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cg gallery wip vol1: gallery data init, gallery screen
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3 changed files with 55 additions and 0 deletions
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@ -316,6 +316,7 @@ screen navigation():
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textbutton _("Save") action ShowMenu("save")
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textbutton _("Save") action ShowMenu("save")
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textbutton _("Load") action ShowMenu("load")
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textbutton _("Load") action ShowMenu("load")
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textbutton _("Options") action ShowMenu("preferences")
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textbutton _("Options") action ShowMenu("preferences")
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textbutton _("Gallery") action ShowMenu("cg_gallery")
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textbutton _("Help And About") action ShowMenu("helpandabout")
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textbutton _("Help And About") action ShowMenu("helpandabout")
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@ -382,6 +383,8 @@ screen main_menu():
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imagebutton auto "gui/button/menubuttons/startbutton_%s.png" action Start()
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imagebutton auto "gui/button/menubuttons/startbutton_%s.png" action Start()
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imagebutton auto "gui/button/menubuttons/loadbutton_%s.png" action ShowMenu("load")
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imagebutton auto "gui/button/menubuttons/loadbutton_%s.png" action ShowMenu("load")
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imagebutton auto "gui/button/menubuttons/optionsbutton_%s.png" action ShowMenu("preferences")
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imagebutton auto "gui/button/menubuttons/optionsbutton_%s.png" action ShowMenu("preferences")
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#TODO: gallery btn needs asset
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imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("cg_gallery")
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imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("helpandabout")
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imagebutton auto "gui/button/menubuttons/helpbutton_%s.png" action ShowMenu("helpandabout")
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imagebutton auto "gui/button/menubuttons/quitbutton_%s.png" action Quit(confirm=not main_menu)
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imagebutton auto "gui/button/menubuttons/quitbutton_%s.png" action Quit(confirm=not main_menu)
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0
game/src/__init__.py
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0
game/src/__init__.py
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52
game/src/cg_gallery.rpy
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52
game/src/cg_gallery.rpy
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@ -0,0 +1,52 @@
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init python:
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g = Gallery()
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gallery_cols = 3
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gallery_items = []
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not_unlocked_cover = "a04" #TODO (needs asset)
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def cg(fname, unlocked = False):
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normalized_fname = fname if unlocked else not_unlocked_cover
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return im.FactorScale("images/cgs/" + normalized_fname+ ".png", 0.225, 0.225)
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def add_gallery_item(image_name, unlocked = False):
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g.button(image_name)
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g.image(image_name)
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if unlocked:
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g.unlock(image_name)
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else:
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g.condition("persistent." + image_name)
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gallery_items.append({
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"item": image_name,
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"cg": cg(image_name, unlocked)
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})
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# LIST FILES TO ADD HERE
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add_gallery_item("a02")
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add_gallery_item("a04", True)
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add_gallery_item("a10", True)
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add_gallery_item("a11", True)
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add_gallery_item("a12", True)
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add_gallery_item("a13", True)
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# SAFE GUARD
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if len(gallery_items) % gallery_cols != 0:
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raise Exception("Invalid gallery!")
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## CG Gallery screen ########################################################
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## A screen that shows the image gallery
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screen cg_gallery():
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tag menu
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use game_menu(_("Gallery"), scroll="viewport"):
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fixed:
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$ gallery_rows = len(gallery_items) / gallery_cols
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grid gallery_cols gallery_rows:
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spacing gui.slot_spacing
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for item in gallery_items:
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add g.make_button(item["item"], item["cg"], xalign = 0.5, yalign = 0.5)
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