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https://git.cavemanon.xyz/Cavemanon/SnootGame.git
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Render All Quick Buttons' Text
Helper Array Function also added
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1 changed files with 36 additions and 14 deletions
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@ -240,6 +240,21 @@ style choice_button_text is default:
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## The quick menu is displayed in-game to provide easy access to the out-of-game
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## menus.
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screen quick_button(filename, label, function):
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button:
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xmaximum 40
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ymaximum 72
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action function
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fixed:
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add filename xalign 0.5 yalign 0.5 zoom 1
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text label xalign 0.5 yalign 0.5 xanchor 0.5 size 22 color "#000000EE"
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# label_functions is [ [ "label", function() ], [ "foobar", foobar() ], .. ]
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# Reuse the same image and keep things 'neat'.
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screen quick_buttons(filename, label_functions):
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for l_f in label_functions:
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use quick_button(filename, l_f[0], l_f[1])
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screen quick_menu():
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## Ensure this appears on top of other screens.
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@ -251,14 +266,16 @@ screen quick_menu():
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ypos 0.977
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grid 1 4:
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style_prefix "quick"
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xalign 0.0
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yalign 0.0
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#imagebutton auto "gui/button/uioptionbuttons/skip_%s.png" action Rollback()
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imagebutton auto "gui/button/uioptionbuttons/skip_%s.png" action Skip() alternate Skip(fast=True, confirm=True)
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imagebutton auto "gui/button/uioptionbuttons/save_%s.png" action ShowMenu('save')
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imagebutton auto "gui/button/uioptionbuttons/auto_%s.png" action Preference("auto-forward", "toggle")
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imagebutton auto "gui/button/uioptionbuttons/load_%s.png" action ShowMenu('load')
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xalign 0.010
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yalign 0.010
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
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[ \
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[ "Skip", Skip() ], \
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[ "Save", ShowMenu('save') ], \
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[ "Auto", Preference("auto-forward", "toggle") ], \
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[ "Load", ShowMenu('load') ] \
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] )
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screen score_menu():
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zorder 100
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@ -275,7 +292,6 @@ screen score_menu():
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text "DEBUG SCORE CARD"
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## This code ensures that the quick_menu screen is displayed in-game, whenever
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## the player has not explicitly hidden the interface.
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init python:
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@ -297,7 +313,7 @@ style quick_button_text:
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## Main and Game Menu Screens
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################################################################################
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## Navigation screen ###########################################################
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## Navigation screen ##########################################################
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##
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## This screen is included in the main and game menus, and provides navigation
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## to other menus, and to start the game.
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@ -1522,7 +1538,10 @@ style pref_vbox:
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## Since a mouse may not be present, we replace the quick menu with a version
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## that uses fewer and bigger buttons that are easier to touch.
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#redefine function
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screen quick_button(filename, label, function):
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variant "small"
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button:
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xmaximum 160
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ymaximum 100
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@ -1531,7 +1550,6 @@ screen quick_button(filename, label, function):
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add filename xalign 0.5 yalign 0.5 zoom 1.75
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text label xalign 0.5 yalign 0.5 size 42 color "#000000EE"
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screen quick_menu():
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variant "small"
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zorder 100
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@ -1540,10 +1558,14 @@ screen quick_menu():
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style_prefix "quick"
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xalign 0.5
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yalign 0.975
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Back", Rollback())
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Skip", Skip()) #alternate Skip(fast=True, confirm=True))
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Auto", Preference("auto-forward", "toggle"))
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use quick_button("gui/button/uioptionbuttons/template_idle.png", "Menu", ShowMenu())
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use quick_buttons("gui/button/uioptionbuttons/template_idle.png", \
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[ \
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[ "Back", Rollback() ], \
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[ "Skip", Skip() ], \
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[ "Auto", Preference("auto-forward", "toggle") ], \
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[ "Menu", ShowMenu() ] \
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] )
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style window:
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variant "small"
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