mirror of
https://github.com/superseriousbusiness/gotosocial.git
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149 lines
4.1 KiB
Go
149 lines
4.1 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package config
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import (
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"strings"
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"sync"
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"github.com/mitchellh/mapstructure"
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"github.com/spf13/cobra"
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"github.com/spf13/viper"
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)
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// ConfigState manages safe concurrent access to Configuration{} values,
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// and provides ease of linking them (including reloading) via viper to
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// environment, CLI and configuration file variables.
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type ConfigState struct { //nolint
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viper *viper.Viper
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config Configuration
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mutex sync.RWMutex
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}
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// NewState returns a new initialized ConfigState instance.
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func NewState() *ConfigState {
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viper := viper.New()
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// Flag 'some-flag-name' becomes env var 'GTS_SOME_FLAG_NAME'
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viper.SetEnvKeyReplacer(strings.NewReplacer("-", "_"))
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viper.SetEnvPrefix("gts")
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// Load appropriate named vals from env
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viper.AutomaticEnv()
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// Create new ConfigState with defaults
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state := &ConfigState{
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viper: viper,
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config: Defaults,
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}
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// Perform initial load into viper
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state.reloadToViper()
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return state
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}
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// Config provides safe access to the ConfigState's contained Configuration,
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// and will reload the current Configuration back into viper settings.
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func (st *ConfigState) Config(fn func(*Configuration)) {
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st.mutex.Lock()
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defer func() {
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st.reloadToViper()
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st.mutex.Unlock()
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}()
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fn(&st.config)
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}
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// Viper provides safe access to the ConfigState's contained viper instance,
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// and will reload the current viper setting state back into Configuration.
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func (st *ConfigState) Viper(fn func(*viper.Viper)) {
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st.mutex.Lock()
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defer func() {
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st.reloadFromViper()
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st.mutex.Unlock()
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}()
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fn(st.viper)
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}
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// LoadEarlyFlags will bind specific flags from given Cobra command to ConfigState's viper
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// instance, and load the current configuration values. This is useful for flags like
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// .ConfigPath which have to parsed first in order to perform early configuration load.
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func (st *ConfigState) LoadEarlyFlags(cmd *cobra.Command) (err error) {
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name := ConfigPathFlag()
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flag := cmd.Flags().Lookup(name)
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st.Viper(func(v *viper.Viper) {
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err = v.BindPFlag(name, flag)
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})
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return
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}
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// BindFlags will bind given Cobra command's pflags to this ConfigState's viper instance.
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func (st *ConfigState) BindFlags(cmd *cobra.Command) (err error) {
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st.Viper(func(v *viper.Viper) {
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err = v.BindPFlags(cmd.Flags())
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})
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return
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}
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// Reload will reload the Configuration values from ConfigState's viper instance, and from file if set.
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func (st *ConfigState) Reload() (err error) {
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st.Viper(func(v *viper.Viper) {
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if st.config.ConfigPath != "" {
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// Ensure configuration path is set
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v.SetConfigFile(st.config.ConfigPath)
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// Read in configuration from file
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if err = v.ReadInConfig(); err != nil {
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return
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}
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}
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})
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return
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}
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// reloadToViper will reload Configuration{} values into viper.
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func (st *ConfigState) reloadToViper() {
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raw, err := st.config.MarshalMap()
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if err != nil {
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panic(err)
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}
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if err := st.viper.MergeConfigMap(raw); err != nil {
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panic(err)
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}
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}
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// reloadFromViper will reload Configuration{} values from viper.
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func (st *ConfigState) reloadFromViper() {
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if err := st.viper.Unmarshal(&st.config, func(c *mapstructure.DecoderConfig) {
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c.TagName = "name"
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// empty config before marshaling
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c.ZeroFields = true
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oldhook := c.DecodeHook
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// Use the TextUnmarshaler interface when decoding.
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c.DecodeHook = mapstructure.ComposeDecodeHookFunc(
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mapstructure.TextUnmarshallerHookFunc(),
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oldhook,
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)
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}); err != nil {
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panic(err)
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}
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}
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