mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-01 15:00:00 +00:00
1e7b32490d
This allows for building GoToSocial with [SQLite transpiled to WASM](https://github.com/ncruces/go-sqlite3) and accessed through [Wazero](https://wazero.io/).
286 lines
7.5 KiB
Go
286 lines
7.5 KiB
Go
package leb128
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import (
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"errors"
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"fmt"
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"io"
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)
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const (
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maxVarintLen32 = 5
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maxVarintLen33 = maxVarintLen32
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maxVarintLen64 = 10
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int33Mask int64 = 1 << 7
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int33Mask2 = ^int33Mask
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int33Mask3 = 1 << 6
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int33Mask4 = 8589934591 // 2^33-1
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int33Mask5 = 1 << 32
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int33Mask6 = int33Mask4 + 1 // 2^33
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int64Mask3 = 1 << 6
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int64Mask4 = ^0
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)
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var (
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errOverflow32 = errors.New("overflows a 32-bit integer")
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errOverflow33 = errors.New("overflows a 33-bit integer")
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errOverflow64 = errors.New("overflows a 64-bit integer")
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)
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// EncodeInt32 encodes the signed value into a buffer in LEB128 format
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//
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// See https://en.wikipedia.org/wiki/LEB128#Encode_signed_integer
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func EncodeInt32(value int32) []byte {
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return EncodeInt64(int64(value))
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}
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// EncodeInt64 encodes the signed value into a buffer in LEB128 format
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//
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// See https://en.wikipedia.org/wiki/LEB128#Encode_signed_integer
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func EncodeInt64(value int64) (buf []byte) {
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for {
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// Take 7 remaining low-order bits from the value into b.
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b := uint8(value & 0x7f)
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// Extract the sign bit.
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s := uint8(value & 0x40)
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value >>= 7
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// The encoding unsigned numbers is simpler as it only needs to check if the value is non-zero to tell if there
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// are more bits to encode. Signed is a little more complicated as you have to double-check the sign bit.
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// If either case, set the high-order bit to tell the reader there are more bytes in this int.
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if (value != -1 || s == 0) && (value != 0 || s != 0) {
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b |= 0x80
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}
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// Append b into the buffer
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buf = append(buf, b)
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if b&0x80 == 0 {
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break
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}
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}
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return buf
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}
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// EncodeUint32 encodes the value into a buffer in LEB128 format
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//
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// See https://en.wikipedia.org/wiki/LEB128#Encode_unsigned_integer
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func EncodeUint32(value uint32) []byte {
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return EncodeUint64(uint64(value))
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}
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// EncodeUint64 encodes the value into a buffer in LEB128 format
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//
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// See https://en.wikipedia.org/wiki/LEB128#Encode_unsigned_integer
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func EncodeUint64(value uint64) (buf []byte) {
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// This is effectively a do/while loop where we take 7 bits of the value and encode them until it is zero.
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for {
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// Take 7 remaining low-order bits from the value into b.
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b := uint8(value & 0x7f)
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value = value >> 7
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// If there are remaining bits, the value won't be zero: Set the high-
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// order bit to tell the reader there are more bytes in this uint.
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if value != 0 {
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b |= 0x80
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}
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// Append b into the buffer
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buf = append(buf, b)
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if b&0x80 == 0 {
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return buf
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}
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}
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}
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type nextByte func(i int) (byte, error)
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func DecodeUint32(r io.ByteReader) (ret uint32, bytesRead uint64, err error) {
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return decodeUint32(func(_ int) (byte, error) { return r.ReadByte() })
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}
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func LoadUint32(buf []byte) (ret uint32, bytesRead uint64, err error) {
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return decodeUint32(func(i int) (byte, error) {
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if i >= len(buf) {
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return 0, io.EOF
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}
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return buf[i], nil
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})
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}
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func decodeUint32(next nextByte) (ret uint32, bytesRead uint64, err error) {
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// Derived from https://github.com/golang/go/blob/go1.20/src/encoding/binary/varint.go
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// with the modification on the overflow handling tailored for 32-bits.
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var s uint32
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for i := 0; i < maxVarintLen32; i++ {
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b, err := next(i)
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if err != nil {
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return 0, 0, err
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}
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if b < 0x80 {
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// Unused bits must be all zero.
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if i == maxVarintLen32-1 && (b&0xf0) > 0 {
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return 0, 0, errOverflow32
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}
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return ret | uint32(b)<<s, uint64(i) + 1, nil
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}
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ret |= (uint32(b) & 0x7f) << s
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s += 7
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}
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return 0, 0, errOverflow32
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}
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func LoadUint64(buf []byte) (ret uint64, bytesRead uint64, err error) {
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bufLen := len(buf)
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if bufLen == 0 {
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return 0, 0, io.EOF
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}
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// Derived from https://github.com/golang/go/blob/go1.20/src/encoding/binary/varint.go
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var s uint64
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for i := 0; i < maxVarintLen64; i++ {
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if i >= bufLen {
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return 0, 0, io.EOF
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}
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b := buf[i]
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if b < 0x80 {
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// Unused bits (non first bit) must all be zero.
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if i == maxVarintLen64-1 && b > 1 {
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return 0, 0, errOverflow64
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}
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return ret | uint64(b)<<s, uint64(i) + 1, nil
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}
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ret |= (uint64(b) & 0x7f) << s
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s += 7
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}
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return 0, 0, errOverflow64
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}
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func DecodeInt32(r io.ByteReader) (ret int32, bytesRead uint64, err error) {
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return decodeInt32(func(_ int) (byte, error) { return r.ReadByte() })
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}
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func LoadInt32(buf []byte) (ret int32, bytesRead uint64, err error) {
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return decodeInt32(func(i int) (byte, error) {
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if i >= len(buf) {
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return 0, io.EOF
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}
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return buf[i], nil
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})
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}
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func decodeInt32(next nextByte) (ret int32, bytesRead uint64, err error) {
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var shift int
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var b byte
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for {
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b, err = next(int(bytesRead))
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if err != nil {
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return 0, 0, fmt.Errorf("readByte failed: %w", err)
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}
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ret |= (int32(b) & 0x7f) << shift
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shift += 7
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bytesRead++
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if b&0x80 == 0 {
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if shift < 32 && (b&0x40) != 0 {
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ret |= ^0 << shift
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}
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// Over flow checks.
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// fixme: can be optimized.
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if bytesRead > maxVarintLen32 {
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return 0, 0, errOverflow32
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} else if unused := b & 0b00110000; bytesRead == maxVarintLen32 && ret < 0 && unused != 0b00110000 {
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return 0, 0, errOverflow32
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} else if bytesRead == maxVarintLen32 && ret >= 0 && unused != 0x00 {
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return 0, 0, errOverflow32
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}
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return
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}
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}
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}
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// DecodeInt33AsInt64 is a special cased decoder for wasm.BlockType which is encoded as a positive signed integer, yet
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// still needs to fit the 32-bit range of allowed indices. Hence, this is 33, not 32-bit!
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//
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// See https://webassembly.github.io/spec/core/binary/instructions.html#control-instructions
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func DecodeInt33AsInt64(r io.ByteReader) (ret int64, bytesRead uint64, err error) {
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var shift int
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var b int64
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var rb byte
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for shift < 35 {
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rb, err = r.ReadByte()
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if err != nil {
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return 0, 0, fmt.Errorf("readByte failed: %w", err)
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}
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b = int64(rb)
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ret |= (b & int33Mask2) << shift
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shift += 7
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bytesRead++
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if b&int33Mask == 0 {
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break
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}
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}
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// fixme: can be optimized
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if shift < 33 && (b&int33Mask3) == int33Mask3 {
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ret |= int33Mask4 << shift
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}
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ret = ret & int33Mask4
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// if 33rd bit == 1, we translate it as a corresponding signed-33bit minus value
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if ret&int33Mask5 > 0 {
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ret = ret - int33Mask6
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}
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// Over flow checks.
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// fixme: can be optimized.
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if bytesRead > maxVarintLen33 {
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return 0, 0, errOverflow33
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} else if unused := b & 0b00100000; bytesRead == maxVarintLen33 && ret < 0 && unused != 0b00100000 {
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return 0, 0, errOverflow33
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} else if bytesRead == maxVarintLen33 && ret >= 0 && unused != 0x00 {
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return 0, 0, errOverflow33
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}
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return ret, bytesRead, nil
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}
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func DecodeInt64(r io.ByteReader) (ret int64, bytesRead uint64, err error) {
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return decodeInt64(func(_ int) (byte, error) { return r.ReadByte() })
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}
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func LoadInt64(buf []byte) (ret int64, bytesRead uint64, err error) {
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return decodeInt64(func(i int) (byte, error) {
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if i >= len(buf) {
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return 0, io.EOF
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}
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return buf[i], nil
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})
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}
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func decodeInt64(next nextByte) (ret int64, bytesRead uint64, err error) {
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var shift int
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var b byte
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for {
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b, err = next(int(bytesRead))
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if err != nil {
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return 0, 0, fmt.Errorf("readByte failed: %w", err)
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}
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ret |= (int64(b) & 0x7f) << shift
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shift += 7
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bytesRead++
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if b&0x80 == 0 {
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if shift < 64 && (b&int64Mask3) == int64Mask3 {
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ret |= int64Mask4 << shift
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}
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// Over flow checks.
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// fixme: can be optimized.
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if bytesRead > maxVarintLen64 {
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return 0, 0, errOverflow64
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} else if unused := b & 0b00111110; bytesRead == maxVarintLen64 && ret < 0 && unused != 0b00111110 {
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return 0, 0, errOverflow64
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} else if bytesRead == maxVarintLen64 && ret >= 0 && unused != 0x00 {
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return 0, 0, errOverflow64
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}
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return
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}
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}
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}
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