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https://git.cavemanon.xyz/Cavemanon/SnootGame.git
synced 2025-01-22 09:16:56 +01:00
Give the mod menu the epilogue style.
Change the mod details pane to display the name of a mod if the display is set to "icon"
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parent
fd21e45713
commit
b8d8a00f44
3 changed files with 29 additions and 30 deletions
BIN
game/gui/button/menubuttons/checkbox_epilogue.png
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BIN
game/gui/button/menubuttons/checkbox_epilogue.png
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After Width: | Height: | Size: 3.5 KiB |
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@ -408,18 +408,6 @@ image bonus_flash:
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repeat 4
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image template_black_m = Composite(
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(511, 129),
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(6, 5), Crop((0, 0, 511-12, 129-12), Solid("#000000", width=2, height=2)),
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(0, 0), "gui/button/menubuttons/template_idle.png",
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(0, 0), "gui/button/menubuttons/template_idle.png"
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)
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image template_black:
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"template_black_m"
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matrixcolor TintMatrix(Color((0, 0, 0)))
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alpha 0.8
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screen bonus_chapter_button(f="gui/button/menubuttons/template_idle.png"):
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#("gui/button/menubuttons/template_idle.png", "Bonus Chapters", ShowMenu("ex_ch_menu"))
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button:
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@ -685,11 +685,9 @@ screen mod_menu():
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style_prefix "main_menu"
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add gui.main_menu_background
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frame:
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xsize 420
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yfill True
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background "gui/overlay/main_menu.png"
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use main_menu_background
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$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
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default mod_metadata = {}
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default reload_game = False
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@ -707,14 +705,14 @@ screen mod_menu():
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spacing 8
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use mod_menu_top_buttons(_("Reload Mods"), SetScreenVariable("reload_game", True)):
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use mod_menu_top_buttons(main_menu_button_img, _("Reload Mods"), SetScreenVariable("reload_game", True)):
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# For some reason, Function() will instantly reload the game upon entering the mod menu, and put it in an infinite loop, so doing this python jank
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# is the only way
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if reload_game:
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python:
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reload_game = False
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renpy.reload_script()
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use mod_menu_top_buttons(_("Return"), ShowMenu("extras"))
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use mod_menu_top_buttons(main_menu_button_img, _("Return"), ShowMenu("extras"))
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viewport:
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xpos 1260
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@ -755,13 +753,16 @@ screen mod_menu():
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activate_sound "audio/ui/snd_ui_click.wav"
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idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
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if persistent.use_epilogue_menu:
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idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
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else:
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idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
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hover_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#00FF03"))
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action Function(swapMods, i, i-1)
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else:
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add Null(30,30) at truecenter
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# Enablin/disabling mods button
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# Enabling/disabling mods button
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button:
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at truecenter
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style_prefix "main_menu"
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@ -770,7 +771,10 @@ screen mod_menu():
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if not renpy.variant(["mobile", "steam_deck"]):
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ysize 65
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add "gui/button/menubuttons/checkbox.png" xalign 0.5 yalign 0.5
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if persistent.use_epilogue_menu:
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add "gui/button/menubuttons/checkbox_epilogue.png" xalign 0.5 yalign 0.5
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else:
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add "gui/button/menubuttons/checkbox.png" xalign 0.5 yalign 0.5
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if x["Scripts"]:
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action Function(toggle_persistent_mods, i)
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@ -792,7 +796,10 @@ screen mod_menu():
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action Function(swapMods, i, i+1)
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activate_sound "audio/ui/snd_ui_click.wav"
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idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
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if persistent.use_epilogue_menu:
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idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
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else:
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idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
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hover_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#00FF03"))
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else:
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@ -827,9 +834,9 @@ screen mod_menu():
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xsize 475
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ymaximum 2000
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if mod_button_enabled:
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background Frame("gui/button/menubuttons/template_idle.png", 12, 12)
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background Frame(main_menu_button_img, 12, 12)
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else:
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background Transform(Frame("gui/button/menubuttons/template_idle.png", 12, 12),matrixcolor=SaturationMatrix(0.5))
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background Transform(Frame(main_menu_button_img, 12, 12),matrixcolor=SaturationMatrix(0.5))
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padding (5, 5)
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@ -870,7 +877,7 @@ screen mod_menu():
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frame:
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xsize 475
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ymaximum 2000
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background Frame("gui/button/menubuttons/template_idle.png", 12, 12)
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background Frame(main_menu_button_img, 12, 12)
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padding (5, 5)
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text x["Name"] xalign 0.5 yalign 0.5 size 34 textalign 0.5
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@ -903,7 +910,10 @@ screen mod_menu():
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xsize 1190
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ysize 129
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background Frame("gui/button/menubuttons/template_full_idle.png", 12, 12)
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if persistent.use_epilogue_menu:
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background Frame("gui/button/menubuttons/template_idle_epilogue.png", 12, 12)
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else:
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background Frame("gui/button/menubuttons/template_full_idle.png", 12, 12)
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text _("Start") xalign 0.5 yalign 0.5 size 50
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action Start(mod_metadata["Label"])
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@ -946,7 +956,8 @@ screen mod_menu():
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# Mod details
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# Omits checking for mod name, since we'll always have some kind of mod name.
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# This will also not show anything if there's only a mod name, since we already show one in the mod button.
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if return_translated_metadata(mod_metadata, "Version") != None or return_translated_metadata(mod_metadata, "Authors") != None or return_translated_metadata(mod_metadata, "Links") != None:
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# Unless the display is set to "icon".
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if return_translated_metadata(mod_metadata, "Version") != None or return_translated_metadata(mod_metadata, "Authors") != None or return_translated_metadata(mod_metadata, "Links") != None or mod_metadata.get("Display") == "icon":
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frame:
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background Frame("gui/mod_frame.png", 30, 30)
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padding (30, 30)
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@ -1064,13 +1075,13 @@ screen mod_screenshot_preview(img):
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key ["mouseup_1", "mouseup_3"] action Hide("mod_screenshot_preview", dissolve)
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screen mod_menu_top_buttons(text, action):
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screen mod_menu_top_buttons(image, text, action):
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button:
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frame:
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xmaximum 300
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ymaximum 129
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background Frame("gui/button/menubuttons/template_idle.png", 12, 12)
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background Frame(image, 12, 12)
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text text xalign 0.5 yalign 0.5 size 34
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action action
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