mirror of
https://git.cavemanon.xyz/Cavemanon/SnootGame.git
synced 2025-01-22 09:16:56 +01:00
51 lines
3 KiB
TOML
51 lines
3 KiB
TOML
[tasks.clean]
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enabled = false
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priorities = { post_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0
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on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds
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[tasks.notarize] # required if matching task is enabled
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enabled = false
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priorities = { post_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10
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on_builds = ["mac"] # builds this task should run for, defaults to "mac"
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bundle_identifier = "com.my-game" # the bundle ID of your came, typically in reverse domain notation
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key_file = "certificates/private-key.pem" # the path to the private key file generated during the provisioning process
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cert_file = "certificates/developerID_application.cer" # the path to the Apple-generated certificate file generated during the provisioning process
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app_store_key_file = "certificates/app-store-key.json" # the path to the combined App Store key file generated during the provisioning process
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json_bundle_file = "certificates/renotize.json" # the path to the combined certificate file. replaces the key, cert and app store files above
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[tasks.keystore] # required if matching task is enabled
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enabled = false
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priorities = { pre_build = 0 } # the priority that determines the orders tasks will run in, defaults to 0
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on_builds = ["android_apk", "android_aab"] # builds this task should run for, defaults to all android builds
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keystore_apk = "<base64-encoded keystore file>" # the base-64 encoded binary keystore file for the APK bundles
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keystore_aab = "<base64-encoded keystore file>" # the base-64 encoded binary keystore file for the AAB bundles
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[tasks.convert_images]
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enabled = false
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format = "webp" # webp or avif
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priorities = { pre_build = 10 } # the priority that determines the orders tasks will run in, defaults to 10
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on_builds = ["pc", "win", "linux", "mac", "web", "steam", "market", "android_apk", "android_aab"] # builds this task should run for, defaults to all available builds
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# extensions: a list of file extensions to convert
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# recursive: scans directories recursively if enabled, otherwise only scans the immediate directory
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# lossless: converts to lossless WebP if enabled, otherwise converts to lossy WebP
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"game/images/cg" = { extensions = ["png", "jpg"], recursive = true, lossless = true } # default values
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"game/images/bg" = { lossless = false }
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"game/images" = { } # all parameters are optional
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[build] # required, at least one item must be 'true'
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#pc = true # windows + linux
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win = true # windows
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linux = true # linux
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mac = true # macos
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#web = false # web
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#steam = true # steam
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#market = true # multiple markets (i.e. itch.io)
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android_apk = true # Android Universal APK
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#android_aab = false # Android Play Store Bundle
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[options]
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clear_output_dir = false # whether to clear the output directory on startup
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[renutil]
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version = "8.0.3" # the Ren'Py version to use (required)
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registry = "/tmp/cache" # the directory to store installation files in
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