* start updating media manager interface ready for storing attachments / emoji right away
* store emoji and media as uncached immediately, then (re-)cache on Processing{}.Load()
* remove now unused media workers
* fix tests and issues
* fix another test!
* fix emoji activitypub uri setting behaviour, fix remainder of test compilation issues
* fix more tests
* fix (most of) remaining tests, add debouncing to repeatedly failing media / emojis
* whoops, rebase issue
* remove kim's whacky experiments
* do some reshuffling, ensure emoji uri gets set
* ensure marked as not cached on cleanup
* tweaks to media / emoji processing to handle context canceled better
* ensure newly fetched emojis actually get set in returned slice
* use different varnames to be a bit more obvious
* move emoji refresh rate limiting to dereferencer
* add exported dereferencer functions for remote media, use these for recaching in processor
* add check for nil attachment in updateAttachment()
* remove unused emoji and media fields + columns
* see previous commit
* fix old migrations expecting image_updated_at to exists (from copies of old models)
* remove freshness checking code (seems to be broken...)
* fix error arg causing nil ptr exception
* finish documentating functions with comments, slight tweaks to media / emoji deref error logic
* remove some extra unneeded boolean checking
* finish writing documentation (code comments) for exported media manager methods
* undo changes to migration snapshot gtsmodels, updated failing migration to have its own snapshot
* move doesColumnExist() to util.go in migrations package
* rewrite cache library as codeberg.org/gruf/go-structr, implement in gotosocial
* use actual go-structr release version (not just commit hash)
* revert go toolchain changes (damn you go for auto changing this)
* fix go mod woes
* ensure %w is used in calls to errs.Appendf()
* fix error checking
* fix possible panic
* remove unnecessary start/stop functions, move to main Cache{} struct, add note regarding which caches require start/stop
* fix copy-paste artifact... 😇
* fix all comment copy-paste artifacts
* remove dropID() function, now we can just use slices.DeleteFunc()
* use util.Deduplicate() instead of collate(), move collate to util
* move orderByIDs() to util package and "generify"
* add a util.DeleteIf() function, use this to delete entries on failed population
* use slices.DeleteFunc() instead of util.DeleteIf() (i had the logic mixed up in my head somehow lol)
* add note about how collate differs from deduplicate
* media manager tidy-up: de-interface and remove unused PostDataFunc
Signed-off-by: kim <grufwub@gmail.com>
* remove last traces of media.Manager being an interface
Signed-off-by: kim <grufwub@gmail.com>
* update error to provide caller, allow tuneable via build tags
Signed-off-by: kim <grufwub@gmail.com>
* remove kim-specific build script changes
Signed-off-by: kim <grufwub@gmail.com>
* fix merge conflicts
Signed-off-by: kim <grufwub@gmail.com>
* update build-script to support externally setting build variables
Signed-off-by: kim <grufwub@gmail.com>
---------
Signed-off-by: kim <grufwub@gmail.com>
* [chore] Remove years from all license headers
Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.
In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.
* [chore] Add license header check
This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.
* [chore] Add missing license headers
* [chore] Further updates to license header
* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
This adds a lightweight form of tracing to GTS. Each incoming request is
assigned a Request ID which we then pass on and log in all our log
lines. Any function that gets called downstream from an HTTP handler
should now emit a requestID=value pair whenever it logs something.
Co-authored-by: kim <grufwub@gmail.com>
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
---------
Signed-off-by: kim <grufwub@gmail.com>
* [chore] Move ShortcodeDomain to its own little util func
* [feature] Add RefetchEmojis function to media manager
* [feature] Expose admin media refresh via admin API
* update following review feedback
- change/fix log levels
- make sure not to try to refetch local emojis
- small style refactoring + comments
* log on emoji refetch start
Signed-off-by: kim <grufwub@gmail.com>
Co-authored-by: kim <grufwub@gmail.com>