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Remove merge comment & unrelated ch7-review.txt
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chapter 7:
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Opening
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>opening scene needs the CG of Fang's ass when Anon is gawping as she leans over the amp, it's in the art channel somewhere
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Tarot Reading
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>swapping Anon and Stella's places (and directions) in the tarot reading scene would solve the issue with "OPPAI" being flipped to "IAPPO"
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>whoosh SFX plays after Stella has left the scene, I suggest putting it in front of the `moveoutright` statement so it plays as that movement occurs
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>the screenshake effect when Anon trips ends with a slightly misaligned screen and you can see some transparency around the edges
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>Anon does an odd screenwrap teleport when he falls over, you could check out when anon trips over gardening tools in chapter 5 for some ideas
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Showtime (general)
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>there's some script duplication at the start of both branches, I would pull this segment out of both branches and just stick it in front of where the real divergence occurs
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Showtime (leave cables)
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>this scene needs a soft transition like `with fade` after "We've got sweet music to play." since at the moment all the characters just appear
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>IMO this scene should not be taking place in Moe's backroom since it's supposed to be on a stage inside the main restaurant, looks to me like this is an oversight from the original game. You have a few options:
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>>A) ask for someone to source and process a stage background
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>>B) re-use the CG from the failed concert (potentially controversial)
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>>C) use the Moe's Pizza background with the `dimmer_darker` effect behind the characters
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>ask for an applause loop to insert at the appropriate point
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>if you use option B, return to a BG with the character sprites when it hits "The bandmates' faces light up" so you can show them all happy and sheit
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>Reed is falling off the right side of the screen a bit
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Showtime (fix cables)
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>see comment about the background
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>Reed is getting too cosy with Fang
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>Summertime Synth only plays for a couple of lines, I would move the `stop music fadeout` much further down. When Trish leaves would be a good time.
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>the line where Trish says "You are not the only person in the world!" was changed to "We exist too, you know!" in the script doc
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NOTE: For the above point I should have mentioned earlier, there are occasionally updated lines or segments that we have to watch out for - first thing I do when I'm reworking a chapter is to look for any changes in this google doc https://docs.google.com/document/d/1-T0SNGgRkypzXshZ16JqdKqaHL4fKUIR5XWsz0YTH_A
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>
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Post Showtime (leave cables)
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>the fanghug sprite after "Before I could react I was swept up in a blur of feathers" is suspended in midair, try a `yalign` of 0.0 or 0.1
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Cleaning Up
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>Reed appears very close to the right screen edge again. For situations like this where the quick and dirty location definitions are jank (`rright`?) you can specify the positioning with a custom `xalign`. This usually takes a bit of trial and error.
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>Trish overlaps quite a lot with Reed when she appears
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>personally I would not have gone for the heartbeat as well as the music
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@ -336,15 +336,6 @@ image fang surprised flip = im.Flip("fang/basic set/fang surprised.png", horizon
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image trish surprised flip = im.Flip("trish/trish surprised.png", horizontal=True)
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image naser surprised flip = im.Flip("naser/naser surprised.png", horizontal=True)
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#double surprised
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#<<<<<<< B's
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#image naser surprised flip = im.Flip("naser/naser surprised.png", horizontal=True)
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#=======
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#image naser surprised flip = im.Flip("naser/naserintermediaryshocked.png", horizontal=True)
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#image naser surprised = "naser/naserintermediaryshocked.png"
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#
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#>>>>>>> N's
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#other flips
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image spears happy flip = im.Flip("spears/spears happy.png", horizontal=True)
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image fang flip off happy flip = im.Flip("fang/emotive set/fang flip off happy.png", horizontal=True)
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