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cg gallery wip vol4: pagination
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1 changed files with 34 additions and 10 deletions
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@ -14,6 +14,9 @@ init python:
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# { item: string; cg: Displayable; }[]
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galleryItems = []
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# Which page of the gallery is shown
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galleryPage = 1
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# Make a scaled cg button
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# (cg: string, unlocked?: boolean): Displayable
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def cg(fname, unlocked = False):
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@ -72,6 +75,16 @@ init python:
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end = start + GALLERY_CGS_PER_PAGE
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return galleryItems[start:end]
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# Increments page
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# (): None
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def nextPage():
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galleryPage += 1
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# Decrements page
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# (): None
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def prevPage():
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galleryPage -= 1
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# Call to loading the gallery
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loadGallery()
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@ -84,16 +97,27 @@ screen cg_gallery():
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use game_menu(_("Gallery"), scroll="viewport"):
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fixed:
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$ pageItems = getGalleryPage(3)
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$ pageItems = getGalleryPage(galleryPage)
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$ galleryRows = len(pageItems) / GALLERY_COLS
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grid GALLERY_COLS galleryRows:
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$ maxPage = len(galleryItems) / GALLERY_CGS_PER_PAGE
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vbox:
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hbox:
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grid GALLERY_COLS galleryRows:
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spacing gui.slot_spacing
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spacing gui.slot_spacing
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# Iterate through galleryItems and add cgs buttons
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for item in pageItems:
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if item["item"] == None:
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# TODO: empty space
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add g.make_button(pageItems[0]["item"], pageItems[0]["cg"], xalign = 0.5, yalign = 0.5)
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else:
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add g.make_button(item["item"], item["cg"], xalign = 0.5, yalign = 0.5)
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# Iterate through galleryItems and add cgs buttons
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for item in pageItems:
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if item["item"] == None:
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# TODO: empty space
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add g.make_button(pageItems[0]["item"], pageItems[0]["cg"], xalign = 0.5, yalign = 0.5)
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else:
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add g.make_button(item["item"], item["cg"], xalign = 0.5, yalign = 0.5)
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hbox:
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if galleryPage < maxPage:
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textbutton ">" action SetVariable("galleryPage", galleryPage + 1)
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hbox:
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if galleryPage > 1:
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textbutton "<" action SetVariable("galleryPage", galleryPage - 1)
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