gotosocial/vendor/github.com/pelletier/go-toml/v2/unstable/ast.go

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package unstable
import (
"fmt"
"unsafe"
"github.com/pelletier/go-toml/v2/internal/danger"
)
// Iterator over a sequence of nodes.
//
// Starts uninitialized, you need to call Next() first.
//
// For example:
//
// it := n.Children()
// for it.Next() {
// n := it.Node()
// // do something with n
// }
type Iterator struct {
started bool
node *Node
}
// Next moves the iterator forward and returns true if points to a
// node, false otherwise.
func (c *Iterator) Next() bool {
if !c.started {
c.started = true
} else if c.node.Valid() {
c.node = c.node.Next()
}
return c.node.Valid()
}
// IsLast returns true if the current node of the iterator is the last
// one. Subsequent calls to Next() will return false.
func (c *Iterator) IsLast() bool {
return c.node.next == 0
}
// Node returns a pointer to the node pointed at by the iterator.
func (c *Iterator) Node() *Node {
return c.node
}
// Node in a TOML expression AST.
//
// Depending on Kind, its sequence of children should be interpreted
// differently.
//
// - Array have one child per element in the array.
// - InlineTable have one child per key-value in the table (each of kind
// InlineTable).
// - KeyValue have at least two children. The first one is the value. The rest
// make a potentially dotted key.
// - Table and ArrayTable's children represent a dotted key (same as
// KeyValue, but without the first node being the value).
//
// When relevant, Raw describes the range of bytes this node is refering to in
// the input document. Use Parser.Raw() to retrieve the actual bytes.
type Node struct {
Kind Kind
Raw Range // Raw bytes from the input.
Data []byte // Node value (either allocated or referencing the input).
// References to other nodes, as offsets in the backing array
// from this node. References can go backward, so those can be
// negative.
next int // 0 if last element
child int // 0 if no child
}
// Range of bytes in the document.
type Range struct {
Offset uint32
Length uint32
}
// Next returns a pointer to the next node, or nil if there is no next node.
func (n *Node) Next() *Node {
if n.next == 0 {
return nil
}
ptr := unsafe.Pointer(n)
size := unsafe.Sizeof(Node{})
return (*Node)(danger.Stride(ptr, size, n.next))
}
// Child returns a pointer to the first child node of this node. Other children
// can be accessed calling Next on the first child. Returns an nil if this Node
// has no child.
func (n *Node) Child() *Node {
if n.child == 0 {
return nil
}
ptr := unsafe.Pointer(n)
size := unsafe.Sizeof(Node{})
return (*Node)(danger.Stride(ptr, size, n.child))
}
// Valid returns true if the node's kind is set (not to Invalid).
func (n *Node) Valid() bool {
return n != nil
}
// Key returns the children nodes making the Key on a supported node. Panics
// otherwise. They are guaranteed to be all be of the Kind Key. A simple key
// would return just one element.
func (n *Node) Key() Iterator {
switch n.Kind {
case KeyValue:
value := n.Child()
if !value.Valid() {
panic(fmt.Errorf("KeyValue should have at least two children"))
}
return Iterator{node: value.Next()}
case Table, ArrayTable:
return Iterator{node: n.Child()}
default:
panic(fmt.Errorf("Key() is not supported on a %s", n.Kind))
}
}
// Value returns a pointer to the value node of a KeyValue.
// Guaranteed to be non-nil. Panics if not called on a KeyValue node,
// or if the Children are malformed.
func (n *Node) Value() *Node {
return n.Child()
}
// Children returns an iterator over a node's children.
func (n *Node) Children() Iterator {
return Iterator{node: n.Child()}
}