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Clean up functions
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a905747e2c
commit
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1 changed files with 15 additions and 19 deletions
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@ -22,7 +22,7 @@ init python:
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Data structure that holds the data for each cg and button
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item is name, fn is fullpath
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ext is the file extension
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{ item: string; fn: string, cg: Displayable; ext: string }[]
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{ item: str; fn: str; cg: Displayable; ext: str; wh: [] }[]
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(reference in this init python, actually used in screens)
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"""
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gallery_items = []
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@ -33,10 +33,9 @@ init python:
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gallery_dic[cp['name']] = [] #
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# Make a scaled cg button
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# (cg: string; ext: string; w: float; h: float
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def cg(fname, ext, w, h):
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wh = {'x': w, 'y': h}
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scale = PREFERRED_WIDTH * 100.0 / float(wh['x']) / 100.0
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# (cg: string; ext: string; w: float
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def cg(fname, ext, w):
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scale = PREFERRED_WIDTH * 100.0 / w / 100.0
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#scale = box_ratio(wh)
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return im.FactorScale(fname, scale, scale, False)
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@ -56,13 +55,12 @@ init python:
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if renpy.loadable(_str): #brute force
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image = renpy.image_size(Image(_str))
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# Create an object in g:Gallery, add to galleryItems
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# (imageName: string; ext: string; w: float; h: float) -> None
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gallery_dic[cp['name']] += [{
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"item": str,
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"fn": _str,
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"cg": cg(_str, ext, image[0], image[1]),
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"ext": ext
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"cg": cg(_str, ext, image[0]),
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"ext": ext,
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"wh": image
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}]
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return
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@ -194,12 +192,10 @@ screen flag_button(item, yoffset, origin):
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if flag:
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button:
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action ShowMenu('view_image_a', item['fn'], ShowMenu('cg_gallery_0', yoffset, origin), 0.0)
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action ShowMenu('view_image_a', item, ShowMenu('cg_gallery_0', yoffset, origin), 0.0)
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xcenter 0.5 ycenter 0.5
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padding (1,0,1,2)
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vbox:
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transform:
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#xmaximum (PREFERRED_WIDTH, PREFERRED_HEIGHT)
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text item["item"] xalign 0.5
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add item["cg"] fit 'contain' xcenter 0.5 ycenter 0.5 size (PREFERRED_WIDTH, PREFERRED_HEIGHT)
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else:
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@ -213,23 +209,23 @@ screen flag_button(item, yoffset, origin):
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"""
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view_image, Loads the image in fullscreen with viewport control.
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"""
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screen view_image(fn, _origin, zoom=0.0, flag='a'):
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screen view_image(item, _origin, zoom=0.0, flag='a'):
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python:
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if zoom == 0.0:
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zoom = zoom_arr.index(1.0)
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zoom_a = zoom+1
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zoom_a_f = ShowMenu('view_image_'+flag, fn, _origin, zoom_a)
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zoom_a_f = ShowMenu('view_image_'+flag, item, _origin, zoom_a)
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zoom_b = zoom-1
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zoom_b_f = ShowMenu('view_image_'+flag, fn, _origin, zoom_b)
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zoom_b_f = ShowMenu('view_image_'+flag, item, _origin, zoom_b)
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tag menu
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key "game_menu" action _origin
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# mousewheel & insert+delete
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if zoom_a < len(zoom_arr):
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if zoom_a < len(zoom_arr): #zoom in
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key 'mousedown_4' action zoom_a_f
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key 'K_INSERT' action zoom_a_f
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if zoom_b > 0:
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if zoom_b > 0: #and (item['wh'][0] <= 1920 or item['wh'][1] <= 1080):
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key 'mousedown_5' action zoom_b_f
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key 'K_DELETE' action zoom_b_f
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@ -243,7 +239,7 @@ screen view_image(fn, _origin, zoom=0.0, flag='a'):
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pagekeys True
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xfill False
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yfill False
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add fn zoom zoom_arr[zoom] anchor (0.55, 0.55)
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add item['fn'] zoom zoom_arr[zoom] anchor (0.55, 0.55)
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#Reuse quick buttons, Ren'Py handles touch input lazy, it doesn't have
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#double finger pinch zoom, it translates taps as mouse events - have to use
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