SnootGame/game/storyline.rpy
2024-09-18 12:00:03 -03:00

66 lines
1.9 KiB
Text

init -1 python:
def ending_image():
#0b0000, DCBA, flash the bits with |=, check with &
endings = 0b0000
_e = 0b1
for i in range(1, 5):
fn = "e"+str(i)+"of4"
endings |= (_e * renpy.seen_image(fn))
_e = _e << 0b1
persistent.old_endings = persistent.endings
persistent.endings = endings
init python:
def next_story_chapter():
global chapter_list_index, current_chapter
# Add check "is_end_reached" to have this if statement be executed only once when finishing the general chapters
if not is_end_reached and chapter_list_index >= chapter_list_length:
process_ending()
if chapter_list_index < chapter_list_length:
chapter_list_index += 1
current_chapter = chapter_list[chapter_list_index]
renpy.call(current_chapter)
else:
end_story()
def process_ending():
global ending_route_number
ending_route_number = get_ending()
add_ending_chapters(ending_route_number)
update_ending_variables() # Updates variables for newly extended 'chapter_list' with ending chapters
def add_ending_chapters(route_number):
global chapter_list
if route_number in ending_routes:
chapter_list.extend(ending_routes[route_number])
def update_ending_variables():
global chapter_list_length
global is_end_reached
# chapter_list_length is updated to reflect the addition to the chapter_list array
chapter_list_length = get_chapter_list_length()
is_end_reached = True
def get_chapter_list_length():
return len(chapter_list) - 1
def end_story():
ending_image()
if ending_route_number == 1:
renpy.quit()
else:
renpy.call("lending")