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Merge pull request 'Extra Chapters Menu, Closes: #79' (#80) from nutbuster/SnootGame:bonus_chapter_menu into Monster-Update-6
Reviewed-on: https://git.snootgame.xyz/Cavemanon/SnootGame/pulls/80
This commit is contained in:
commit
67b9bfcb5c
5 changed files with 151 additions and 4 deletions
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@ -468,7 +468,7 @@ screen main_menu():
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
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[
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[ "Start", Start() ],
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[ "Mods", ShowMenu("mod_menu") ],
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[ "Bonus Chapters", ShowMenu("ex_ch_menu") ],
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[ "Load", ShowMenu("load") ],
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[ "Options", ShowMenu("preferences") ],
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[ "Extras", ShowMenu("extras") ], \
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@ -1171,15 +1171,16 @@ screen extrasnavigation():
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else:
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add "gui/snootgame.png"
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vbox:
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spacing 25
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spacing 10
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xpos 1885
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yalign 0.9
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ypos 1130
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
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[
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[ "Help", ShowMenu("help") ],
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[ "About", ShowMenu("about") ],
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[ "Updates", ShowMenu("updates") ],
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[ "Gallery", ShowMenu("cg_gallery_0") ],
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[ "Mods", ShowMenu("mod_menu") ],
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[ "Return", ShowMenu("main_menu") ]
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] )
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31
game/script/0._extra_stubs.rpy
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31
game/script/0._extra_stubs.rpy
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@ -0,0 +1,31 @@
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label chapter_x1:
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"1"
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return
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label chapter_x2:
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"2"
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return
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label chapter_x3:
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"3"
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return
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label chapter_x4:
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"4"
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return
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label chapter_x5:
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"5"
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return
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label chapter_x6:
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"6"
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return
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label chapter_x7:
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"7"
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return
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label chapter_x8:
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"8"
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return
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label chapter_x9:
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"9"
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return
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label chapter_x10:
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"10"
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return
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102
game/src/extra_chapters_menu.rpy
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102
game/src/extra_chapters_menu.rpy
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@ -0,0 +1,102 @@
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init python:
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ex_chapters = [
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[ "Chicxulub Gutterlanea", "chapter_x1" ],
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[ "The Mous Pad", "chapter_x2" ],
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[ "PTA Meeting", "chapter_x3" ],
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[ "Passion of the Trigga I", "chapter_x4" ],
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[ "Passion of the Trigga II", "chapter_x5" ],
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[ "Passion of the Trigga III", "chapter_x6" ],
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[ "Naomi's Tribulations I", "chapter_x7" ],
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[ "Naomi's Tribulations II", "chapter_x8" ],
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[ "Naomi's Tribulations III", "chapter_x9" ],
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[ "RAYmba's Observations", "chapter_x10" ]
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]
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ex_chapters_menu = ex_chapters.copy()
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if persistent.endings is None:
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ending_image()
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pass
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#similar to quick_button funcs
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screen ex_ch_button(filename, label, function):
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button:
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xmaximum 600
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ymaximum 129
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action function
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if 'Back' in label or 'Return' in label or 'Quit' in label or 'Main Menu' in label:
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activate_sound "audio/ui/uiBack.wav"
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else:
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activate_sound "audio/ui/uiClick.wav"
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 0.9
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 34
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# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
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# Reuse the same image string and keep things 'neat'.
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screen ex_ch_buttons(filename, label_functions):
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for l_f in label_functions:
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use ex_ch_button(filename, l_f[0], Start(l_f[1]) )
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screen ex_ch_menu():
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python:
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global ex_chapters_menu
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ex_chapters_menu = ex_chapters.copy()
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e = persistent.endings #ending seen
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if (e ^ 0b0000 == 0):
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ex_chapters_menu.clear()
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elif not (e & 0b1111 == 0b1111):
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w = 4
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for i in range(0, 4):
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w -= persistent.endings >> i & 0b1 == 0b1
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#trish
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for i in range(5, 5-w, -1):
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ex_chapters_menu.remove(ex_chapters[i])
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#naomi
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for i in range(8, 8-w, -1):
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ex_chapters_menu.remove(ex_chapters[i])
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ex_chapters_menu.pop()
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tag menu
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style_prefix "main_menu"
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add gui.main_menu_background
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frame:
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xsize 420
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yfill True
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background "gui/overlay/main_menu.png"
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#side_yfill True
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vbox:
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xpos 1940
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yalign 0.03
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if persistent.splashtype == 1:
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add "gui/sneedgame.png"
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else:
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add "gui/snootgame.png"
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viewport:
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# this could be better but its ok for now
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xpos 1885-540
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xmaximum 540
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ymaximum 0.8
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ypos 200
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yinitial 0
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scrollbars "vertical"
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mousewheel True
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draggable True
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pagekeys True
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vbox:
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#xpos 1885
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spacing 12
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#yalign 0.98
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use ex_ch_button("gui/button/menubuttons/template_idle.png", "Return", ShowMenu("main_menu"))
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#use ex_ch_button("gui/button/menubuttons/template_idle.png", str(e), ShowMenu("main_menu"))
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if len(ex_chapters_menu):
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use ex_ch_buttons("gui/button/menubuttons/template_idle.png", ex_chapters_menu )
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for x in range(0, len(ex_chapters) - len(ex_chapters_menu)):
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use ex_ch_button("gui/button/menubuttons/template_idle.png", "???", None)
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@ -25,7 +25,7 @@ screen mod_menu_button(filename, label, function):
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# Reuse the same image string and keep things 'neat'.
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screen mod_menu_buttons(filename, arr):
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for x in arr:
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use mod_menu_button(filename, x['Name'], Start(x['Label']))
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use mod_menu_button(filename, x['Name'], Start(x['Label']) )
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screen mod_menu():
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@ -1,3 +1,14 @@
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init -1 python:
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def ending_image():
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#0b0000, ABCD, flash the bits with |=, check with &
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endings = 0b0000
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_e = 0b1
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for i in range(1, 5):
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fn = str(i)+"of4"
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endings |= (_e * renpy.seen_image(fn))
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_e = _e << 0b1
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persistent.endings = endings
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label storyline:
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call chapter_1
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call chapter_2
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@ -31,6 +42,7 @@ label storyline:
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call chapter_12A
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call chapter_13A
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call chapter_14A
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$ ending_image()
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$ renpy.quit()
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else:
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#>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
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@ -45,6 +57,7 @@ label storyline:
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St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
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"/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
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#just liek maek gaem
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$ ending_image()
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call ending
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return
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