SnootGame/game/storyline.rpy
2024-08-16 21:01:55 -03:00

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default persistent.old_endings = None
default persistent.endings = None
# Store the general chapters inside an array for easy manipulation
define general_chapters = [
"chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5",
"chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11"
]
define ending_routes = {
4: ["chapter_11D", "chapter_12D", "chapter_12_5D", "chapter_13D", "chapter_14D"],
3: ["chapter_11C", "chapter_12C", "chapter_12_5C", "chapter_13C", "chapter_14C"],
2: ["chapter_11B", "chapter_12B", "chapter_13B", "chapter_14B"],
1: ["chapter_11A", "chapter_12A", "chapter_12_5D", "chapter_13A", "chapter_14A"]
}
default chapters_array_length = len(general_chapters) - 1
default chapter_index = 0 # Index number for the current position of the general chapters array
# This stores the name of the label as a string
# When starting a new game, it takes the first element of the general_chapters array
default current_general_chapter = general_chapters[chapter_index]
default ending_route_number = None
default current_ending_chapter = None
default ending_chapter_index = 0
init -1 python:
def ending_image():
#0b0000, DCBA, flash the bits with |=, check with &
endings = 0b0000
_e = 0b1
for i in range(1, 5):
fn = "e"+str(i)+"of4"
endings |= (_e * renpy.seen_image(fn))
_e = _e << 0b1
persistent.old_endings = persistent.endings
persistent.endings = endings
init python:
def next_story_chapter():
global chapter_index
global current_general_chapter
global ending_route_number
if is_end_of_chapters():
ending_route_number = get_ending()
next_ending_chapter()
# return
chapter_index += 1
current_general_chapter = general_chapters[chapter_index]
renpy.call(current_general_chapter)
def is_end_of_chapters():
return chapter_index >= chapters_array_length
def next_ending_chapter():
global ending_route_number
global ending_chapter_index
global current_ending_chapter
if ending_route_number in ending_routes:
# Save the ending chapters array from
# the ending_routes dictionary
current_ending_list: list[str] = ending_routes[ending_route_number]
reset_debug_scores()
if ending_chapter_index < len(current_ending_list):
# Stores the label name from the current_ending_list array in the item variable
current_ending_chapter = current_ending_list[ending_chapter_index]
# The item is assigned first and then increase the ending_chapter_index as it can't be done after using renpy.jump()
# Increases the index and jumps to the label
ending_chapter_index += 1
renpy.jump(current_ending_chapter)
else: # We've reached the end of the final chapters
ending_image()
renpy.call("lending")
else:
return
def reset_debug_scores():
global current_general_chapter
current_general_chapter = None
if config.developer and persistent.enable_debug_scores:
debug_story_variables(False)
debug_story_variables(True, True)
# label storyline:
# call chapter_1 from _call_chapter_1
# call chapter_2 from _call_chapter_2
# call chapter_3 from _call_chapter_3
# call chapter_4 from _call_chapter_4
# call chapter_5 from _call_chapter_5
# call chapter_6 from _call_chapter_6
# call chapter_7 from _call_chapter_7
# call chapter_8 from _call_chapter_8
# call chapter_9 from _call_chapter_9
# call chapter_10 from _call_chapter_10
# call chapter_11 from _call_chapter_11
# call get_ending from _call_get_ending_5
# if _return == 4:
# call chapter_11D from _call_chapter_11D
# call chapter_12D from _call_chapter_12D
# call chapter_12_5D from _call_chapter_12_5D
# call chapter_13D from _call_chapter_13D
# call chapter_14D from _call_chapter_14D
# elif _return == 3:
# call chapter_11C from _call_chapter_11C
# call chapter_12C from _call_chapter_12C
# call chapter_12_5C from _call_chapter_12_5C
# call chapter_13C from _call_chapter_13C
# call chapter_14C from _call_chapter_14C
# elif _return == 2:
# call chapter_11B from _call_chapter_11B
# call chapter_12B from _call_chapter_12B
# # no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
# call chapter_13B from _call_chapter_13B
# call chapter_14B from _call_chapter_14B
# else: # if all else fails, we just assume that we got Endings.Shooter
# call chapter_11A from _call_chapter_11A
# call chapter_12A from _call_chapter_12A
# call chapter_12_5D from _call_chapter_12_5D_1
# call chapter_13A from _call_chapter_13A
# call chapter_14A from _call_chapter_14A
# $ ending_image()
# $ renpy.quit()
# $ ending_image()
# call lending from _call_lending
# return