* start refactoring account deletion
* update to use state.DB
* further messing about
* some more tidying up
* more tidying, cleaning, nice-making
* further adventures in refactoring and the woes of technical debt
* update fr accept/reject
* poking + prodding
* fix up deleting
* create fave uri
* don't log using requestingAccount.ID because it might be nil
* move getBookmarks function
* use exists query to check for status bookmark
* use deletenotifications func
* fiddle
* delete follow request notif
* split up some db functions
* Fix possible nil pointer panic
* fix more possible nil pointers
* fix license headers
* warn when follow missing (target) account
* return wrapped err when bookmark/fave models can't be retrieved
* simplify self account delete
* warn log likely race condition
* de-sillify status delete loop
* move error check due north
* warn when unfollowSideEffects has no target account
* warn when no boost account is found
* warn + dump follow when no account
* more warnings
* warn on fave account not set
* move for loop inside anonymous function
* fix funky logic
* don't remove mutual account items on block;
do make sure unfollow occurs in both directions!
* [chore] Remove years from all license headers
Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.
In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.
* [chore] Add license header check
This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.
* [chore] Add missing license headers
* [chore] Further updates to license header
* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
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Signed-off-by: kim <grufwub@gmail.com>