Merge branch 'chapter-11-choreo' into choreo
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game/audio/OST/sage goes in all fields.ogg
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game/images/cgs/sadserangry.jpg
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game/images/cgs/sadserheaddown.jpg
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game/images/cgs/sadserlookingon.jpg
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game/images/cgs/sadserlookingonteary.jpg
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game/images/cgs/sadserrambo.jpg
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game/images/other/pocky.png
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@ -144,7 +144,6 @@ define SV = Character ('Street Vendor', base, color="#F8E120", who_outlines=[(1,
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define carl = Character ('Mr. Carldewskii', base, color="#E19E40", who_outlines=[(1, '#03223B')])
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define Drf = Character ('Dr. Fernsworth', base, color="#253354", who_outlines=[(1, '#334573')])
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define FRT = Character ('Fang Reed & Trish', base, color="#4963A5", who_outlines=[(1, '#FFFFFF')])
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define unknown = Character ('(???)', base, color="#000000", who_outlines=[(1, '#FFFFFF')]) # Black
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#Extra image translations
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#siloettes
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@ -203,6 +202,7 @@ image trish angry flip = im.Flip("trish/trish angry.png", horizontal=True)
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image trish prom angry flip = im.Flip("trish/trish prom angry.png", horizontal=True)
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image trish fury flip = im.Flip("trish/trish fury.png", horizontal=True)
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image reed angry flip = im.Flip("reed/reed angry.png", horizontal=True)
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image stella mad flip = im.Flip("stella/stella mad.png", horizontal=True)
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#very angry flips
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image anon angry flip = im.Flip("anon/emotive set/anon angry.png", horizontal=True)
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@ -235,6 +235,7 @@ image reed shocked flip = im.Flip("reed/reed shocked.png", horizontal=True)
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image naser shocked flip = im.Flip("naser/naser shocked.png", horizontal=True)
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image naomi shocked flip = im.Flip("naomi/naomi shocked.png", horizontal=True)
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image stella shock alt flip = im.Flip("stella/stella shock alt.png", horizontal=True)
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image rosa shocked flip = im.Flip("rosa/rosa shocked.png", horizontal=True)
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#considering flips
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image fang considering flip = im.Flip("fang/basic set/fang considering.png", horizontal=True)
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@ -335,6 +336,9 @@ image naomi keikaku flip = im.Flip("naomi/naomi keikaku.png", horizontal=True)
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image anon shrug flip = im.Flip("anon/emotive set/anon shrug.png", horizontal=True)
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image fang hug flip = im.Flip("fang/emotive set/fang hug.png", horizontal=True)
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image naser brooding flip = im.Flip("naser/naser brooding.png", horizontal=True)
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image anon concerned flip = im.Flip("anon/base set/anon concerned.png", horizontal=True)
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image rosa excited flip = im.Flip("rosa/rosa excited.png", horizontal=True)
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image fang anguish flip = im.Flip("fang/emotive set/fang anguish.png", horizontal=True)
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# scene flips
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image moes pizza mirrored = im.Flip("backgrounds/moes pizza.jpg", horizontal=True)
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@ -11,28 +11,30 @@ label storyline:
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call chapter_10
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call chapter_11
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#Ending Deciding
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if anonscore >= 4 and fangscore >= 4:
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call get_ending
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if _return == 4:
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call chapter_11D
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call chapter_12D
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call chapter_13D
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call chapter_14D
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elif anonscore >= 3 and fangscore <=4:
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elif _return == 3:
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$ tradwife = True
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call chapter_11C
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call chapter_12C
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call chapter_13C
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call chapter_14C
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elif anonscore <= 3 and fangscore >=3:
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elif _return == 2:
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call chapter_11B
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call chapter_12B
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call chapter_13B
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call chapter_14B
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elif anonscore <= 2 and fangscore <= 2:
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elif _return == 1:
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call chapter_11A
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call chapter_12A
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call chapter_13A
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call chapter_14A
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$ renpy.quit()
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else:
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else: # this block is redundant since we should never hit it
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#>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
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St "FUCK FUCK FUCK FUCK"
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A "What?"
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@ -45,10 +47,10 @@ label storyline:
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St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
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"/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
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#just liek maek gaem
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call ending
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call .ending
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return
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label ending:
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label .ending:
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play music "audio/OST/Dino Destiny Reader.ogg"
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scene credits at Pan((0, 0),(0, 7400), 61) with fade
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pause 1200
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@ -10,3 +10,16 @@ label initstats(anon=0, fang=0, trad=False):
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$ fangscore = fang
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$ tradwife = trad
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return
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label get_ending:
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# To check what ending we're getting, call this label and then check the value of _return
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# Sensible to have this logic defined in only one place for consistency
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if anonscore >= 4 and fangscore >= 4:
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return(4) # Golden
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elif anonscore >= 3 and fangscore <=4:
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return(3) # Tradwife
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elif anonscore <= 3 and fangscore >=3:
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return(2) # Doomer
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else:
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return(1) # Shooter
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