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Comment out storyline and get_ending labels
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2 changed files with 53 additions and 53 deletions
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@ -78,45 +78,45 @@ init python:
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return
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label storyline:
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call chapter_1 from _call_chapter_1
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call chapter_2 from _call_chapter_2
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call chapter_3 from _call_chapter_3
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call chapter_4 from _call_chapter_4
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call chapter_5 from _call_chapter_5
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call chapter_6 from _call_chapter_6
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call chapter_7 from _call_chapter_7
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call chapter_8 from _call_chapter_8
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call chapter_9 from _call_chapter_9
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call chapter_10 from _call_chapter_10
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call chapter_11 from _call_chapter_11
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call get_ending from _call_get_ending_5
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if _return == 4:
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call chapter_11D from _call_chapter_11D
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call chapter_12D from _call_chapter_12D
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call chapter_12_5D from _call_chapter_12_5D
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call chapter_13D from _call_chapter_13D
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call chapter_14D from _call_chapter_14D
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elif _return == 3:
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call chapter_11C from _call_chapter_11C
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call chapter_12C from _call_chapter_12C
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call chapter_12_5C from _call_chapter_12_5C
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call chapter_13C from _call_chapter_13C
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call chapter_14C from _call_chapter_14C
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elif _return == 2:
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call chapter_11B from _call_chapter_11B
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call chapter_12B from _call_chapter_12B
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# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
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call chapter_13B from _call_chapter_13B
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call chapter_14B from _call_chapter_14B
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else: # if all else fails, we just assume that we got Endings.Shooter
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call chapter_11A from _call_chapter_11A
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call chapter_12A from _call_chapter_12A
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call chapter_12_5D from _call_chapter_12_5D_1
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call chapter_13A from _call_chapter_13A
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call chapter_14A from _call_chapter_14A
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$ ending_image()
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$ renpy.quit()
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$ ending_image()
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call lending from _call_lending
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return
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# label storyline:
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# call chapter_1 from _call_chapter_1
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# call chapter_2 from _call_chapter_2
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# call chapter_3 from _call_chapter_3
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# call chapter_4 from _call_chapter_4
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# call chapter_5 from _call_chapter_5
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# call chapter_6 from _call_chapter_6
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# call chapter_7 from _call_chapter_7
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# call chapter_8 from _call_chapter_8
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# call chapter_9 from _call_chapter_9
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# call chapter_10 from _call_chapter_10
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# call chapter_11 from _call_chapter_11
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# call get_ending from _call_get_ending_5
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# if _return == 4:
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# call chapter_11D from _call_chapter_11D
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# call chapter_12D from _call_chapter_12D
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# call chapter_12_5D from _call_chapter_12_5D
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# call chapter_13D from _call_chapter_13D
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# call chapter_14D from _call_chapter_14D
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# elif _return == 3:
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# call chapter_11C from _call_chapter_11C
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# call chapter_12C from _call_chapter_12C
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# call chapter_12_5C from _call_chapter_12_5C
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# call chapter_13C from _call_chapter_13C
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# call chapter_14C from _call_chapter_14C
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# elif _return == 2:
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# call chapter_11B from _call_chapter_11B
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# call chapter_12B from _call_chapter_12B
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# # no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
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# call chapter_13B from _call_chapter_13B
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# call chapter_14B from _call_chapter_14B
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# else: # if all else fails, we just assume that we got Endings.Shooter
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# call chapter_11A from _call_chapter_11A
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# call chapter_12A from _call_chapter_12A
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# call chapter_12_5D from _call_chapter_12_5D_1
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# call chapter_13A from _call_chapter_13A
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# call chapter_14A from _call_chapter_14A
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# $ ending_image()
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# $ renpy.quit()
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# $ ending_image()
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# call lending from _call_lending
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# return
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@ -9,17 +9,17 @@ label initstats(anon=0, fang=0):
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$ fangscore = fang
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return
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label get_ending:
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# To check what ending we're getting, call this label and then check the value of _return
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# Sensible to have this logic defined in only one place for consistency
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if anonscore >= 4 and fangscore >= 4 and wingStory:
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return(4) # Golden
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elif anonscore >= 3 and fangscore <=4:
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return(3) # Tradwife
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elif anonscore <= 3 and fangscore >=3:
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return(2) # Doomer
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else:
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return(1) # Shooter
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# label get_ending:
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# # To check what ending we're getting, call this label and then check the value of _return
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# # Sensible to have this logic defined in only one place for consistency
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# if anonscore >= 4 and fangscore >= 4 and wingStory:
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# return(4) # Golden
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# elif anonscore >= 3 and fangscore <=4:
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# return(3) # Tradwife
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# elif anonscore <= 3 and fangscore >=3:
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# return(2) # Doomer
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# else:
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# return(1) # Shooter
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init python:
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