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change languaged_up to be set inside the lang_sel screen
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2 changed files with 4 additions and 4 deletions
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@ -58,10 +58,10 @@ label before_main_menu:
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$ preferences.language = 'en'
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# Call initial language setup screen
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# languaged_up is set within lang_sel
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if (persistent.languaged_up is None):
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$ preferences.set_volume('ui', config.default_sfx_volume)
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$ preferences.set_volume('ui', config.default_sfx_volume) # stank fucking workaround to fix a bug
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call screen lang_sel
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$ persistent.languaged_up = True
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return
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label start:
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@ -135,9 +135,9 @@ screen lang_sel():
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idle darkie(languages[i]["image"])
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hover glowie(languages[i]["image"])
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action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == 'en',
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true = [Language(languages[i]["value"]), Return()],
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true = [Language(languages[i]["value"]), SetVariable("persistent.languaged_up", True), Return()],
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# Important to change the language before calling notice. Otherwise it will be in english.
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false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=False)]
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false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), SetVariable("persistent.languaged_up", True), Show(screen="OkPrompt", message=notice, go_menu=False)]
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)
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at renpysdumb # Scales the imagebutton down. No, you can't just specify the zoom here. It has to be a defined transform.
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else:
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