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52 lines
1.4 KiB
Text
52 lines
1.4 KiB
Text
## Utility functions for game setup, debugging etc.
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label initstats(anon=0, fang=0):
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# Sets various game-related global variables
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# :param int anon: Anon's score
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# :param int fang: Fang's score
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# :param bool trad: Tradwife ending flag
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$ anonscore = anon
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$ fangscore = fang
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$ wingStory = False
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if persistent.enable_debug_scores:
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$ debug_story_variables(False)
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$ debug_story_variables(True)
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return
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init python:
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def get_ending():
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if anonscore >= 4 and fangscore >= 4 and wingStory:
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return 4 # Golden
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elif anonscore >= 3 and fangscore <= 4:
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return 3 # Tradwife
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elif anonscore <= 3 and fangscore >= 3:
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return 2 # Doomer
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else:
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return 1 # Shooter
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def debug_story_variables(toggle=True, use_ending_chapter=False):
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var_list = [
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"anonscore",
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"fangscore",
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"chapter_index",
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"ending_route_number",
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"ending_chapter_index"
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]
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if use_ending_chapter:
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var_list.remove("chapter_index")
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var_list.append("current_ending_chapter")
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else:
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var_list.append("current_general_chapter")
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for item in var_list:
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if toggle:
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renpy.watch(item)
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else:
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renpy.unwatch(item)
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