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Fix scrollbar
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8c307865af
commit
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1 changed files with 9 additions and 13 deletions
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@ -51,7 +51,7 @@ init python:
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return NOT_UNLOCKED_COVER
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scaleFactor = getBoxNormalizerRatio(w, h)
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return im.FactorScale("images/cgs/" + fname + "." + ext, scaleFactor["x"], scaleFactor["y"])
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return im.FactorScale("images/cgs/" + fname + "." + ext, scaleFactor["x"], scaleFactor["y"], False)
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# Create an object in g:Gallery, add to galleryItems
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# (imageName: string; ext: string; w: float; h: float; unlocked?: boolean) -> None
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@ -136,18 +136,14 @@ screen cg_gallery():
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items = len(galleryItems)
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galleryRows = (items / GALLERY_COLS) + 1
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extraSpaces = GALLERY_COLS - (items % GALLERY_COLS)
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print items
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print galleryRows
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print extraSpaces
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tag menu
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use game_menu(_("Gallery"), scroll="viewport"):
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fixed:
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grid GALLERY_COLS galleryRows:
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spacing 20
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for item in galleryItems:
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#very slow but once cached, it's 'OK', not ideal
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add g.make_button(item["item"], item["cg"], xalign = 0.5, yalign = 0.5)
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# Add empty items to fill grid after last cg button
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for i in range(0, extraSpaces):
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null height 20
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grid GALLERY_COLS galleryRows:
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spacing 20
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for item in galleryItems:
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#very slow but once cached, it's 'OK', not ideal
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add g.make_button(item["item"], item["cg"], xalign = 0.5, yalign = 0.5)
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# Add empty items to fill grid after last cg button
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for i in range(0, extraSpaces):
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null height 20
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