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Kill local cache thumbnails
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1 changed files with 1 additions and 51 deletions
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@ -3,57 +3,7 @@ label splashscreen:
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$ persistent.splashtype = random.randint(0,2000 - 1)
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$ persistent.splashtype = random.randint(0,2000 - 1)
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$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
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$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
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python:
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if persistent.autoup == 10000
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#import pygame
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CACHE_PATH = config.basedir.replace("\\","/") + "/game/cache/"
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if renpy.android:
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CACHE_PATH = os.environ['ANDROID_PUBLIC'] + "/cache/"
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# (src_image: FactorScale; name: string, ext: string) FactorScale refers to an image scaled using im.FactorScale()
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def save_thumb(src_image, name, ext):
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final = CACHE_PATH+"thmb_"+name+'.'+ext
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if (os.path.exists(final)):
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pass
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else:
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data = src_image.load() #Returns a pygame surface
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#pygame.image.save(data, final) #Saves the image to file
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#print('O', final)
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#save_thumb(NOT_UNLOCKED_COVER,"default","jpg")
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path_testing = []
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for x in (gallery_dic.items()):
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key = x[0]
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value = x[1]
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#slow, roundabout but it works
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if key in path_testing:
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pass
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else:
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for c in CG_PATHS:
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#print(c, os.path.basename(c['path']))
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if (c['name'] == key):
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final_dir = os.path.join(CACHE_PATH, "thmb_"+os.path.normpath(c['path']))
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if (os.path.exists(final_dir)):
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pass
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else:
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os.makedirs(final_dir)
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path_testing.append(key)
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for y in value:
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#print(y['cg'])
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if type(y['cg']) is Movie:
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pass
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else:
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save_thumb(y['cg'], y['fn'], y['ext'])
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pass
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if persistent.autoup == 10000:
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python:
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python:
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UpdateCheck()
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UpdateCheck()
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if persistent.updateresult != "No new version is available":
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if persistent.updateresult != "No new version is available":
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