mirror of
https://github.com/superseriousbusiness/gotosocial.git
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196 lines
7.6 KiB
Go
196 lines
7.6 KiB
Go
/*
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GoToSocial
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Copyright (C) 2021-2022 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package media
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import (
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"context"
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"errors"
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"runtime"
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"codeberg.org/gruf/go-runners"
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"codeberg.org/gruf/go-store/kv"
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"github.com/sirupsen/logrus"
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"github.com/superseriousbusiness/gotosocial/internal/db"
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)
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// Manager provides an interface for managing media: parsing, storing, and retrieving media objects like photos, videos, and gifs.
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type Manager interface {
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// ProcessMedia begins the process of decoding and storing the given data as an attachment.
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// It will return a pointer to a ProcessingMedia struct upon which further actions can be performed, such as getting
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// the finished media, thumbnail, attachment, etc.
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//
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// data should be a function that the media manager can call to return a reader containing the media data.
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//
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// postData will be called after data has been called; it can be used to clean up any remaining resources.
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// The provided function can be nil, in which case it will not be executed.
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//
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// accountID should be the account that the media belongs to.
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//
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// ai is optional and can be nil. Any additional information about the attachment provided will be put in the database.
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ProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error)
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// ProcessEmoji begins the process of decoding and storing the given data as an emoji.
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// It will return a pointer to a ProcessingEmoji struct upon which further actions can be performed, such as getting
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// the finished media, thumbnail, attachment, etc.
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//
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// data should be a function that the media manager can call to return a reader containing the emoji data.
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//
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// postData will be called after data has been called; it can be used to clean up any remaining resources.
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// The provided function can be nil, in which case it will not be executed.
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//
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// shortcode should be the emoji shortcode without the ':'s around it.
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//
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// id is the database ID that should be used to store the emoji.
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//
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// uri is the ActivityPub URI/ID of the emoji.
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//
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// ai is optional and can be nil. Any additional information about the emoji provided will be put in the database.
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ProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo) (*ProcessingEmoji, error)
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// NumWorkers returns the total number of workers available to this manager.
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NumWorkers() int
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// QueueSize returns the total capacity of the queue.
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QueueSize() int
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// JobsQueued returns the number of jobs currently in the task queue.
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JobsQueued() int
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// ActiveWorkers returns the number of workers currently performing jobs.
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ActiveWorkers() int
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// Stop stops the underlying worker pool of the manager. It should be called
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// when closing GoToSocial in order to cleanly finish any in-progress jobs.
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// It will block until workers are finished processing.
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Stop() error
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}
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type manager struct {
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db db.DB
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storage *kv.KVStore
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pool runners.WorkerPool
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numWorkers int
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queueSize int
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}
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// NewManager returns a media manager with the given db and underlying storage.
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//
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// A worker pool will also be initialized for the manager, to ensure that only
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// a limited number of media will be processed in parallel.
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//
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// The number of workers will be the number of CPUs available to the Go runtime,
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// divided by 2 (rounding down, but always at least 1).
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//
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// The length of the queue will be the number of workers multiplied by 10.
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//
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// So for an 8 core machine, the media manager will get 4 workers, and a queue of length 40.
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// For a 4 core machine, this will be 2 workers, and a queue length of 20.
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// For a single or 2-core machine, the media manager will get 1 worker, and a queue of length 10.
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func NewManager(database db.DB, storage *kv.KVStore) (Manager, error) {
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numWorkers := runtime.NumCPU() / 2
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// make sure we always have at least 1 worker even on single-core machines
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if numWorkers == 0 {
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numWorkers = 1
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}
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queueSize := numWorkers * 10
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m := &manager{
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db: database,
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storage: storage,
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pool: runners.NewWorkerPool(numWorkers, queueSize),
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numWorkers: numWorkers,
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queueSize: queueSize,
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}
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if start := m.pool.Start(); !start {
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return nil, errors.New("could not start worker pool")
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}
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logrus.Debugf("started media manager worker pool with %d workers and queue capacity of %d", numWorkers, queueSize)
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return m, nil
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}
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func (m *manager) ProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
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processingMedia, err := m.preProcessMedia(ctx, data, postData, accountID, ai)
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if err != nil {
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return nil, err
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}
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logrus.Tracef("ProcessMedia: about to enqueue media with attachmentID %s, queue length is %d", processingMedia.AttachmentID(), m.pool.Queue())
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m.pool.Enqueue(func(innerCtx context.Context) {
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select {
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case <-innerCtx.Done():
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// if the inner context is done that means the worker pool is closing, so we should just return
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return
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default:
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// start loading the media already for the caller's convenience
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if _, err := processingMedia.LoadAttachment(innerCtx); err != nil {
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logrus.Errorf("ProcessMedia: error processing media with attachmentID %s: %s", processingMedia.AttachmentID(), err)
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}
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}
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})
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logrus.Tracef("ProcessMedia: succesfully queued media with attachmentID %s, queue length is %d", processingMedia.AttachmentID(), m.pool.Queue())
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return processingMedia, nil
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}
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func (m *manager) ProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo) (*ProcessingEmoji, error) {
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processingEmoji, err := m.preProcessEmoji(ctx, data, postData, shortcode, id, uri, ai)
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if err != nil {
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return nil, err
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}
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logrus.Tracef("ProcessEmoji: about to enqueue emoji with id %s, queue length is %d", processingEmoji.EmojiID(), m.pool.Queue())
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m.pool.Enqueue(func(innerCtx context.Context) {
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select {
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case <-innerCtx.Done():
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// if the inner context is done that means the worker pool is closing, so we should just return
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return
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default:
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// start loading the emoji already for the caller's convenience
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if _, err := processingEmoji.LoadEmoji(innerCtx); err != nil {
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logrus.Errorf("ProcessEmoji: error processing emoji with id %s: %s", processingEmoji.EmojiID(), err)
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}
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}
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})
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logrus.Tracef("ProcessEmoji: succesfully queued emoji with id %s, queue length is %d", processingEmoji.EmojiID(), m.pool.Queue())
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return processingEmoji, nil
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}
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func (m *manager) NumWorkers() int {
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return m.numWorkers
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}
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func (m *manager) QueueSize() int {
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return m.queueSize
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}
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func (m *manager) JobsQueued() int {
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return m.pool.Queue()
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}
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func (m *manager) ActiveWorkers() int {
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return m.pool.Workers()
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}
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func (m *manager) Stop() error {
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logrus.Info("stopping media manager worker pool")
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stopped := m.pool.Stop()
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if !stopped {
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return errors.New("could not stop media manager worker pool")
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}
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return nil
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}
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