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https://git.cavemanon.xyz/Cavemanon/SnootGame.git
synced 2025-02-02 06:46:34 +01:00
Fix some lint errors
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parent
e06db742e2
commit
301035bad1
2 changed files with 5 additions and 5 deletions
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@ -156,9 +156,9 @@ default persistent.autoup = False
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default persistent.show_mod_screenshots = True
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default persistent.show_mod_screenshots = True
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default persistent.gallery_edgescroll = True
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default persistent.gallery_edgescroll = True
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init -1000 python:
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init -999 python:
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if persistent.newmods_default_state == None:
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if persistent.newmods_default_state == None:
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persistent.newmods_default_state = True
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persistent.newmods_default_state = False
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init python:
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init python:
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# No idea what this does
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# No idea what this does
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@ -196,7 +196,7 @@ init -999 python:
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mod_jsonfail_list = [] # List of languages that has an associated metadata language file that failed to load.
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mod_jsonfail_list = [] # List of languages that has an associated metadata language file that failed to load.
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mod_preferred_modname = []
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mod_preferred_modname = []
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mod_exception = False
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mod_exception = False
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mod_in_root_folder = file.count("/", len(mods_dir)) is 0
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mod_in_root_folder = file.count("/", len(mods_dir)) == 0
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mod_folder_name = file.split("/")[-2]
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mod_folder_name = file.split("/")[-2]
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# mod_name is used only to display debugging information via mod_menu_errorcodes. Contains the mod folder name and whatever translations of
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# mod_name is used only to display debugging information via mod_menu_errorcodes. Contains the mod folder name and whatever translations of
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# the mod's name that exist. Kind of a cursed implemnetation but with how early error reporting this is before solidifying the mod name
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# the mod's name that exist. Kind of a cursed implemnetation but with how early error reporting this is before solidifying the mod name
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@ -288,7 +288,7 @@ init -999 python:
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# Since lang keys will only be added to the mod data dict if their respective metadata successfully loaded, no need to check if they can.
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# Since lang keys will only be added to the mod data dict if their respective metadata successfully loaded, no need to check if they can.
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for lang_key in mod_data_final.keys():
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for lang_key in mod_data_final.keys():
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if lang_key is "None" or lang_key in renpy.known_languages():
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if lang_key == "None" or lang_key in renpy.known_languages():
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lang_data = mod_data_final[lang_key]
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lang_data = mod_data_final[lang_key]
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# The JSON object returns an actual python list, but renpy only works with it's own list object and the automation for this fails with JSON.
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# The JSON object returns an actual python list, but renpy only works with it's own list object and the automation for this fails with JSON.
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@ -502,7 +502,7 @@ init -999 python:
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# Make a copy of the current screenshots list, then put displayable screenshots wherever the values of "Screenshot Displayables" correspond in this list
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# Make a copy of the current screenshots list, then put displayable screenshots wherever the values of "Screenshot Displayables" correspond in this list
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# mod_screenshots will return an empty list if there were no screenshot files to begin with, so this works fine.
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# mod_screenshots will return an empty list if there were no screenshot files to begin with, so this works fine.
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for lang_key in mod_data_final.keys():
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for lang_key in mod_data_final.keys():
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if lang_key is "None" or lang_key in renpy.known_languages():
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if lang_key == "None" or lang_key in renpy.known_languages():
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if mod_data_final[lang_key].get("Screenshots") == None:
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if mod_data_final[lang_key].get("Screenshots") == None:
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mod_screenshots = []
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mod_screenshots = []
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else:
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else:
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