether the two CellUnions are equal.
|
|
func (cu CellUnion) Equal(o CellUnion) bool {
|
|
if len(cu) != len(o) {
|
|
return false
|
|
}
|
|
for i := 0; i < len(cu); i++ {
|
|
if cu[i] != o[i] {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// AverageArea returns the average area of this CellUnion.
|
|
// This is accurate to within a factor of 1.7.
|
|
func (cu *CellUnion) AverageArea() float64 {
|
|
return AvgAreaMetric.Value(maxLevel) * float64(cu.LeafCellsCovered())
|
|
}
|
|
|
|
// ApproxArea returns the approximate area of this CellUnion. This method is accurate
|
|
// to within 3% percent for all cell sizes and accurate to within 0.1% for cells
|
|
// at level 5 or higher within the union.
|
|
func (cu *CellUnion) ApproxArea() float64 {
|
|
var area float64
|
|
for _, id := range *cu {
|
|
area += CellFromCellID(id).ApproxArea()
|
|
}
|
|
return area
|
|
}
|
|
|
|
// ExactArea returns the area of this CellUnion as accurately as possible.
|
|
func (cu *CellUnion) ExactArea() float64 {
|
|
var area float64
|
|
for _, id := range *cu {
|
|
area += CellFromCellID(id).ExactArea()
|
|
}
|
|
return area
|
|
}
|
|
|
|
// Encode encodes the CellUnion.
|
|
func (cu *CellUnion) Encode(w io.Writer) error {
|
|
e := &encoder{w: w}
|
|
cu.encode(e)
|
|
return e.err
|
|
}
|
|
|
|
func (cu *CellUnion) encode(e *encoder) {
|
|
e.writeInt8(encodingVersion)
|
|
e.writeInt64(int64(len(*cu)))
|
|
for _, ci := range *cu {
|
|
ci.encode(e)
|
|
}
|
|
}
|
|
|
|
// Decode decodes the CellUnion.
|
|
func (cu *CellUnion) Decode(r io.Reader) error {
|
|
d := &decoder{r: asByteReader(r)}
|
|
cu.decode(d)
|
|
return d.err
|
|
}
|
|
|
|
func (cu *CellUnion) decode(d *decoder) {
|
|
version := d.readInt8()
|
|
if d.err != nil {
|
|
return
|
|
}
|
|
if version != encodingVersion {
|
|
d.err = fmt.Errorf("only version %d is supported", encodingVersion)
|
|
return
|
|
}
|
|
n := d.readInt64()
|
|
if d.err != nil {
|
|
return
|
|
}
|
|
const maxCells = 1000000
|
|
if n > maxCells {
|
|
d.err = fmt.Errorf("too many cells (%d; max is %d)", n, maxCells)
|
|
return
|
|
}
|
|
*cu = make([]CellID, n)
|
|
for i := range *cu {
|
|
(*cu)[i].decode(d)
|
|
}
|
|
}
|