move mod buttons slightly higher, and create a seperate 'start' button for starting mods on Andoird

This commit is contained in:
Map 2024-10-06 14:27:48 -05:00
parent e54c950ef6
commit aa0eff4377
2 changed files with 40 additions and 13 deletions

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@ -696,11 +696,13 @@ screen mod_menu():
# The top 2 buttons
hbox:
xpos 1272
ypos 50
ypos 30
spacing 8
use mod_menu_top_buttons(_("Reload Mods"), SetScreenVariable("reload_game", True)):
# For some reason, Function() will instantly reload the game upon entering the mod menu, and put it in an infinite loop, so doing this python jank
# is the only way
if reload_game:
python:
reload_game = False
@ -709,9 +711,9 @@ screen mod_menu():
viewport:
xpos 1260
ypos 200
xmaximum 600
ymaximum 869
ypos 180
xmaximum 637
ymaximum 889
scrollbars "vertical"
vscrollbar_unscrollable "hide"
@ -805,7 +807,8 @@ screen mod_menu():
activate_sound "audio/ui/snd_ui_click.wav"
hovered SetScreenVariable("mod_metadata", x)
if mod_button_enabled:
# Clicking the mod button starts the mod on PC, but we have to click a seperate button to start on Android.
if mod_button_enabled and not renpy.variant(["mobile", "steam_deck"]):
action Start(x["Label"])
else:
action NullAction()
@ -875,11 +878,37 @@ screen mod_menu():
# Displays the mod metadata on the left side
# This has two seperate viewports for error display because renpy is retarded
if mod_metadata != {}:
# Mod play button for android
# I'm too fuckin tired to make this not shit and just put this and the viewport into a vbox, forgive me
$ mod_has_label_android = renpy.variant(["mobile", "steam_deck"]) and mod_metadata.get("Label") != None
if mod_has_label_android:
$ mod_button_alpha = 1.0 if mod_metadata["Enabled"] == True else 0.4 # Fade mod button out if mod is disabled
button:
xpos 13
ypos 928
transform:
alpha mod_button_alpha
frame:
xsize 1190
ysize 129
background Frame("gui/button/menubuttons/template_full_idle.png", 12, 12)
text _("Start") xalign 0.5 yalign 0.5 size 50
action Start(mod_metadata["Label"])
activate_sound "audio/ui/snd_ui_click.wav"
# Mod details pane
viewport:
xmaximum 1190
ymaximum 1030
if mod_has_label_android:
ymaximum 900
else:
ymaximum 1050
xpos 15
ypos 40
ypos 15
scrollbars "vertical"
vscrollbar_unscrollable "hide"
mousewheel True
@ -989,9 +1018,9 @@ screen mod_menu():
elif len(mod_menu_errorcodes) != 0:
viewport:
xmaximum 1190
ymaximum 920
xpos 10
ypos 150
ymaximum 1050
xpos 15
ypos 15
scrollbars "vertical"
vscrollbar_unscrollable "hide"
mousewheel True
@ -1034,9 +1063,7 @@ screen mod_menu_top_buttons(text, action):
background Frame("gui/button/menubuttons/template_idle.png", 12, 12)
text text xalign 0.5 yalign 0.5 size 34
# For some reason, Function() will instantly reload the game upon entering the mod menu, and put it in an infinite loop, so it's using a workaround
# with this variable.
action action
activate_sound "audio/ui/snd_ui_click.wav"
activate_sound "audio/ui/snd_ui_click.wav"
transclude