2023-02-25 12:12:40 +00:00
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/*
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* Copyright 2021 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package option
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2023-06-01 22:20:16 +01:00
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var (
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// DefaultDecoderBufferSize is the initial buffer size of StreamDecoder
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DefaultDecoderBufferSize uint = 128 * 1024
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// DefaultEncoderBufferSize is the initial buffer size of Encoder
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DefaultEncoderBufferSize uint = 128 * 1024
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)
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2023-02-25 12:12:40 +00:00
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// CompileOptions includes all options for encoder or decoder compiler.
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type CompileOptions struct {
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// the maximum depth for compilation inline
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MaxInlineDepth int
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// the loop times for recursively pretouch
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RecursiveDepth int
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}
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var (
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// Default value(3) means the compiler only inline 3 layers of nested struct.
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// when the depth exceeds, the compiler will recurse
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// and compile subsequent structs when they are decoded
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DefaultMaxInlineDepth = 3
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// Default value(1) means `Pretouch()` will be recursively executed once,
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// if any nested struct is left (depth exceeds MaxInlineDepth)
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DefaultRecursiveDepth = 1
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)
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// DefaultCompileOptions set default compile options.
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func DefaultCompileOptions() CompileOptions {
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return CompileOptions{
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RecursiveDepth: DefaultRecursiveDepth,
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MaxInlineDepth: DefaultMaxInlineDepth,
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}
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}
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// CompileOption is a function used to change DefaultCompileOptions.
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type CompileOption func(o *CompileOptions)
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// WithCompileRecursiveDepth sets the loop times of recursive pretouch
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// in both decoder and encoder,
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// for both concrete type and its pointer type.
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//
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// For deep nested struct (depth exceeds MaxInlineDepth),
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// try to set more loops to completely compile,
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// thus reduce JIT unstability in the first hit.
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func WithCompileRecursiveDepth(loop int) CompileOption {
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return func(o *CompileOptions) {
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if loop < 0 {
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panic("loop must be >= 0")
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}
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o.RecursiveDepth = loop
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}
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}
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// WithCompileMaxInlineDepth sets the max depth of inline compile
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// in decoder and encoder.
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//
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// For large nested struct, try to set smaller depth to reduce compiling time.
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func WithCompileMaxInlineDepth(depth int) CompileOption {
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return func(o *CompileOptions) {
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if depth <= 0 {
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panic("depth must be > 0")
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}
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o.MaxInlineDepth = depth
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}
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}
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