gotosocial/internal/api/client/statuses/status.go
Daenney 5e2bf0bdca
[chore] Improve copyright header handling (#1608)
* [chore] Remove years from all license headers

Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.

In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.

* [chore] Add license header check

This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.

* [chore] Add missing license headers

* [chore] Further updates to license header

* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
2023-03-12 16:00:57 +01:00

104 lines
4 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package statuses
import (
"net/http"
"github.com/gin-gonic/gin"
"github.com/superseriousbusiness/gotosocial/internal/processing"
)
const (
// IDKey is for status UUIDs
IDKey = "id"
// BasePath is the base path for serving the statuses API, minus the 'api' prefix
BasePath = "/v1/statuses"
// BasePathWithID is just the base path with the ID key in it.
// Use this anywhere you need to know the ID of the status being queried.
BasePathWithID = BasePath + "/:" + IDKey
// FavouritedPath is for seeing who's faved a given status
FavouritedPath = BasePathWithID + "/favourited_by"
// FavouritePath is for posting a fave on a status
FavouritePath = BasePathWithID + "/favourite"
// UnfavouritePath is for removing a fave from a status
UnfavouritePath = BasePathWithID + "/unfavourite"
// RebloggedPath is for seeing who's boosted a given status
RebloggedPath = BasePathWithID + "/reblogged_by"
// ReblogPath is for boosting/reblogging a given status
ReblogPath = BasePathWithID + "/reblog"
// UnreblogPath is for undoing a boost/reblog of a given status
UnreblogPath = BasePathWithID + "/unreblog"
// BookmarkPath is for creating a bookmark on a given status
BookmarkPath = BasePathWithID + "/bookmark"
// UnbookmarkPath is for removing a bookmark from a given status
UnbookmarkPath = BasePathWithID + "/unbookmark"
// MutePath is for muting a given status so that notifications will no longer be received about it.
MutePath = BasePathWithID + "/mute"
// UnmutePath is for undoing an existing mute
UnmutePath = BasePathWithID + "/unmute"
// PinPath is for pinning a status to an account profile so that it's the first thing people see
PinPath = BasePathWithID + "/pin"
// UnpinPath is for undoing a pin and returning a status to the ever-swirling drain of time and entropy
UnpinPath = BasePathWithID + "/unpin"
// ContextPath is used for fetching context of posts
ContextPath = BasePathWithID + "/context"
)
type Module struct {
processor *processing.Processor
}
func New(processor *processing.Processor) *Module {
return &Module{
processor: processor,
}
}
func (m *Module) Route(attachHandler func(method string, path string, f ...gin.HandlerFunc) gin.IRoutes) {
// create / get / delete status
attachHandler(http.MethodPost, BasePath, m.StatusCreatePOSTHandler)
attachHandler(http.MethodGet, BasePathWithID, m.StatusGETHandler)
attachHandler(http.MethodDelete, BasePathWithID, m.StatusDELETEHandler)
// fave stuff
attachHandler(http.MethodPost, FavouritePath, m.StatusFavePOSTHandler)
attachHandler(http.MethodPost, UnfavouritePath, m.StatusUnfavePOSTHandler)
attachHandler(http.MethodGet, FavouritedPath, m.StatusFavedByGETHandler)
// pin stuff
attachHandler(http.MethodPost, PinPath, m.StatusPinPOSTHandler)
attachHandler(http.MethodPost, UnpinPath, m.StatusUnpinPOSTHandler)
// reblog stuff
attachHandler(http.MethodPost, ReblogPath, m.StatusBoostPOSTHandler)
attachHandler(http.MethodPost, UnreblogPath, m.StatusUnboostPOSTHandler)
attachHandler(http.MethodGet, RebloggedPath, m.StatusBoostedByGETHandler)
attachHandler(http.MethodPost, BookmarkPath, m.StatusBookmarkPOSTHandler)
attachHandler(http.MethodPost, UnbookmarkPath, m.StatusUnbookmarkPOSTHandler)
// context / status thread
attachHandler(http.MethodGet, ContextPath, m.StatusContextGETHandler)
}