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56 lines
1.5 KiB
Text
56 lines
1.5 KiB
Text
## Utility functions for game setup, debugging etc.
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label initstats(anon=0, fang=0):
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# Sets various game-related global variables
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# :param int anon: Anon's score
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# :param int fang: Fang's score
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# :param bool trad: Tradwife ending flag
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$ anonscore = anon
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$ fangscore = fang
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$ wingStory = False
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# Chapter related variables
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$ chapter_list_length = len(chapter_list) - 1
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$ chapter_list_index = 0 # Index number for the current position of the chapter_list array
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$ current_chapter = chapter_list[chapter_list_index] # Store the name of the label as a string
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# Ending related variables
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$ ending_route_number = None
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$ is_end_reached = False
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if persistent.enable_debug_scores:
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$ debug_story_variables(False)
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$ debug_story_variables(True)
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return
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init python:
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def get_ending():
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if anonscore >= 4 and fangscore >= 4 and wingStory:
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return 4 # Golden
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elif anonscore >= 3 and fangscore <= 4:
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return 3 # Tradwife
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elif anonscore <= 3 and fangscore >= 3:
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return 2 # Doomer
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else:
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return 1 # Shooter
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def debug_story_variables(toggle=True):
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var_list = [
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"anonscore",
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"fangscore",
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"current_chapter",
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"chapter_list_length",
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"chapter_list_index",
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"ending_route_number"
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]
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for item in var_list:
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if toggle:
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renpy.watch(item)
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else:
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renpy.unwatch(item)
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