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https://git.cavemanon.xyz/Cavemanon/SnootGame.git
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Merge pull request 'Improved epilgoue menu' (#250) from improved_epilogue_menu into master
Reviewed-on: https://git.cavemanon.xyz/Cavemanon/SnootGame/pulls/250 Reviewed-by: Legalo <legalo@noreply.git.cavemanon.xyz>
This commit is contained in:
commit
40ec930ab3
10 changed files with 114 additions and 221 deletions
BIN
game/gui/button/menubuttons/checkbox_epilogue.png
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BIN
game/gui/button/menubuttons/checkbox_epilogue.png
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After Width: | Height: | Size: 3.5 KiB |
BIN
game/gui/button/menubuttons/template_idle_epilogue.png
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game/gui/button/menubuttons/template_idle_epilogue.png
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After Width: | Height: | Size: 4.3 KiB |
BIN
game/gui/game_menu_epilogue.png
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game/gui/game_menu_epilogue.png
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After Width: | Height: | Size: 130 KiB |
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game/gui/overlay/extras_submenu_panel_epilogue.png
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game/gui/overlay/extras_submenu_panel_epilogue.png
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After Width: | Height: | Size: 150 KiB |
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@ -137,6 +137,7 @@ default preferences.afm_time = 15
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define config.developer = "auto"
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default persistent.use_epilogue_menu = False
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default persistent.enable_debug_scores = config.developer
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default persistent.enable_chapter_select = config.developer
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default persistent.lewd = False
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|
|
255
game/screens.rpy
255
game/screens.rpy
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@ -408,18 +408,6 @@ image bonus_flash:
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repeat 4
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image template_black_m = Composite(
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(511, 129),
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(6, 5), Crop((0, 0, 511-12, 129-12), Solid("#000000", width=2, height=2)),
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(0, 0), "gui/button/menubuttons/template_idle.png",
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(0, 0), "gui/button/menubuttons/template_idle.png"
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)
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image template_black:
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"template_black_m"
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matrixcolor TintMatrix(Color((0, 0, 0)))
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alpha 0.8
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screen bonus_chapter_button(f="gui/button/menubuttons/template_idle.png"):
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#("gui/button/menubuttons/template_idle.png", "Bonus Chapters", ShowMenu("ex_ch_menu"))
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button:
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@ -450,23 +438,28 @@ transform bonus_notif:
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pause 6.00
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easeout_cubic 0.65 alpha 0
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screen main_menu_background(frame=True):
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# The style prefix needs to be set outside of this screen if you want to have the sidebar graphic
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if persistent.use_epilogue_menu:
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add "big ending"
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else:
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add gui.main_menu_background
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## This empty frame darkens the main menu.
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if frame:
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frame:
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background "gui/overlay/main_menu.png"
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screen main_menu():
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## This ensures that any other menu screen is replaced.
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tag menu
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style_prefix "main_menu"
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if renpy.seen_image("big ending"):
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style_prefix "main_menu_ex"
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add "big ending"
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else:
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style_prefix "main_menu"
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add gui.main_menu_background
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## This empty frame darkens the main menu.
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frame:
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pass
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use main_menu_background
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$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
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if (persistent.old_endings != persistent.endings) or (persistent.bonus_chapters != persistent.old_bonus_chapters and (persistent.bonus_chapters == 0b111111111)):
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fixed:
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|
@ -501,27 +494,16 @@ screen main_menu():
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spacing 10
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xpos 1885
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ypos 1130
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if renpy.seen_image('big ending'):
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use main_menu_button("template_black", "Start", Start())
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use bonus_chapter_button("template_black")
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use main_menu_buttons("template_black",
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[
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[ _("Load"), ShowMenu("load") ],
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[ _("Options"), ShowMenu("preferences") ],
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[ _("Extras"), ShowMenu("extras") ], \
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[ _("Quit"), Quit(confirm=not main_menu) ]
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] )
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else:
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use main_menu_button("gui/button/menubuttons/template_idle.png", "Start", Start())
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use bonus_chapter_button()
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
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[
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[ _("Load"), ShowMenu("load") ],
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[ _("Options"), ShowMenu("preferences") ],
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[ _("Extras"), ShowMenu("extras") ], \
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[ _("Quit"), Quit(confirm=not main_menu) ]
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] )
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#on "show" action renpy.start_predict_screen("cg_gallery")
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use main_menu_button(main_menu_button_img, "Start", Start())
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use bonus_chapter_button(main_menu_button_img)
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use main_menu_buttons(main_menu_button_img,
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[
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[ _("Load"), ShowMenu("load") ],
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[ _("Options"), ShowMenu("preferences") ],
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[ _("Extras"), ShowMenu("extras") ], \
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[ _("Quit"), Quit(confirm=not main_menu) ]
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] )
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style main_menu_frame is empty
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style main_menu_vbox is vbox
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@ -533,8 +515,6 @@ style main_menu_frame:
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xsize 420
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yfill True
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background "gui/overlay/main_menu.png"
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style main_menu_vbox:
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xalign 1.0
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xoffset -30
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|
@ -551,26 +531,6 @@ style main_menu_text:
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style main_menu_title:
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properties gui.text_properties("title")
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style main_menu_ex is main_menu
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style main_menu_ex_vbox is main_menu_vbox
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style main_menu_ex_text is main_menu_text
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style main_menu_ex_frame is main_menu_frame
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#style main_menu_ex_button:
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#color "#222"
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#background "gui/button/menubuttons/template_idle.png"
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#xalign 0.5 yalign 0.5 zoom 1 xanchor 0 xcenter 0.5 ycenter 0.5
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#style main_menu_ex_button:
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#color "#222"
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#style main_menu_version:
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# properties gui.text_properties("version")
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# style
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## Game Menu screen ############################################################
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##
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## This lays out the basic common structure of a game menu screen. It's called
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|
@ -585,7 +545,7 @@ screen game_menu(title, scroll=None, yinitial=0.0, spacing=0):
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style_prefix "game_menu"
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if main_menu:
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add gui.main_menu_background
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use main_menu_background(False)
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else:
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add gui.game_menu_background
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@ -710,12 +670,11 @@ screen about():
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tag menu
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style_prefix "main_menu"
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add gui.main_menu_background
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add gui.extras_submenu_panel
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## This empty frame darkens the main menu.
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frame:
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pass
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use main_menu_background
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if persistent.use_epilogue_menu:
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add "gui/overlay/extras_submenu_panel_epilogue.png"
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else:
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add gui.extras_submenu_panel
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## The use statement includes another screen inside this one. The actual
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## contents of the main menu are in the navigation screen.
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@ -726,76 +685,14 @@ screen about():
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xoffset 80
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xmaximum 1100
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label "[config.name!t]"
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text _("Version [config.version!t]\n")
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text _("Version [config.version!t]\n") outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ]
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## gui.about is usually set in options.rpy.
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if gui.about:
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text "[gui.about!t]\n"
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style_prefix "quick"
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text _("{size=30}Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nTo find more information about the game (and its source code) please visit {a=https://www.snootgame.xyz/}our website{/a}.{/size}") text_align 0
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use extrasnavigation
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## Updates screen ################################################################
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##
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## This screen houses the updates option using the built-in updates capabilities of Ren'Py.
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##
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screen updates():
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tag menu
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style_prefix "main_menu"
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add gui.main_menu_background
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add gui.extras_submenu_panel
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## This empty frame darkens the main menu.
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frame:
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pass
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## The use statement includes another screen inside this one. The actual
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## contents of the main menu are in the navigation screen.
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vbox:
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yalign 0.00
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yoffset 100
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xoffset 80
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xmaximum 1100
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label "[config.name!t]"
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text _("Version [config.version!t]")
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if updater.can_update():
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label _("{color=#00FF00}{size=32}Update directory exists, updating is possible!\n{/size}{/color}")
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else:
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label _("{color=#FF0000}{size=32}Update directory does not exist or is corrupt!\n{/size}{/color}")
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label _("Auto Update:")
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label _("{color=#FFFFFF}{size=32}Automatic Updates: [persistent.autoup!t]{/size}{/color}")
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textbutton _("{size=36}Toggle Automatic Updates\n{/size}") action [Notify("Toggling Automatic Updates..."), Function(ToggleAutoUpdate)]
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label _("Update Checker:")
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label _("{color=#FFFFFF}{size=32}[persistent.updateresult!t]{/size}{/color}")
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textbutton _("{size=36}Check for Update\n{/size}") activate_sound "audio/ui/uiClick.wav" action [Notify("Checking for update..."), Function(UpdateCheck)]
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label _("Updater:")
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label _("{color=#FFFFFF}{size=32}Server URL (click to edit):{/size}{/color}")
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default input_on = False
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button:
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key_events True
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if input_on:
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input:
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default "[persistent.updateWebServer!t]" size 36 color '#FFFFFF'
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value FieldInputValue(persistent, 'updateWebServer')
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length 49
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copypaste True
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else:
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text persistent.updateWebServer size 36 color '#FFFF00'
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action ToggleScreenVariable('input_on')
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style_prefix "quick"
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if persistent.updateresult != "No new version is available":
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textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiNotification.wav" action [updater.Update(persistent.updateWebServer, force=False)]
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else:
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textbutton _("{size=36}Update Now!\n{/size}") activate_sound "audio/ui/uiFail.wav" action [Notify("Nothing to update to!")]
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text _("{size=30}Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\nTo find more information about the game (and its source code) please visit {a=https://www.snootgame.xyz/}our website{/a}.{/size}") text_align 0 outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ]
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use extrasnavigation
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## Load and Save screens #######################################################
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@ -977,22 +874,23 @@ screen preferences():
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textbutton _("Window") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "any window")
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textbutton _("Fullscreen") activate_sound "audio/ui/uiOptionOn.wav" action Preference("display", "fullscreen")
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vbox:
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style_prefix "radio"
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label _("Rollback Side")
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textbutton _("Disable") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "disable")
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textbutton _("Left") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "left")
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textbutton _("Right") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "right")
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vbox:
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style_prefix "check"
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label _("Requires Restart")
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textbutton _("Enable Forward-Scroll Movement") action [Function(onclick_audio, persistent.scroll), ToggleVariable("persistent.scroll", True, False)]
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if renpy.variant(["mobile", "steam_deck"]):
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vbox:
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style_prefix "radio"
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label _("Rollback Side")
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textbutton _("Disable") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "disable")
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textbutton _("Left") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "left")
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textbutton _("Right") activate_sound "audio/ui/uiOptionOn.wav" action Preference("rollback side", "right")
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vbox:
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style_prefix "check"
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label _("Naughty Stuff")
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textbutton _("Enable Lewd Images") action [Function(onclick_audio, persistent.lewd), ToggleVariable("persistent.lewd", True, False)]
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vbox:
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style_prefix "check"
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label _("Requires Restart")
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textbutton _("Enable Forward-Scroll Movement") action [Function(onclick_audio, persistent.scroll), ToggleVariable("persistent.scroll", True, False)]
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vbox:
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style_prefix "check"
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label _("Skip")
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|
@ -1019,10 +917,18 @@ screen preferences():
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else:
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$ debug_story_variables(False)
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vbox:
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style_prefix "check"
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label _("Gallery")
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textbutton _("Enable Edgescrolling") action [Function(onclick_audio, persistent.gallery_edgescroll), ToggleVariable("persistent.gallery_edgescroll", True, False)]
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if renpy.variant(["mobile", "steam_deck"]):
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vbox:
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style_prefix "check"
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label _("Gallery")
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textbutton _("Enable Edgescrolling") action [Function(onclick_audio, persistent.gallery_edgescroll), ToggleVariable("persistent.gallery_edgescroll", True, False)]
|
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|
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if renpy.seen_image("big ending"):
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vbox:
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style_prefix "radio"
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label _("Menu Style")
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textbutton _("Original") activate_sound "audio/ui/uiOptionOn.wav" action SetVariable("persistent.use_epilogue_menu", False)
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textbutton _("Epilogue") activate_sound "audio/ui/uiOptionOn.wav" action SetVariable("persistent.use_epilogue_menu", True)
|
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|
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vbox:
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xsize 676
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|
@ -1274,11 +1180,7 @@ screen extras():
|
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|
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style_prefix "main_menu"
|
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|
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add gui.main_menu_background
|
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|
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## This empty frame darkens the main menu.
|
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frame:
|
||||
pass
|
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use main_menu_background
|
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|
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use extrasnavigation
|
||||
|
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|
@ -1298,7 +1200,10 @@ screen extrasnavigation():
|
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spacing 10
|
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xpos 1885
|
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ypos (1269 if persistent.enable_chapter_select else 1130)
|
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use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
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|
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$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
|
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|
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use main_menu_buttons(main_menu_button_img,
|
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[
|
||||
[ _("Help"), ShowMenu("help") ],
|
||||
[ _("About"), ShowMenu("about") ],
|
||||
|
@ -1321,12 +1226,13 @@ screen help():
|
|||
|
||||
style_prefix "main_menu"
|
||||
|
||||
add gui.main_menu_background
|
||||
add gui.extras_submenu_panel
|
||||
use main_menu_background
|
||||
|
||||
if persistent.use_epilogue_menu:
|
||||
add "gui/overlay/extras_submenu_panel_epilogue.png"
|
||||
else:
|
||||
add gui.extras_submenu_panel
|
||||
|
||||
## This empty frame darkens the main menu.
|
||||
frame:
|
||||
pass
|
||||
|
||||
default device = "keyboard"
|
||||
|
||||
|
@ -1891,31 +1797,6 @@ screen quick_menu():
|
|||
[ _("Menu"), ShowMenu(), NullAction() ] \
|
||||
] )
|
||||
|
||||
screen extrasnavigation(): #Updates are removed (not even supported by Ren'Py)
|
||||
variant "mobile"
|
||||
vbox:
|
||||
xpos 1940
|
||||
yalign 0.03
|
||||
|
||||
if persistent.splashtype == 1:
|
||||
add "gui/sneedgame.png"
|
||||
else:
|
||||
add "gui/snootgame.png"
|
||||
vbox:
|
||||
spacing 10
|
||||
xpos 1885
|
||||
ypos (1269 if persistent.enable_chapter_select else 1130)
|
||||
use main_menu_buttons("gui/button/menubuttons/template_idle.png",
|
||||
[
|
||||
[ _("Help"), ShowMenu("help") ],
|
||||
[ _("About"), ShowMenu("about") ],
|
||||
[ _("Gallery"), ShowMenu("cg_gallery") ],
|
||||
*([(_("Chapter Select"), Start("chapter_select"))] if persistent.enable_chapter_select else []),
|
||||
[ _("Mods"), ShowMenu("mod_menu") ],
|
||||
[ _("Return"), ShowMenu("main_menu") ]
|
||||
] )
|
||||
add Null(0, 129)
|
||||
|
||||
style radio_button:
|
||||
variant "mobile"
|
||||
foreground "gui/phone/button/radio_[prefix_]foreground.png"
|
||||
|
|
|
@ -1041,6 +1041,7 @@ label chapter_x10:
|
|||
window auto
|
||||
pause 0.5
|
||||
|
||||
$ persistent.use_epilogue_menu = True
|
||||
scene big ending with Dissolve(1)
|
||||
scene big blending with Dissolve(1)
|
||||
pause 6
|
||||
|
|
|
@ -97,9 +97,12 @@ screen cg_gallery(origin = 'CG'):
|
|||
key "game_menu" action ShowMenu("main_menu")
|
||||
|
||||
# Bg for frame
|
||||
add gui.main_menu_background
|
||||
use main_menu_background(False)
|
||||
# Frame
|
||||
add gui.game_menu_background
|
||||
if persistent.use_epilogue_menu:
|
||||
add "gui/game_menu_epilogue.png"
|
||||
else:
|
||||
add gui.game_menu_background
|
||||
|
||||
tag menu
|
||||
|
||||
|
|
|
@ -65,12 +65,7 @@ screen ex_ch_menu():
|
|||
|
||||
tag menu
|
||||
style_prefix "main_menu"
|
||||
add gui.main_menu_background
|
||||
|
||||
frame:
|
||||
xsize 420
|
||||
yfill True
|
||||
background "gui/overlay/main_menu.png"
|
||||
use main_menu_background
|
||||
|
||||
#side_yfill True
|
||||
vbox:
|
||||
|
@ -92,14 +87,15 @@ screen ex_ch_menu():
|
|||
mousewheel True
|
||||
draggable True
|
||||
pagekeys True
|
||||
vbox:
|
||||
#xpos 1885
|
||||
spacing 12
|
||||
#yalign 0.98
|
||||
|
||||
use ex_ch_button("gui/button/menubuttons/template_idle.png", "Return", ShowMenu("main_menu"))
|
||||
#use ex_ch_button("gui/button/menubuttons/template_idle.png", str(e), ShowMenu("main_menu"))
|
||||
$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
|
||||
|
||||
vbox:
|
||||
spacing 12
|
||||
|
||||
use ex_ch_button(main_menu_button_img, "Return", ShowMenu("main_menu"))
|
||||
|
||||
if len(ex_chapters_menu):
|
||||
use ex_ch_buttons("gui/button/menubuttons/template_idle.png", ex_chapters_menu )
|
||||
use ex_ch_buttons(main_menu_button_img, ex_chapters_menu )
|
||||
for x in range(0, len(ex_chapters) - len(ex_chapters_menu)):
|
||||
use ex_ch_button("gui/button/menubuttons/template_idle.png", "???", None)
|
||||
use ex_ch_button(main_menu_button_img, "???", None)
|
||||
|
|
|
@ -685,11 +685,9 @@ screen mod_menu():
|
|||
|
||||
style_prefix "main_menu"
|
||||
|
||||
add gui.main_menu_background
|
||||
frame:
|
||||
xsize 420
|
||||
yfill True
|
||||
background "gui/overlay/main_menu.png"
|
||||
use main_menu_background
|
||||
|
||||
$ main_menu_button_img = "gui/button/menubuttons/template_idle_epilogue.png" if persistent.use_epilogue_menu else "gui/button/menubuttons/template_idle.png"
|
||||
|
||||
default mod_metadata = {}
|
||||
default reload_game = False
|
||||
|
@ -707,14 +705,14 @@ screen mod_menu():
|
|||
|
||||
spacing 8
|
||||
|
||||
use mod_menu_top_buttons(_("Reload Mods"), SetScreenVariable("reload_game", True)):
|
||||
use mod_menu_top_buttons(main_menu_button_img, _("Reload Mods"), SetScreenVariable("reload_game", True)):
|
||||
# For some reason, Function() will instantly reload the game upon entering the mod menu, and put it in an infinite loop, so doing this python jank
|
||||
# is the only way
|
||||
if reload_game:
|
||||
python:
|
||||
reload_game = False
|
||||
renpy.reload_script()
|
||||
use mod_menu_top_buttons(_("Return"), ShowMenu("extras"))
|
||||
use mod_menu_top_buttons(main_menu_button_img, _("Return"), ShowMenu("extras"))
|
||||
|
||||
viewport:
|
||||
xpos 1260
|
||||
|
@ -755,13 +753,16 @@ screen mod_menu():
|
|||
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
|
||||
idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
|
||||
if persistent.use_epilogue_menu:
|
||||
idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
|
||||
else:
|
||||
idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
|
||||
hover_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#00FF03"))
|
||||
action Function(swapMods, i, i-1)
|
||||
else:
|
||||
add Null(30,30) at truecenter
|
||||
|
||||
# Enablin/disabling mods button
|
||||
# Enabling/disabling mods button
|
||||
button:
|
||||
at truecenter
|
||||
style_prefix "main_menu"
|
||||
|
@ -770,7 +771,10 @@ screen mod_menu():
|
|||
if not renpy.variant(["mobile", "steam_deck"]):
|
||||
ysize 65
|
||||
|
||||
add "gui/button/menubuttons/checkbox.png" xalign 0.5 yalign 0.5
|
||||
if persistent.use_epilogue_menu:
|
||||
add "gui/button/menubuttons/checkbox_epilogue.png" xalign 0.5 yalign 0.5
|
||||
else:
|
||||
add "gui/button/menubuttons/checkbox.png" xalign 0.5 yalign 0.5
|
||||
|
||||
if x["Scripts"]:
|
||||
action Function(toggle_persistent_mods, i)
|
||||
|
@ -792,7 +796,10 @@ screen mod_menu():
|
|||
action Function(swapMods, i, i+1)
|
||||
activate_sound "audio/ui/snd_ui_click.wav"
|
||||
|
||||
idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
|
||||
if persistent.use_epilogue_menu:
|
||||
idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000"))
|
||||
else:
|
||||
idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#445ABB"))
|
||||
hover_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#00FF03"))
|
||||
|
||||
else:
|
||||
|
@ -827,9 +834,9 @@ screen mod_menu():
|
|||
xsize 475
|
||||
ymaximum 2000
|
||||
if mod_button_enabled:
|
||||
background Frame("gui/button/menubuttons/template_idle.png", 12, 12)
|
||||
background Frame(main_menu_button_img, 12, 12)
|
||||
else:
|
||||
background Transform(Frame("gui/button/menubuttons/template_idle.png", 12, 12),matrixcolor=SaturationMatrix(0.5))
|
||||
background Transform(Frame(main_menu_button_img, 12, 12),matrixcolor=SaturationMatrix(0.5))
|
||||
|
||||
padding (5, 5)
|
||||
|
||||
|
@ -870,7 +877,7 @@ screen mod_menu():
|
|||
frame:
|
||||
xsize 475
|
||||
ymaximum 2000
|
||||
background Frame("gui/button/menubuttons/template_idle.png", 12, 12)
|
||||
background Frame(main_menu_button_img, 12, 12)
|
||||
padding (5, 5)
|
||||
text x["Name"] xalign 0.5 yalign 0.5 size 34 textalign 0.5
|
||||
|
||||
|
@ -903,7 +910,10 @@ screen mod_menu():
|
|||
xsize 1190
|
||||
ysize 129
|
||||
|
||||
background Frame("gui/button/menubuttons/template_full_idle.png", 12, 12)
|
||||
if persistent.use_epilogue_menu:
|
||||
background Frame("gui/button/menubuttons/template_idle_epilogue.png", 12, 12)
|
||||
else:
|
||||
background Frame("gui/button/menubuttons/template_full_idle.png", 12, 12)
|
||||
text _("Start") xalign 0.5 yalign 0.5 size 50
|
||||
|
||||
action Start(mod_metadata["Label"])
|
||||
|
@ -946,7 +956,8 @@ screen mod_menu():
|
|||
# Mod details
|
||||
# Omits checking for mod name, since we'll always have some kind of mod name.
|
||||
# This will also not show anything if there's only a mod name, since we already show one in the mod button.
|
||||
if return_translated_metadata(mod_metadata, "Version") != None or return_translated_metadata(mod_metadata, "Authors") != None or return_translated_metadata(mod_metadata, "Links") != None:
|
||||
# Unless the display is set to "icon".
|
||||
if return_translated_metadata(mod_metadata, "Version") != None or return_translated_metadata(mod_metadata, "Authors") != None or return_translated_metadata(mod_metadata, "Links") != None or mod_metadata.get("Display") == "icon":
|
||||
frame:
|
||||
background Frame("gui/mod_frame.png", 30, 30)
|
||||
padding (30, 30)
|
||||
|
@ -1064,13 +1075,13 @@ screen mod_screenshot_preview(img):
|
|||
|
||||
key ["mouseup_1", "mouseup_3"] action Hide("mod_screenshot_preview", dissolve)
|
||||
|
||||
screen mod_menu_top_buttons(text, action):
|
||||
screen mod_menu_top_buttons(image, text, action):
|
||||
button:
|
||||
frame:
|
||||
xmaximum 300
|
||||
ymaximum 129
|
||||
|
||||
background Frame("gui/button/menubuttons/template_idle.png", 12, 12)
|
||||
background Frame(image, 12, 12)
|
||||
text text xalign 0.5 yalign 0.5 size 34
|
||||
|
||||
action action
|
||||
|
|
Loading…
Add table
Reference in a new issue