caddy/caddy/restart.go

93 lines
2.5 KiB
Go

// +build !windows
package caddy
import (
"encoding/gob"
"io/ioutil"
"log"
"os"
"syscall"
)
// Restart restarts the entire application; gracefully with zero
// downtime if on a POSIX-compatible system, or forcefully if on
// Windows but with imperceptibly-short downtime.
//
// The restarted application will use newCaddyfile as its input
// configuration. If newCaddyfile is nil, the current (existing)
// Caddyfile configuration will be used.
func Restart(newCaddyfile Input) error {
if newCaddyfile == nil {
caddyfileMu.Lock()
newCaddyfile = caddyfile
caddyfileMu.Unlock()
}
if len(os.Args) == 0 { // this should never happen, but just in case...
os.Args = []string{""}
}
// Tell the child that it's a restart
os.Setenv("CADDY_RESTART", "true")
// Prepare our payload to the child process
cdyfileGob := caddyfileGob{
ListenerFds: make(map[string]uintptr),
Caddyfile: newCaddyfile.Body(),
}
// Prepare a pipe to the fork's stdin so it can get the Caddyfile
rpipe, wpipe, err := os.Pipe()
if err != nil {
return err
}
// Prepare a pipe that the child process will use to communicate
// its success or failure with us, the parent
sigrpipe, sigwpipe, err := os.Pipe()
if err != nil {
return err
}
// Pass along current environment and file descriptors to child.
// Ordering here is very important: stdin, stdout, stderr, sigpipe,
// and then the listener file descriptors (in order).
fds := []uintptr{rpipe.Fd(), os.Stdout.Fd(), os.Stderr.Fd(), sigwpipe.Fd()}
// Now add file descriptors of the sockets
serversMu.Lock()
for i, s := range servers {
fds = append(fds, s.ListenerFd())
cdyfileGob.ListenerFds[s.Addr] = uintptr(4 + i) // 4 fds come before any of the listeners
}
serversMu.Unlock()
// Fork the process with the current environment and file descriptors
execSpec := &syscall.ProcAttr{
Env: os.Environ(),
Files: fds,
}
_, err = syscall.ForkExec(os.Args[0], os.Args, execSpec)
if err != nil {
return err
}
// Feed it the Caddyfile
err = gob.NewEncoder(wpipe).Encode(cdyfileGob)
if err != nil {
return err
}
wpipe.Close()
// Wait for child process to signal success or fail
sigwpipe.Close() // close our copy of the write end of the pipe or we might be stuck
answer, err := ioutil.ReadAll(sigrpipe)
if err != nil || len(answer) == 0 {
log.Println("restart: child failed to answer; changes not applied")
return incompleteRestartErr
}
// Child process is listening now; we can stop all our servers here.
return Stop()
}