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https://github.com/superseriousbusiness/gotosocial.git
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635ad2a42f
* update codeberg.org/gruf/ libraries Signed-off-by: kim <grufwub@gmail.com> * another update Signed-off-by: kim <grufwub@gmail.com>
234 lines
5 KiB
Go
234 lines
5 KiB
Go
package nowish
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import (
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"sync"
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"sync/atomic"
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"time"
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)
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// Timeout provides a reusable structure for enforcing timeouts with a cancel.
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type Timeout struct {
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timer *time.Timer // timer is the underlying timeout-timer
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cncl syncer // cncl is the cancel synchronization channel
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next int64 // next is the next timeout duration to run on
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state uint32 // state stores the current timeout state
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mu sync.Mutex // mu protects state, and helps synchronize return of .Start()
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}
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// NewTimeout returns a new Timeout instance.
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func NewTimeout() Timeout {
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timer := time.NewTimer(time.Minute)
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timer.Stop() // don't keep it running
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return Timeout{
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timer: timer,
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cncl: make(syncer),
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}
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}
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// startTimeout is the main timeout routine, handling starting the
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// timeout runner at first and upon any time extensions, and handling
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// any received cancels by stopping the running timer.
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func (t *Timeout) startTimeout(hook func()) {
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var cancelled bool
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// Receive first timeout duration
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d := atomic.SwapInt64(&t.next, 0)
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// Indicate finished starting, this
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// was left locked by t.start().
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t.mu.Unlock()
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for {
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// Run supplied timeout
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cancelled = t.runTimeout(d)
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if cancelled {
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break
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}
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// Check for extension or set timed out
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d = atomic.SwapInt64(&t.next, 0)
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if d < 1 {
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if t.timedOut() {
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// timeout reached
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hook()
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break
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} else {
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// already cancelled
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t.cncl.wait()
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cancelled = true
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break
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}
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}
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if !t.extend() {
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// already cancelled
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t.cncl.wait()
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cancelled = true
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break
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}
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}
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if cancelled {
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// Release the .Cancel()
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defer t.cncl.notify()
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}
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// Mark as done
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t.reset()
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}
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// runTimeout will until supplied timeout or cancel called.
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func (t *Timeout) runTimeout(d int64) (cancelled bool) {
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// Start the timer for 'd'
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t.timer.Reset(time.Duration(d))
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select {
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// Timeout reached
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case <-t.timer.C:
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if !t.timingOut() {
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// a sneaky cancel!
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t.cncl.wait()
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cancelled = true
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}
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// Cancel called
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case <-t.cncl.wait():
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cancelled = true
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if !t.timer.Stop() {
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<-t.timer.C
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}
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}
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return cancelled
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}
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// Start starts the timer with supplied timeout. If timeout is reached before
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// cancel then supplied timeout hook will be called. Panic will be called if
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// Timeout is already running when calling this function.
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func (t *Timeout) Start(d time.Duration, hook func()) {
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if !t.start() {
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t.mu.Unlock() // need to unlock
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panic("timeout already started")
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}
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// Start the timeout
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atomic.StoreInt64(&t.next, int64(d))
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go t.startTimeout(hook)
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// Wait until start
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t.mu.Lock()
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t.mu.Unlock()
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}
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// Extend will attempt to extend the timeout runner's time, returns false if not running.
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func (t *Timeout) Extend(d time.Duration) bool {
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var ok bool
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if ok = t.running(); ok {
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atomic.AddInt64(&t.next, int64(d))
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}
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return ok
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}
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// Cancel cancels the currently running timer. If a cancel is achieved, then
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// this function will return after the timeout goroutine is finished.
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func (t *Timeout) Cancel() {
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if !t.cancel() {
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return
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}
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t.cncl.notify()
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<-t.cncl.wait()
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}
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// possible timeout states.
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const (
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stopped = 0
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started = 1
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timingOut = 2
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cancelled = 3
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timedOut = 4
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)
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// cas will perform a compare and swap where the compare is a provided function.
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func (t *Timeout) cas(check func(uint32) bool, swap uint32) bool {
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var cas bool
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t.mu.Lock()
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if cas = check(t.state); cas {
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t.state = swap
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}
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t.mu.Unlock()
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return cas
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}
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// start attempts to mark the timeout state as 'started', note DOES NOT unlock Timeout.mu.
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func (t *Timeout) start() bool {
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var ok bool
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t.mu.Lock()
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if ok = (t.state == stopped); ok {
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t.state = started
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}
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// don't unlock
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return ok
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}
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// timingOut attempts to mark the timeout state as 'timing out'.
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func (t *Timeout) timingOut() bool {
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return t.cas(func(u uint32) bool {
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return (u == started)
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}, timingOut)
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}
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// timedOut attempts mark the 'timing out' state as 'timed out'.
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func (t *Timeout) timedOut() bool {
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return t.cas(func(u uint32) bool {
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return (u == timingOut)
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}, timedOut)
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}
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// extend attempts to extend a 'timing out' state by moving it back to 'started'.
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func (t *Timeout) extend() bool {
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return t.cas(func(u uint32) bool {
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return (u == started) ||
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(u == timingOut)
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}, started)
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}
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// running returns whether the state is anything other than 'stopped'.
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func (t *Timeout) running() bool {
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t.mu.Lock()
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running := (t.state != stopped)
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t.mu.Unlock()
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return running
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}
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// cancel attempts to mark the timeout state as 'cancelled'.
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func (t *Timeout) cancel() bool {
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return t.cas(func(u uint32) bool {
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return (u == started) ||
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(u == timingOut)
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}, cancelled)
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}
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// reset marks the timeout state as 'stopped'.
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func (t *Timeout) reset() {
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t.mu.Lock()
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t.state = stopped
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t.mu.Unlock()
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}
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// syncer provides helpful receiver methods for a synchronization channel.
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type syncer (chan struct{})
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// notify blocks on sending an empty value down channel.
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func (s syncer) notify() {
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s <- struct{}{}
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}
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// wait returns the underlying channel for blocking until '.notify()'.
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func (s syncer) wait() <-chan struct{} {
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return s
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}
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