Comment out storyline and get_ending labels

This commit is contained in:
Iggy 2024-08-08 22:42:08 -03:00
parent c68090bf58
commit 366c62d484
2 changed files with 53 additions and 53 deletions

View file

@ -78,45 +78,45 @@ init python:
return
label storyline:
call chapter_1 from _call_chapter_1
call chapter_2 from _call_chapter_2
call chapter_3 from _call_chapter_3
call chapter_4 from _call_chapter_4
call chapter_5 from _call_chapter_5
call chapter_6 from _call_chapter_6
call chapter_7 from _call_chapter_7
call chapter_8 from _call_chapter_8
call chapter_9 from _call_chapter_9
call chapter_10 from _call_chapter_10
call chapter_11 from _call_chapter_11
call get_ending from _call_get_ending_5
if _return == 4:
call chapter_11D from _call_chapter_11D
call chapter_12D from _call_chapter_12D
call chapter_12_5D from _call_chapter_12_5D
call chapter_13D from _call_chapter_13D
call chapter_14D from _call_chapter_14D
elif _return == 3:
call chapter_11C from _call_chapter_11C
call chapter_12C from _call_chapter_12C
call chapter_12_5C from _call_chapter_12_5C
call chapter_13C from _call_chapter_13C
call chapter_14C from _call_chapter_14C
elif _return == 2:
call chapter_11B from _call_chapter_11B
call chapter_12B from _call_chapter_12B
# no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
call chapter_13B from _call_chapter_13B
call chapter_14B from _call_chapter_14B
else: # if all else fails, we just assume that we got Endings.Shooter
call chapter_11A from _call_chapter_11A
call chapter_12A from _call_chapter_12A
call chapter_12_5D from _call_chapter_12_5D_1
call chapter_13A from _call_chapter_13A
call chapter_14A from _call_chapter_14A
$ ending_image()
$ renpy.quit()
$ ending_image()
call lending from _call_lending
return
# label storyline:
# call chapter_1 from _call_chapter_1
# call chapter_2 from _call_chapter_2
# call chapter_3 from _call_chapter_3
# call chapter_4 from _call_chapter_4
# call chapter_5 from _call_chapter_5
# call chapter_6 from _call_chapter_6
# call chapter_7 from _call_chapter_7
# call chapter_8 from _call_chapter_8
# call chapter_9 from _call_chapter_9
# call chapter_10 from _call_chapter_10
# call chapter_11 from _call_chapter_11
# call get_ending from _call_get_ending_5
# if _return == 4:
# call chapter_11D from _call_chapter_11D
# call chapter_12D from _call_chapter_12D
# call chapter_12_5D from _call_chapter_12_5D
# call chapter_13D from _call_chapter_13D
# call chapter_14D from _call_chapter_14D
# elif _return == 3:
# call chapter_11C from _call_chapter_11C
# call chapter_12C from _call_chapter_12C
# call chapter_12_5C from _call_chapter_12_5C
# call chapter_13C from _call_chapter_13C
# call chapter_14C from _call_chapter_14C
# elif _return == 2:
# call chapter_11B from _call_chapter_11B
# call chapter_12B from _call_chapter_12B
# # no chapter_13 here since the scene is different enough to the other routes for everything to go into 13C
# call chapter_13B from _call_chapter_13B
# call chapter_14B from _call_chapter_14B
# else: # if all else fails, we just assume that we got Endings.Shooter
# call chapter_11A from _call_chapter_11A
# call chapter_12A from _call_chapter_12A
# call chapter_12_5D from _call_chapter_12_5D_1
# call chapter_13A from _call_chapter_13A
# call chapter_14A from _call_chapter_14A
# $ ending_image()
# $ renpy.quit()
# $ ending_image()
# call lending from _call_lending
# return

View file

@ -9,17 +9,17 @@ label initstats(anon=0, fang=0):
$ fangscore = fang
return
label get_ending:
# To check what ending we're getting, call this label and then check the value of _return
# Sensible to have this logic defined in only one place for consistency
if anonscore >= 4 and fangscore >= 4 and wingStory:
return(4) # Golden
elif anonscore >= 3 and fangscore <=4:
return(3) # Tradwife
elif anonscore <= 3 and fangscore >=3:
return(2) # Doomer
else:
return(1) # Shooter
# label get_ending:
# # To check what ending we're getting, call this label and then check the value of _return
# # Sensible to have this logic defined in only one place for consistency
# if anonscore >= 4 and fangscore >= 4 and wingStory:
# return(4) # Golden
# elif anonscore >= 3 and fangscore <=4:
# return(3) # Tradwife
# elif anonscore <= 3 and fangscore >=3:
# return(2) # Doomer
# else:
# return(1) # Shooter
init python: