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uplift fire alarm scene
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parent
54b48cc96b
commit
b578c002b4
8 changed files with 40 additions and 6 deletions
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game/audio/effects/fireAlarmReverbLoop.ogg
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game/audio/effects/fireAlarmReverbLoop.ogg
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game/audio/effects/teenageCrowdPanicLoop.ogg
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game/audio/effects/teenageCrowdPanicLoop.ogg
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game/images/vfx/sprinkler/sprinkler 1.png
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game/images/vfx/sprinkler/sprinkler 1.png
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game/images/vfx/sprinkler/sprinkler 2.png
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game/images/vfx/sprinkler/sprinkler 2.png
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game/images/vfx/sprinkler/sprinkler 3.png
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game/images/vfx/sprinkler/sprinkler 3.png
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game/images/vfx/sprinkler/sprinkler 4.png
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game/images/vfx/sprinkler/sprinkler 4.png
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game/images/vfx/sprinkler/sprinkler 5.png
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game/images/vfx/sprinkler/sprinkler 5.png
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@ -4102,6 +4102,7 @@ label chapter_11:
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Re "{cps=*.1}......{/cps} "
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pause .5
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label debugfireearly:
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play music 'audio/ost/sadist.ogg' fadein 1
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show reed considering with Dissolve(.25)
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Re "Sorry."
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@ -4123,6 +4124,7 @@ label chapter_11:
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pause .25
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hide reed with dissolve
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label debugfire:
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scene hallway with fade
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"Reed is chasing close behind only a few feet behind me."
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@ -4147,15 +4149,47 @@ label chapter_11:
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"Did he give up?"
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pause .5
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# TODO: this sound effect is a bit lackluster
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play ambient "audio/effects/firealarm.ogg" loop
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stop music fadeout 0.2
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play ambient "audio/effects/firealarmreverbloop.ogg" loop fadein 0.5
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pause .5
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show anon ohshit with Dissolve(.25)
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pause 0.5
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image sprinkler:
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"sprinkler 1"
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pause 0.066
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"sprinkler 2"
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pause 0.066
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block:
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"sprinkler 3"
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pause 0.066
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"sprinkler 4"
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pause 0.066
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"sprinkler 5"
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pause 0.066
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repeat
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# TODO: SFX
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show sprinkler as s1 behind anon:
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ycenter 0.5 xcenter 0.5 zoom 0.4
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pause .4
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# TODO: SFX
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show sprinkler as s2 behind anon:
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ycenter 0.5 xcenter 0.5 zoom 0.6
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pause .4
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# TODO: SFX
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show sprinkler as s3:
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ycenter 0.2 xcenter 0.5 zoom 1.75
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play ambient2 "audio/effects/teenagecrowdpanicloop.ogg" fadein 1
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show anon fear with Dissolve(.25)
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pause .5
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show anon fear with Dissolve(.25)
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"What the fu-?!"
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pause .5
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play ambient2 "audio/effects/chatter loop.ogg" fadein 1
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show dimmer_darker behind anon with dissolve
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# general chaos
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@ -4248,7 +4282,7 @@ label chapter_11:
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pause .5
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stop ambient fadeout 3
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stop ambient2 fadeout 3
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stop ambient2 fadeout 5
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scene door auditorium with fade
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pause .5
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