revise chapter select code again

This commit is contained in:
Map 2024-10-03 07:07:41 -05:00
parent 267634783d
commit f71b284e90

View file

@ -81,15 +81,51 @@ label chapter_select_go_back:
scene black with Dissolve(0.25)
return
window hide
window auto hide
$ select_chapter()
init python:
# Some of this would be much easier to do if we could just reorganize how the chapters are laid out, but breaking translations is way more of a hassle to fix
def select_chapter():
global current_chapter, quick_menu, ending_route_number, chapter_list_index, chapter_list, ending_chapters_determined, chapter_list_length
selected_label = display_chapter_choices() # Returns a label of the chapter to jump to
setup_ending(ending_route_number) # Add ending chapters to chapter control list
# Find the index position of the selected chapter
try:
chapter_list_index = chapter_list.index(selected_label)
except ValueError: # This crashes the game otherwise since it wouldn't find the correct chapter
# Make an exception for the 11A/B/C/D chapters, since we're technically supposed to start at the lPromAnnouncement label
# Stank as fuck
if selected_label == "lPromAnnouncement":
chapter_list_index = 10
current_chapter = "chapter_11"
toggle_debug()
quick_menu = True
renpy.call("lPromAnnouncement")
else:
print("No such chapter exists!")
MainMenu(confirm=False) () # Exits to the main menu
current_chapter = selected_label
# Start playing the game
toggle_debug()
quick_menu = True # Restores the bottom quick menu UI
renpy.call(current_chapter)
def display_chapter_choices():
# Vars for displaying the choices
ending_tuples = {
1: ending_1_tuple,
2: ending_2_tuple,
@ -97,62 +133,30 @@ init python:
4: ending_4_tuple
}
# Chapter list to select from
chapter_tuples = chapter_tuple + ending_tuples[ending_route_number]
final_chapter_tuple = chapter_tuple + ending_tuples[ending_route_number] # Chapter list to select from
# Vars for displaying the choices
chapters_per_page = 6
current_page = 0
chapters_per_page = 6
# The range of choices to display
start_index = 0
end_index = chapters_per_page
# The loop that displays the chapter choices
while True:
# Displays the choices
selected_tuple = renpy.display_menu(chapter_tuples[start_index:end_index] + [("Next Page", "chapter_select_next_page"), ("Go Back", "chapter_select_go_back")])
selected_label = renpy.display_menu(final_chapter_tuple[start_index:end_index] + [("Next Page", "chapter_select_next_page"), ("Go Back", "chapter_select_go_back")])
if selected_tuple == "chapter_select_next_page":
if selected_label == "chapter_select_next_page":
# If we're at the last page, wrap around to the first
current_page = 0 if end_index == len(chapter_tuples) else (current_page + 1)
current_page = 0 if end_index == len(final_chapter_tuple) else (current_page + 1)
start_index = chapters_per_page * current_page
end_index = min(start_index + chapters_per_page, len(chapter_tuples))
end_index = min(start_index + chapters_per_page, len(final_chapter_tuple))
elif selected_tuple == "chapter_select_go_back":
# Exit to ending selection
elif selected_label == "chapter_select_go_back":
renpy.jump("chapter_select_go_back")
# We've selected a chapter
else:
break # We've selected a chapter
setup_ending(ending_route_number)
store._window_auto = True
# Find the index position of the selected chapter
try:
chapter_list_index = chapter_list.index(selected_tuple)
except ValueError: # This crashes the game otherwise since it wouldn't find the correct chapter
# Make an exception for the 11A/B/C/D chapters, since we're technically supposed to start at the PromAnnouncement label
# Stank as fuck
if selected_tuple == "lPromAnnouncement":
chapter_list_index = 10
current_chapter = "chapter_11"
toggle_debug()
quick_menu = True
renpy._window_auto = True
renpy.jump("lPromAnnouncement")
else:
print("No such chapter exists!")
MainMenu(confirm=False) () # Exits to the main menu
current_chapter = selected_tuple
# Start playing the game
toggle_debug()
quick_menu = True # Restores the bottom quick menu UI
renpy.call(current_chapter)
return selected_label